[Official] Nintendo Switch - Time to Switch the way you will play !

Nintendo says “small number” of Switch systems were stolen, confirms early unit was “illegally resold”

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Nintendo has provided a statement to IGN noting that “a small number” of Switch units were stolen “in an isolated incident by employees of a U.S. distributor”. The company adds that “units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold.”

Fortunately, Nintendo has discovered the root of the problem. “The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges,” the company says.

Here’s Nintendo’s full statement:


“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.

Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time.”

This is all related to the Switch leak from earlier in the week. hiphoptherobot, who obtained the system, indicated today that it was sold to him after it was obtained through illegal means. While Nintendo took back the system, he apparently won’t be getting into any trouble.



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Square Enix considering Final Fantasy XIV for Switch

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During the Final Fantasy XIV Fan Festival in Europe earlier today, Square Enix commented on a possible version of the game for Switch. It’s under “consideration”, the company said.

In August 2015, director and producer Naoki Yoshida stated that Square Enix was open to putting Final Fantasy XIV on Switch, when it was called NX. It sounds like things are slightly more concrete, though we still don’t have a confirmation of it actually happening.

Source
 
Chỉnh sửa cuối:
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Capcom chỉ tốn 2 tháng để port MT framework - engine dùng cho game - trong khi đó mất 15 đến 16 tháng lần lượt cho 3DS và Wii U


Trong một bài phỏng vấn khác của Suda 51 cũng có đoạn nhắc tới vấn đề phát triển game cho Switch như sau

First, when asked about whether it’s easy developing for the platform and working with Nintendo, he responded by saying that it’s extremely easy. He also feels that the environments are in place to make things easy for developers.

Có vẻ như việc port game cho Switch hoàn toàn dễ dàng cho các dev chứ không chỉ là PR suông
 
Super Bomberman R - final case and cartridge

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Super Bomberman R is starting to appear at Australian retailers. Because of that, we’re able to get a look at the final Switch case and cartridge. Check out a few images above.
 
The Legend of Zelda: Breath of the Wild Special TV Ad (Japan - February 21)
The special commercial will air during these shows on the 21st.

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"The Legend of Zelda: Breath of the Wild" - final launch screen


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Available Pro5 icons for Switch

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Chỉnh sửa cuối:
Devolver Digital teases first Switch game, news planned for GDC 2017


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Devolver Digital sent out a tweet last October following a meeting with Nintendo. It went well, as the company said it was “confident” about some of its titles appearing on Switch in 2017.

A new update posted on Devolver Digital’s Twitter account just a few minutes ago notes that its “first Switch game is coming, hopefully later this year”. It also sounds like we’ll be hearing some news out of GDC 2017 next week.


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Btw bọn này có mấy games khá hay, sắp tới có ABSOLVER

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RUMOR: NS games's file size round-up


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- The Legend of Zelda: Breath of the Wild 13.4 GB
- Puyo Puyo Tetris 1.09 GB
- I Am Setsuna 1.40 GB
- Nobunaga’s Ambition 5 GB
- Mario Kart 8 Deluxe 7 GB
- Snipperclips 1.60 GB
- Dragon Quest Heroes I·II 32 GB

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Bonus: Falmiliar Sound when youconnect the Joy-Con with Switch you hear a familiar sound. Really neat!

 
Chỉnh sửa cuối:
Switch SoC Clock Speed and Architecture leaked (from China again)

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Architecture

516 ARMv8 Cores (512 CUDA Cores + 4 ARMv8 maybe?) Not sure what does it means,

They'are talking about 386 CUDA Cores or maybe 512 Cores CUDA Cores in the comments section.

Handheld mode

  • Cpu Core 0 314mhz
  • Cpu Core 1 726mhz
  • Cpu Core 2 726mhz
  • Cpu Core 3 314mhz
  • GPU 275mhz
  • GFLOPS Benchmark : 375 gflops FP32
Docked mode

  • Cpu all cores are 2143mhz
  • GPU is 1005mhz
  • GFLOPS Benchmark : 875.77 gflops FP32


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Nintendo’s Bill Trinen on why Zelda: Breath of the Wild is getting DLC and the mixed reaction

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Nintendo announced an Expansion Pass for The Legend of Zelda: Breath of the Wild last week. Those who buy it upon release on March 3 will have access to a few items, but the real content will be delivered in the summer and the holiday season with additions such as a new hard mode, new dungeon, and a new original story.

Some fans were taken aback by the DLC announcement. The reaction has been mixed, as is evident through the likes to dislikes ratio from the news shared on Nintendo’s YouTube page.

Nintendo’s Bill Trinen stopped by the latest episode of IGN’s Nintendo Voice Chat podcast this week to chat more about Switch. During the show, he was asked about his response to the Zelda DLC reaction. That prompted him to explain Nintendo’s approach, and Trinen shared an in-depth answer as to why Nintendo is deciding to create DLC for Breath of the Wild.

He said:

“It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it. I think one of the things that’s unique about the way Nintendo develops games is when we’re working on a game, and certainly just knowing the history of Nintendo games, you guys know that it’s essentially we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they’re starting to get to the very end and wrap it up, really they said, ‘You know we’ve made this massive world of Hyrule, we’ve spent a long time building it. It would be a waste to just make one game and have that be it.’ We want people to be able to enjoy exploring this world, and so they started thinking about, ‘Well, if we were going to do DLC, what would we do, how would we do it?’ And you can see that in the fact that it’s not… the DLC is not launching the day after the game or the week after. It’s coming out several months later in the form of the first pack and then several months after that in the form of the second pack. And that’s because the content is in development.

And so I think from my perspective, obviously if we were able to share more details, that would have been easier, but I think if you look to the example of something like a Mario Kart-type of a DLC approach, really what the goal is is let’s give people the option to purchase it when they’re at the store buying the game and give them something to look forward to, and kind of let them know there’s more to come in this world. And if you’re a Zelda fan buying Nintendo Switch at launch and really you’re buying it for Zelda, I mean how happy are you to know that hey, I’m going to be able to play more Zelda in this world again later this year.”

The Legend of Zelda: Breath of the Wild Expansion Pass will go for $19.99. It will be available on both Switch and Wii U.





 
Chỉnh sửa cuối:
Yoku’s Island Express announced, planned for Switch


Villa Gorilla has announced Yoku’s Island Express, “an open world/metroidvania-style pinball adventure”. The game is planned for Switch and other platforms.

Yoku’s Island Express kicks off as Yoku the dung beetle arrives on the beach of Mokumana Island as the new postman. However, the ancient island God is trapped in a restless sleep and the islanders are being forced to deal with quakes and storms brought forth by its nightmares. In the game, which mixes platform navigation with pinball mechanics across a large open world, you’ll “soar through the air, vacuum explosive snails, fight a Screetch, feed starving lemurs, discover the mystery of the Fruit Altar, wake an old god, and hopefully help tiny Yoku rebuild the island post-office.”

Here’s a rundown of features:

– Genre combining open world pinballing
– Unique beautifully handpainted artwork
– An island filled with unique creatures, both big and small
– Action-packed nonlinear gameplay that awards exploration

You can watch a trailer for Yoku’s Island Express below. The project is quite far off as it won’t be ready until Winter 2017 / 2018.

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1-2-Switch – Treasure Box footage

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Nintendo has released footage of another 1-2-Switch minigame, Treasure Box. The game features two treasure boxes tied up in chains, and players must twist and turn their Joy-Con to unravel the chains. Watch the footage below:

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Yoku’s Island Express announced, planned for Switch


Villa Gorilla has announced Yoku’s Island Express, “an open world/metroidvania-style pinball adventure”. The game is planned for Switch and other platforms.

Yoku’s Island Express kicks off as Yoku the dung beetle arrives on the beach of Mokumana Island as the new postman. However, the ancient island God is trapped in a restless sleep and the islanders are being forced to deal with quakes and storms brought forth by its nightmares. In the game, which mixes platform navigation with pinball mechanics across a large open world, you’ll “soar through the air, vacuum explosive snails, fight a Screetch, feed starving lemurs, discover the mystery of the Fruit Altar, wake an old god, and hopefully help tiny Yoku rebuild the island post-office.”

Here’s a rundown of features:

– Genre combining open world pinballing
– Unique beautifully handpainted artwork
– An island filled with unique creatures, both big and small
– Action-packed nonlinear gameplay that awards exploration

You can watch a trailer for Yoku’s Island Express below. The project is quite far off as it won’t be ready until Winter 2017 / 2018.

Game này nhìn vui + sáng tạo phết
 
Switch game cart in comparison to other carts / Inside of Zelda: Breath of the Wild game case

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Rime will clock in at 8-10 hours on average, no plans for DLC currently

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Rime developers Tequila Works recently spoke about their game with Wccftech.com. We’ve picked out some of the more relevant pieces of new information and collected them below.

On the length and replayability of the game:

(Kevin Sardà – Lead Designer) The duration of the game will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps. If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range , but it could take a couple hours fewer or a couple hours more. As for replayability, the story of RiME has a very well defined ending, which everybody will experience when they finish the game, but there is a good chance players might miss several secrets and collectibles in their first playthrough, and those items are not there as mere cosmetic additions or to artificially increase the time you spend in the game, but they offer deeper understanding about the story. We expect a good deal of players will revisit the island in order to get the whole picture!


On whether or not the team has plans for DLC or other post-launch content:

(Raúl Rubio – CEO & Creative Director) We do not have any plans for additional content for RiME at this moment.

On Rime’s troubled development:

(Raúl Rubio – CEO & Creative Director) In fact, in the last couple of years since we released RiME’s second trailer we have focused on returning to the game’s original vision, subtracting all the superfluous elements that weighted down the gameplay. Our objective when we initially conceived the game was to make the character live an exciting adventure through the eyes of an eight year old child, but that also means to embrace his limitations –such a young kid is should not be a warrior, wield a sword or outrun a flying predator! Thus, we dismissed several ideas that actually detracted from what we knew RiME was at heart, like scavenging resources to regain stamina.

 
Zelda: Breath of the Wild – special Japanese commercial


For today only (the 21st), Nintendo is airing a special commercial for The Legend of Zelda: Breath of the Wild. It’s very similar to the past trailer, with some extra scenes thrown in. I’m never too sure what to make of spoilers today, but just in case, you may want to hold off on watching the clip below if you want to go in completely fresh.

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Lúc này, tại các trang tin lớn, YouTuber uy tín....

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Chỉnh sửa cuối:
Được Nintendo gửi hàng trước nhưng phải kiềm chế đợi thêm đến 23/2 mới được đập hộp chơi, chắc sẽ ngứa ngáy tay chân lắm đấy :))

 
Các có biết cách nào lấy đc link ảnh GIF của twitter k nhể? Search toàn ra cái convert sang video :|
Để share mấy cái funny của cháu Zelda cái ;))
 
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