Ôi các bác chẳng nói sớm làm em fang nó thêm phát nữa: War at MARKSMAN(42:1:3)/Turkey Attacker: Leader Mun of the tribe: Ranger Invasion # 1 Attackers: 18.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle 6.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle 3.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front Defenders: Attacker base damage is: 117.00 Defender base damage is: 0.00 The attacker inflicts 92% of base damage The defender inflicts 83% of base damage The attacker inflicts 107.0 net damage after 0.0 blocker defense The defender inflicts 0.0 net damage after 45.0 attacker defense 27,000W 0I 0O 33,000F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
War at MARKSMAN(42:1:3)/Turkey Attacker: Leader Mun of the tribe: Ranger Invasion # 1 Attackers: 18.0 Warrior(s)(5HP/6A/2D per unit) - Tactics: Middle 5.0 Camel(s)(7HP/1A/1D per unit) - Tactics: Middle 3.0 Eagle Scout(s)(1HP/1A/1D per unit) - Tactics: Front Defenders: Attacker base damage is: 116.00 Defender base damage is: 0.00 The attacker inflicts 99% of base damage The defender inflicts 61% of base damage The attacker inflicts 114.0 net damage after 0.0 blocker defense The defender inflicts 0.0 net damage after 44.0 attacker defense 25,000W 0I 0O 25,000F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
Tội nghiệp thằng MARKSMAN, chỉ vì 1 phút lỡ tay mà đi cả sự nghiệp mấy ngày vào chơi . Hôm qua, tui có đem quân đánh thằng Ben nhưng nhà nó xa quá nên nó kịp lên và chạy quân lẫn res, cần anh em giúp để đánh thằng Ben đó và ai có nhà gần nó thì spy giúp để dễ dàng thuận tiện trong việc cho nó lên bàn thờ ngồi ăn cùng mâm các thằng đã post ở trên . Nhà thằng Ben này res của nó giàu lắm, có cả iron lẫn oil( dek hiểu lấy oil làm gì ), tui tiên phong sẽ đánh vào quân chủ lực của nó còn lại thì khi diệt chủ lực của nó xong thì anh em vác camel qua hốt . À tiện cho hỏi luôn anh em thấy còn thằng nào ko phải dân VN mà nằm trong tọa độ từ 1 -> 100, còn quân để có thể đe dọa được anh em thì báo giùm để tui xử luôn.
Amen, đã set position trong fleet mà quên set lại trong phần battalion, tự nhiên hy sinh vô ích, aaaaaaaaaaa.
cướp của thằng này ngày 2 chuyến suốt 3 ngày qua, đến bây giờ thì nó chẳng có gì, nghĩ mình cũng hơi ác
kết quả của 1 chuyến đi dài chả thu được gì nhìu, có lẽ phải từ bỏ mấy vụ đánh nhau thôi, ko thì đến tết mới lên morden được
có 1 em la vn ma ko fai vn đây: ai ở gần 2 cái city o district 23 va 122 thì đem quân qua quét lính nó liên tục , nếu không nó lại làm khổ mấy mem yếu nữa mất công lắm. còn mấy cái city kia thì tui move city wa ngay kế bên để tính sổ với nó rồi
hay thế nhỉ, lại có thằng để đánh rồi, mình ở tọa độ 10 xin nhân city 23 của nó, đảm bảo chỉ có chạy ko đường về chứ ko cho nó sống sót
có 1 trận đánh mới nhất, ít thiệt hại nhất nên post lên cho mọi người xem. ai có nhu cầu hốt res thì xông vào đi, mình quá điểm nó rùi, trận này diễn ra lúc 10h sáng nay thôi.
có thằng sáng nay mới chơi tui >.< War at xGo(925:3:3)/Vietnam Attacker: Leader Saxsquire of the tribe: TheSaxs Invasion # 1 Attackers: 10.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Back 25.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Back 3.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Front 11.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 20.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Front 20.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Front Defenders: 91.0 Swordsman(s)(15HP/30A/11D per unit) - Tactics: Stand Ground 26.0 Knight(s)(18HP/35A/8D per unit) - Tactics: Back 79.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Back 77.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Middle 91.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front 1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 2754.00 Defender base damage is: 7326.00 The attacker inflicts 65% of base damage The defender inflicts 75% of base damage The attacker inflicts 447.0 net damage after 1772.0 blocker defense The defender inflicts 4932.0 net damage after 619.0 attacker defense Defender City Defense Structure receives 147.0 net damage 0.6 unit(s) are destroyed Defender Camel receives 141.0 net damage 20.1 unit(s) are destroyed Defender Warrior receives 108.0 net damage 21.6 unit(s) are destroyed Defender Horseman receives 15.0 net damage 2.1 unit(s) are destroyed Defender Knight receives 33.0 net damage 1.8 unit(s) are destroyed Defender Swordsman receives 3.0 net damage 0.2 unit(s) are destroyed Attacker Musketeer receives 1923.0 net damage 20.0 unit(s) are destroyed Attacker Paladin receives 300.0 net damage 7.5 unit(s) are destroyed Attacker Swordsman receives 2004.0 net damage 11.0 unit(s) are destroyed Attacker Knight receives 444.0 net damage 3.0 unit(s) are destroyed Attacker Carriage receives 211.0 net damage 10.6 unit(s) are destroyed Attacker Camel receives 50.0 net damage 7.1 unit(s) are destroyed
Invasion # 2 Attackers: 2.9 Camel(s)(7HP/7A/1D per unit) - Tactics: Back 14.5 Carriage(s)(20HP/7A/3D per unit) - Tactics: Back 0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 12.5 Paladin(s)(40HP/62A/16D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Front Defenders: 90.8 Swordsman(s)(15HP/30A/11D per unit) - Tactics: Stand Ground 24.2 Knight(s)(18HP/35A/8D per unit) - Tactics: Back 76.9 Horseman(s)(7HP/27A/2D per unit) - Tactics: Back 55.4 Warrior(s)(5HP/11A/2D per unit) - Tactics: Middle 70.9 Camel(s)(7HP/6A/1D per unit) - Tactics: Front 0.4 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 896.15 Defender base damage is: 6741.52 The attacker inflicts 94% of base damage The defender inflicts 64% of base damage The attacker inflicts 210.0 net damage after 1589.5 blocker defense The defender inflicts 4113.8 net damage after 246.2 attacker defense Defender City Defense Structure receives 142.0 net damage 0.4 unit(s) are destroyed Defender Camel receives 20.0 net damage 2.9 unit(s) are destroyed Defender Warrior receives 36.0 net damage 7.2 unit(s) are destroyed Defender Horseman receives 10.0 net damage 1.4 unit(s) are destroyed Defender Knight receives 0.0 net damage 0.0 unit(s) are destroyed Defender Swordsman receives 2.0 net damage 0.1 unit(s) are destroyed Attacker Paladin receives 41.0 net damage 1.0 unit(s) are destroyed Attacker Carriage receives 2973.0 net damage 14.5 unit(s) are destroyed Attacker Camel receives 1099.8 net damage 2.9 unit(s) are destroyed
và cuối cùng là tui chiến thắng Invasion # 3 Attackers: 0.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Back 0.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Back 0.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Front 0.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Front 11.5 Paladin(s)(40HP/62A/16D per unit) - Tactics: Front 0.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Front Defenders: 90.7 Swordsman(s)(15HP/30A/11D per unit) - Tactics: Stand Ground 24.2 Knight(s)(18HP/35A/8D per unit) - Tactics: Back 75.4 Horseman(s)(7HP/27A/2D per unit) - Tactics: Back 48.2 Warrior(s)(5HP/11A/2D per unit) - Tactics: Middle 68.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front 0.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 711.45 Defender base damage is: 6540.60 The attacker inflicts 95% of base damage The defender inflicts 69% of base damage The attacker inflicts 168.0 net damage after 1505.9 blocker defense The defender inflicts 4343.4 net damage after 183.6 attacker defense Defender Camel receives 142.0 net damage 20.3 unit(s) are destroyed Defender Warrior receives 5.0 net damage 1.0 unit(s) are destroyed Defender Horseman receives 4.0 net damage 0.6 unit(s) are destroyed Defender Knight receives 0.0 net damage 0.0 unit(s) are destroyed Defender Swordsman receives 17.0 net damage 1.1 unit(s) are destroyed Attacker Paladin receives 4343.4 net damage 11.5 unit(s) are destroyed DEFENDER WINS! Attacking fleet is destroyed. 637,313W 474,025I 0O 660,125F worth of resources are captured and added to xGos stockpile.
Minh bi nó đánh trộm ban đêm, thua, ai trả thù giúp với War at TheLightofWorld(288:2:2)/Vietnam Attacker: Leader DesertsEagle21 of the tribe: Eagless Invasion # 1 Attackers: 14.0 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back 350.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Middle 3.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front Defenders: 3.0 Swordsman(s)(15HP/29A/10D per unit) - Tactics: Middle 67.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Front 2.0 Eagle Scout(s)(1HP/5A/1D per unit) - Tactics: Front 2.0 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front 3.0 Horseman(s)(7HP/26A/2D per unit) - Tactics: Front 1.0 City Defense Structure(s)(270HP/180A/180D per unit) - Tactics: Front Attacker base damage is: 12719.00 Defender base damage is: 710.00 The attacker inflicts 75% of base damage The defender inflicts 77% of base damage The attacker inflicts 9250.0 net damage after 289.0 blocker defense The defender inflicts 136.0 net damage after 3083.0 attacker defense Defender City Defense Structure receives 1757.0 net damage 1.0 unit(s) are destroyed Defender Horseman receives 4271.0 net damage 3.0 unit(s) are destroyed Defender Warrior receives 483.0 net damage 2.0 unit(s) are destroyed Defender Eagle Scout receives 876.0 net damage 2.0 unit(s) are destroyed Defender Camel receives 987.0 net damage 67.0 unit(s) are destroyed Defender Swordsman receives 876.0 net damage 3.0 unit(s) are destroyed Attacker Eagle Scout receives 136.0 net damage 3.0 unit(s) are destroyed 3,899,540W 3,629,904I 73,303O 2,748,678F worth of resources are captured by the attacking fleet. ATTACKER WINS! 65,580W 4,050I 0O 113,202F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
Minh bi nó đánh trộm ban đêm, thua, ai trả thù giúp với (cùng một đêm bị 2 thằng đánh trộm, đau quá) War at NewHeart(288:2:1)/Vietnam Attacker: Leader silentdeath3 of the tribe: SplinterCellMercenaries Invasion # 1 Attackers: 3.0 Camel(s)(7HP/5A/1D per unit) - Tactics: Back 41.0 Carriage(s)(20HP/5A/3D per unit) - Tactics: Back 358.0 Knight(s)(18HP/34A/8D per unit) - Tactics: Middle 72.0 Swordsman(s)(15HP/29A/10D per unit) - Tactics: Middle 36.0 Musketeer(s)(20HP/39A/4D per unit) - Tactics: Middle 137.0 Warrior(s)(5HP/10A/2D per unit) - Tactics: Front 431.0 Horseman(s)(7HP/26A/2D per unit) - Tactics: Front Defenders: 1.0 City Defense Structure(s)(240HP/160A/160D per unit) - Tactics: Front Attacker base damage is: 28460.00 Defender base damage is: 160.00 The attacker inflicts 100% of base damage The defender inflicts 100% of base damage The attacker inflicts 28300.0 net damage after 160.0 blocker defense The defender inflicts 40.0 net damage after 4990.0 attacker defense Defender City Defense Structure receives 28300.0 net damage 1.0 unit(s) are destroyed Attacker Horseman receives 22.0 net damage 3.1 unit(s) are destroyed Attacker Warrior receives 2.0 net damage 0.4 unit(s) are destroyed Attacker Musketeer receives 2.0 net damage 0.1 unit(s) are destroyed Attacker Swordsman receives 13.0 net damage 0.9 unit(s) are destroyed Attacker Knight receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Carriage receives 0.0 net damage 0.0 unit(s) are destroyed Attacker Camel receives 1.0 net damage 0.1 unit(s) are destroyed 852,800W 355,680I 16,640O 854,880F worth of resources are captured by the attacking fleet. Fleet did not have enough capacity to capture max amount. ATTACKER WINS! 0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.