Assssin'creed 3 liberation new screenshots Assassin’s Creed has had three handheld outings so far, but none have really felt like a true, complete release. The tech just wasn’t there – but now with the Vita, sporting power similar to the modern era, the time is finally right for AC to leap onto handhelds. We’ve gone hands-on with the Vita version of Assassin’s Creed III, entitled “Assassin's Creed III: Liberation,” and was amazed by just how much it felt like a traditional Assassin’s Creed experience. Aveline (the heroine of the Vita version) began the demo in a kayak, paddling through the murky water. Well, actually, we paddled, swiping on the back touchpad to cruise through the water. It was seamless and beautiful, pushing the Vita to graphical heights unseen outside of Uncharted Golden Abyss. After getting to the coast she popped out of the water and was immediately attacked by an alligator. An on-screen indicator popped up prompting a quick-time event and we quickly put the gator down after a quick (and cool) attack. Moving on we came to the main area of the demo: a large, grounded boat, surrounded by guards both in trees and on the ground. We’d seen this setup before in other Assassin’s Creed games. The difference, though, was that we now had the ability to climb trees, which we set out to do immediately. Climbing through the tall trees of the swamp was instinctual and fit in great with the AC formula. We jumped from branch to branch, working our way towards the guards on the ground without incident. Eventually we leapt out of the trees, falling into a mass of leaves, before popping out and taking them down. Working our way around the boat and assassinating the guards was simple, and we were able to use our weapons to take down all of the enemies within a few minutes before spotting the last, perched high up in the trees. Navigating different branches and jumping between them to get to this sky-high enemy was extremely enjoyable, and provided a decidedly Assassin’s Creed-style experience that still managed to feel totally new. When we finally got to the top and sliced into his neck the demo ended, and his body tumbled backwards to the ground. Our minds were put at ease after getting hands-on with ACIII: Liberation. We no longer feared getting some dumbed-down handheld experience, especially after we saw the disguise system in a hands-off demo. Aveline has the ability to change between three different outfits, fighting and climbing as the assassin (as always), hiding in plain sight as the worker (which is essentially social stealth taking to the next level), and exploring in the pen as the aristocrat (who can flaunt around, bribing and charming her way anywhere). Each provided a unique experience, catering to any play-style, and we can't wait to see how it all works together when the game releases day and date with the console version on October 30.
[video=youtube;IWTm8x7fvQU]http://www.youtube.com/watch?v=IWTm8x7fvQU&feature=youtu.be[/video] [video=youtube;53xMVNvfhXI]http://www.youtube.com/watch?v=53xMVNvfhXI&feature=youtu.be[/video] [video=youtube;IGoZ3zGSJFM]http://www.youtube.com/watch?v=IGoZ3zGSJFM&feature=youtu.be[/video] _______________________________________ NFS Most Wanted Vita - Developed by Criterion, not dumbed down or content cut __________________________________________
[video=youtube;VEadmS1F-_w]http://www.youtube.com/watch?v=VEadmS1F-_w&feature=player_embedded[/video] ---- First Need for Speed Most Wanted Vita details EA is showing off the PlayStation Vita version of Need for Speed Most Wanted for the first time at Gamescom 2012 this week. Believe it or not, Criterion is handling the portable title itself. The Vita version is a fully-fledged game that is just like the PlayStation 3 and Xbox 360 versions. Read on below to see how Most Wanted plays on Vita. - Alex Ward, Vice President of Criterion, says Most Wanted will be the best Vita racer this year - Practically the same as the PS3/360 versions - All highways, back streets, bridges and tunnels are in the game - Same goes for the cars, meet-ups, challenges, and drive-through garages - These elements haven’t been cut down or changed to fit the Vita - No compromises despite being an open world on Vita - Handling is the same as the PS3 game - All of the detail from the home console game is carried over too - As a race progresses your car gets scuffed and scraped, and damaged with every knock it takes - Races at different times of the day - Full support for multiplayer including all modes and challenges - No cross-play support - Fully supports Autolog - Will make use of Vita’s functionality - Use the touchscreen to quickly access HUD info while racing - This won’t impact how the game plays - No touchscreen use for driving - Criterion wanted to make the Vita version in-house after seeing the specs of the handheld
Ratchet & Clank: Full Frontal Assault Unzips PS Vita Support and Competitive Mode - Playstation.blog [video=youtube;ZY1aeurQ2z4]http://www.youtube.com/watch?feature=player_embedded&v=ZY1aeurQ2z4[/video] Hey everyone, I’m Shaun McCabe, production director at Insomniac Games’ North Carolina studio. Since this is my first PS.Blog post, I’ll briefly introduce myself. I joined the company in 2003 during the development of Ratchet & Clank: Up Your Arsenal, but I’ve been an Insomniac fan going all the way back to Disruptor on the PlayStation. As you may have heard, yesterday we announced that our dynamic duo’s latest adventure, Ratchet & Clank: Full Frontal Assault, is coming to both PS3 and PS Vita! Working closely with our friends at Tin Giant, who are helping bring the game to PS Vita, we’re delivering full cross-play and cross-save support. So, the ever-popular, “Well, I’d love to be playing Ratchet & Clank right now, but am stuck at the bus stop/office/police station/etc.” can no longer apply. Not only will the game feature cross-play and cross-save, but it’s also part of a super-cool promotional offer where anyone who purchases Ratchet & Clank: Full Frontal Assault for PS3 via PlayStation Network will be able to download the PS Vita version of the game from PSN at no additional cost and vice versa. And today, we have even more news to share. A few weeks ago, we revealed the first gameplay details about Ratchet & Clank: Full Frontal Assault. We even teased a new online mode, and now it’s time to expose it all right here. Ratchet & Clank: Full Frontal Assault is returning to the classic camera, weapons and third-person Ratchet gameplay that the series is known for, while adding a new base defense element that will have you building and defending a base against invasions using your ultimate Ratchet & Clank arsenal. Well, the further we got into development, the more we felt like we just had to add a player vs. player mode. We’re big fans of the multiplayer modes in Ratchet & Clank: Up Your Arsenal and Ratchet: Deadlocked and got excited about the opportunity to bring back competitive play to the franchise. The result of our efforts is an intense, strategic and “Ratchet-y” experience that combines classic Ratchet & Clank mechanics with MOBA-style head-to-head action. The Full Frontal Assault competitive mode will support 2-4 players and feature ranked and custom games. A match will consist of rounds that are divided into phases. First, there’s a Recon phase where you’ll capture nodes in the battlefield. Then, in the Squad phase, you’ll build your base defenses and minion squads. Finally, it’s time to get nasty. In the Assault phase you’ll annihilate your opponent by attacking their base. The game ends when one side has destroyed all the generators in the opponent’s base. The game has really taken on a life of its own, and we can’t wait for you to experience it for yourself when Ratchet & Clank: Full Frontal Assault launches this fall. Of course, if you really can’t wait, just remember that the Ratchet & Clank Collection hits the U.S. on August 28th. Stick to this space for all the latest Ratchet & Clank news this summer and fall as we continue to celebrate the 10th anniversary of our favorite Lombax and his diminutive robotic pal. You can also like Insomniac Games on Facebook and follow us on Twitter.
[video=youtube;enDJygZ0IjQ]http://www.youtube.com/watch?v=enDJygZ0IjQ&feature=player_embedded[/video] More vid Assassin's Creed 3: Liberation preview [spoil]You could say that history is against Assassin's Creed III: Liberation. There have been a million handheld spinoffs of major franchises, and almost none of them have stood out in any substantive way. Ubisoft, of course, hopes to change all that. To do that, Liberation needs is to be able to stand on its own as a substantive effort in the series. It needs to push the limits of the Vita, but also care to work within them. Think God of War: Chains of Olympus for the PSP, for instance, which was a visually impressive effort that neatly managed the platform's lack of a second analog stick. It's an uphill climb, to be sure, but Liberation seems to be on the right track. Assassin's Creed III: Liberation One positive sign is that, while it is set in the same era as the forthcoming Assassin's Creed III, it's a long way from the Revolutionary War. Liberation is set among the swamps of French Louisiana--property of the Spanish in 1765--which will make it harder to recycle levels, enemies, and assets from the bigger game. Script writer Richard Farrese explains that Ubisoft wants Liberation to have a strong link with Assassin's Creed III (the respective protagonists will actually meet at some point), but that Louisiana offers a lot of chances to stand apart. It's so "different and so foreign," he said, and the dichotomy of French colonists and Spanish occupation makes for a great backdrop for the war being fought between the Templar and the assassins. "We could have set the game in so many places ... but why not? New Orleans was so unique. When you read history books, it's super interesting because the Spanish supplied the American Revolution," Farrese said. "There are just so many elements that go into it. When we started working on the story, we knew that we had picked the right setting." The hero, too, is different. Aveline is a mixed-race assassin who looks a lot like a pirate. And, of course, you may have heard that she's a woman. According to Farrese, the team didn't set out to cast a female assassin, it just came together naturally: "There were lots of influential women at the time. They are little known today, but they were there, and they were really important." The character of Aveline seemed natural as a female. Significant is the fact that Aveline isn't actually related to Desmond--the hapless 21st century nerd who carries the genetic memory of dozens of assassins. As such, Ubisoft appears to be leaving that element out of the story, and instead positioning Liberation as a kind of portable Animus--the machine that makes it possible to relive all of these stories. The implication, it would seem, is that the player is actually related somehow to Aveline. It may be a minor point, but it does suggest that Ubisoft thinks of the Vita as being much more than a tiny, underpowered PlayStation 3. The game, it should be mentioned, looks pretty impressive. It's a mark step up from Uncharted, which itself was enough to turn heads back when the Vita was first announced. A trip through the swamp feels appropriately dank, smelly, and well, green--particularly when a handsomely animated crocodile wanders up to say hello. When it comes time to raid a camp full of soldiers, Aveline feels just as capable of slitting throats as her console counterpart. Walk up behind a foe, press the appropriate button, and watch Aveline go for the jugular. Simple. Now, lest you think that Liberation is out to mimic the form and function of Assassin's Creed III, Ubisoft has had to make a few compromises to accommodate the fact that their game is more apt to be played on the subway at home. Farrese explains: "The missions are a little shorter, which is good if you're on the subway. It has fewer cinematics than Assassin's Creed II, but we do use cinematics, and some walk and talk moments to explain the story. I'd say the story is a little sharper because we have less time to tell it, so we needed to be maybe a little briefer with the dialogue." He continues: "I don't think you really feel it when you actually play the game because the main path takes about 12 to 15 hours. We didn't want to compromise on storytelling or character development, so we had to find a good balance between the two, but I think it worked out well in the end." Some time with the actual game is enough to set one's mind at ease about Liberation being a slapdash Assassin's Creed III knockoff--at least for the time being. It's an interesting opportunity for both Ubisoft and Sony. For Ubisoft, Liberation has the potential to be a unique offshoot of a huge franchise. For Sony, it's a chance to show that Vita is capable of supporting the types of experiences that justify the heavy price tags attached to the games. It's still a tricky proposition though. It's a big, complicated game--certainly not the kind of pick up-and-play experience that works well on portable system. Will the cutscenes feel tiresome when riding the bus? Will the action translate? Assassin's Creed III: Liberation offers some positive signs that those elements will in fact hold up on the Vita, but we still have a way to go before the final release. Farrese, for his part, is willing to admit that he was worried at first: "I have to tell you that I was skeptical before I saw what the game looked like. I was really worried that the team wouldn't be able to deliver the quality that we wanted. But I have to say that they did an amazing job." He finishes confidently: "I wish they could do more games like that on the Vita. I think we should push this further."[/spoil] _______________________ IGN : The Disappointing Multiplayer of Black Ops Declassified ___________________________________________ NFS 'Most Wanted' on Vita is a 30-frames-per-second wonder
Playstation Mobile: List of Third Party Game Developers and Publishers [table="width: 500"] [tr] [td]Japan [Spoil]ACQUIRE Corp. ALPHA・UNIT CO., LTD ALVION Inc. ARC SYSTEM WORKS CO.,LTD. ARTDINK CORPORATION ASCII MEDIA WORKS Inc. ASGARD Co.,Ltd. ASOBIMO,Inc. BoobyTrap.,Ltd. CYBERFRONT Corporation D3PUBLISHER INC. eitarosoft, inc. ENTERBRAIN, INC. FOG inc. FromSoftware, Inc G STYLE CO.,LTD. Gameloft Granzella Inc. GungHo Online Entertainment, Inc. GUST CO.,LTD. HAMSTER Corporation IDEA FACTORY Co., Ltd. IMAGEEPOCH INC. Index Corporation Kadokawa Games, Ltd. Kadokawa Shoten Publishing Co., Ltd. KAGA CREATE CO.,LTD. KAYAC Inc. MAGES. Inc. MarvelousAQL Inc. Mobile Internet Technology Co.,Ltd. NCM Entertainment Corporation / Forever Entertainment S.A. Group NEX ENTERTAINMENT CO.,LTD. Nippon Ichi Software, Inc. PROTOTYPE CO.,LTD. Pygmy Studio.Co., Ltd. Q Entertainment Inc. Rocket Studio, SEGA Corporation SPIKE CHUNSOFT Co.,Ltd. STARFISH-SD Inc. SUCCESS Corporation SYNC Inc. TAKUYO KOUGYO CO.,LTD. TECMO KOEI GAMES Co., Ltd. Zener Net Works Inc.[/Spoil][/td] [td]Europe / North America [Spoil]Action Button Ent Albino Pixel Ltd. Atomicom Ltd. Beatnik Games Ltd. Big Head Games Ltd. bitforge AG Crash Lab Ltd. Eclipse Games S.C. Eiconic Games Ltd Futurlab Ltd. Green Hill Ltd. Happion Laboratories Hellfire Games Honeyslug Ltd. Icon Games Entertainment Ltd. Laughing Jackal Ltd. Mobirate Ltd. Muteki Games Necrosoft NuChallenger, LLC Omni Systems Ltd. Origin8 Technologies Ltd. Playerthree Ltd. Pompom Software Ltd. Quirkat Inc. Retroburn Game Studios Ltd. Ripstone Ltd. SCEE Research & Development SFB Games Ltd. Spinning Head Software Ltd. Tama Global Team 17 Digital Ltd. Thumbs Up THQ Tikipod Ltd. Triangle Factory bvba Vlambeer vof Wired Productions Ltd. Yippee Entertainment Ltd[/Spoil][/td] [/tr] [/table] [hr][/hr] Sony Music: Hatsune Miku Project Diva F’s Opening Song [video=youtube;iOFZKwv_LfA]http://www.youtube.com/watch?v=iOFZKwv_LfA[/video]
Sony Hopes "Affordable" PS Vita Bundles Will Boost Sales Sony President Shuhei Yoshida hopes that PS Vita bundles this christmas will boost sales, more details inside........ Speaking to Gamesindustry.biz Yoshida reveals that Sony have acknowledged PS Vita pricing concerns: ---- Call of Duty: Black Ops Declassified "Looks a lot like Resistance" IGN have had a chance to try our Call of Duty: Black Ops Declassified, and have published a hands on preview, more details inside.......... Article taken from IGN: After watching a multiplayer match in Call of Duty: Black Ops Declassified, there was only one thing on my mind: This looks a lot like Resistance: Burning Skies, not Call of Duty. The bombed-out buildings and on-fire alleyways of the Shatter multiplayer map definitely have a Black Ops vibe, but the pace, movement, and interface look just like developer Nihilistic Software’s upsetting last game.Burning Skies was lackluster for reasons beyond this, of course, but it’s an immediate red flag for Black Ops on Vita nonetheless. Activision’s running theme when talking about Declassified is the word “classic.” Classic maps, classic features, classic Call of Duty. This is because Declassified is more a sequel to Black Ops than it is a predecessor to Black Ops II. Multiplayer class loadouts differ from Black Ops II’s excellent new system, and seem in line with what current Call of Duty players know. There are Kill Streaks rather than the new Score Streaks. Declassified boasts Free For All, Team Deathmatch, Kill Confirmed, and “classic modes” fans expect. The only thing immediately obvious as new was the map.It’s not that “new” is necessary for Declassified to be a good Call of Duty game. It’d just be nice to see something unexpected. After all, Black Ops II is innovating in interesting ways, and having a tie-in game that feels like a stripped-down, older Call of Duty is a deterring factor for me, not an encouraging one.The debut trailer for Black Ops Declassified got me excited for multiplayer Call of Duty on Vita. Seeing it in action did nothing to excite me. Very little about it stands out.Given Burning Skies’ unlikable online mode, I’m especially worried about Black Ops for Vita. I’ll wait until I get to spend time actually playing it before passing too much judgment, though. I’m all about the single-player side, any rate. It the story bridges the two Black Ops games, and will feature Mason, Hudson, and Woods in unspecified ways. I liked that story and those guys, and I’m excited for Black Ops II. The Vita-specific features here are interesting too – the rear touch-pad is used to hold your breath while sniping, and you’ll share loadouts with friends via Near. I can’t resist the Declassified campaign despite my concerns. I just wish I could say the same about multiplayer.
[video=youtube;9Gbc-46ui4c]http://www.youtube.com/watch?v=9Gbc-46ui4c&feature=player_embedded[/video] [video=youtube;zcbLda-1V9o]http://www.youtube.com/watch?feature=player_embedded&v=zcbLda-1V9o[/video]
Zen Pinball 2 on PS Vita [video=youtube;FBZgwVLlxck]http://www.youtube.com/watch?feature=player_embedded&v=FBZgwVLlxck[/video] [SPOIL]If you’re a regular PlayStation.Blogcast listener, you’re probably sick to death of hearing about how much we’ve been playing and enjoying The Pinball Arcade on PS3 and PS Vita. Farsight’s pinball simulator faithfully recreates the experience of playing some of pinball’s greatest tables, many of which are quite difficult to find in the real world. Zen Studios has taken a different tack since debuting on PS3 (via PSN) in 2009 – the tables featured in Zen Pinball don’t exist in some decrepit arcade or collector’s garage. These fanciful pinball experiences don’t – and simply couldn’t – exist in real life. Now Zen is upgrading the “platform” for these tables – meaning the physics engine, visuals, and social media experience – with Zen Pinball 2, coming to both PS3 and PS Vita for free next month. I was lucky enough to be sharing a flight out to Cologne for gamescom with someone from the Zen PR team, who handed me a PS Vita loaded with a nearly complete version of the game. With The Pinball Arcade fresh in my mind, I slipped back into the Zen state of pinball, which has a decidedly different feel. Zen’s pinballs themselves feel a bit lighter than in The Pinball Arcade, leading to longer games. That makes sense – real world pinball tables are there to keep you pumping quarters into the machine; clearly, that’s not a concern here. Even when playing a table in Zen Pinball 2 for the first time, I felt like I was pretty good at it, though that likely means that true mastery will mean posting ridiculously high scores on the leaderboards. The tables available on this build are all currently available for PS3 via Zen Pinball, so I’ll focus here on how Zen Pinball 2 fares on PS Vita. The visuals are clear and sharp on the OLED screen; while the tables aren’t real, some of them look like they could be. There are a multitude of playing angles available, and you can turn the PS Vita unit vertical to instantly get a more natural playing view. While The Pinball Arcade offers this feature, I found it difficult to use in practice. However, Zen’s friendlier physics make the touchscreen flipper controls a more viable playing option. As you might expect, Zen Pinball 2 offers touchscreen options for all the menus as well. There’s also a pass-and-play multiplayer mode for up to four people, which operates much like you’d expect to play in the arcade. Two of the biggest draws for the Zen Pinball universe remain in the sequel: licensed tables and crazy stuff going down on said tables. The Marvel universe is well represented, with 13 tables currently available including several notable comic heroes. The worlds of Street Fighter and Ninja Gaiden are represented, and Zen has promised a mystery Popcap collaboration as well. What happens on those imaginary pinball tables really sets Zen Pinball 2 apart: Aliens abduct your ball on the Paranormal table. A Blanka figurine crackles with electricity on the Super Street Fighter II table. Zemo and Red Skull battle it out with Captain America along the edge of his table. The Avengers is the most ambitious – you choose a character-specific ball (Iron Man, Black Widow, etc) and carry out missions specific to that hero. Oh, and the entire table is the SHIELD Helicarrier from the movie, slowly gliding over a city. On PS Vita, I found Zen Pinball 2 to be the Yin to Pinball Arcade’s Yang. What it lacks in realistic feel, it more than makes up for in variety and fantastical sequences across its 26 tables. As us pinball devotees find in-person pinball experiences harder and harder to come by, Zen Pinball 2 is another great, inexpensive way to get that flipper fix. If you own any Zen Pinball or Marvel Pinball tables, getting Zen Pinball 2 is a no-brainer. The new platform is a free download, and you’ll be able to import previously purchased tables from within the app, where you’ll find new Trophies to earn. Zen Pinball 2 and the new Popcap table will be available to download via PSN on September 4th. [/SPOIL]
9 mins of Technika Walkthrough [video=youtube;kdXEnuNEBaE]http://www.youtube.com/watch?v=kdXEnuNEBaE[/video]
Legend of Heroes Zero no Kiseki Evolution Screenshots [Spoil] [/Spoil] [hr][/hr] Ys Celceta Sea of Trees [table="width: 800"] [tr] [td] [spoil] [/spoil] ^ In Ys Celceta Sea of Trees, you'll need to help main character Adol restore his lost memories by using of Adol's personal action, "Touched By Light." You can trigger this personal action by pressing triangle in front of special areas and things that are surrounded by a targeting circle. Adol will see a lost memory. You can later review the memory via the "memory" icon on the status menu.[/td] [/tr] [/table] Screens and artwork for a couple of characters [spoil][table="width: 1000"] [tr] [td] [/td] [td] [/td] [/tr] [/table][/spoil] [hr][/hr] [Leak or Fake] Atelier Totori: Alchemist of Alando 2 phát hành cho PSVita 29/11/2012 [video=youtube;wXSzP564Vzw]http://www.youtube.com/watch?v=wXSzP564Vzw[/video] [hr][/hr] PlayStation at gamescom 2012 [video=youtube;4bBaSYPP2jk]http://www.youtube.com/watch?v=4bBaSYPP2jk[/video] [hr][/hr] Paint Park on PS Vita [video=youtube;XKfYTVpfEeo]http://www.youtube.com/watch?v=XKfYTVpfEeo[/video]
^ Sửa title lại thành : Atelier Totori: Alchemist of Alando 2 ___________________________________ Housemarque Company to release Vita version of Furmins From GC 12 : http://www.pockett.net/n14158_PS_Vita_Les_Furmins_arrivent_sur_PlayStation_Vita_et_PS3 [video=youtube;797aoYpT7Fk]http://www.youtube.com/watch?v=797aoYpT7Fk&feature=player_embedded[/video] Trailer from ios version ___________________________________________________________ [video=youtube;tor_Cdef0Ac]http://www.youtube.com/watch?v=tor_Cdef0Ac[/video]
Assassin's Creed III: Liberation Rotten Barracks - Gamescom 2012 [video=youtube;jORWYhIImTc]http://www.youtube.com/watch?v=jORWYhIImTc[/video]
PS Vita version of Machinarium looking even more likely Fresh evidence emerged today that the achingly beautiful point-and-click adventure Machinarium is heading to PS Vita. In the comments section of a recent post on the EU PlayStation Blog, Sony's Ross McGrath teased the September release of two new PSN titles - one brand-new, and the other new to the network. A commenter by the name of Antares guessed that the latter game was Amanita Design's Pocket Gamer Gold Award-winning adventure Machinarium. McGrath responded: "Give the man a cookie, he's 100% right!" This cheeky reply tallies up with a posting from the Entertainment Software Rating Board (ESRB), which listed the PS3 and PS Vita among Machinarium's compatible platforms back in July. We hope McGrath isn't yanking our chain, because we believe this indie gem deserves as wide an audience as possible. Eurogamer
Assassin's Creed III: Liberation - A Faithful Acolyte - Gamescom 2012 [video=youtube;IWLhLlIa_zk]http://www.youtube.com/watch?v=IWLhLlIa_zk[/video]
NFS Become the Most Wanted. Wherever You Are. __________________________________________ [video=youtube;tc40-wUe_AQ]http://www.youtube.com/watch?v=tc40-wUe_AQ&feature=youtu.be[/video]
Hatsune Miku Project Diva F Limit Edition [Spoil] [/SPoil] [table="width: 500"] [tr] [td][/td] [td][video=youtube;OL6tISHHE-o]http://www.youtube.com/watch?v=OL6tISHHE-o[/video][/td] [/tr] [/table] [hr][/hr] Need For Speed Most Wanted Multiplayer Trailer | OFFICIAL SITE [video=youtube;LsvDNwEFsew]http://www.youtube.com/watch?v=LsvDNwEFsew[/video]