[SKINS][GameVN] Hướng dẫn mod skin vũ khí Counter Strike 1.6

Thảo luận trong 'Counter Strike' bắt đầu bởi Orpheus, 18/8/09.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Rose-SOV

    Rose-SOV Mario & Luigi GameOver

    Tham gia ngày:
    6/4/10
    Bài viết:
    752
    Cần một siu nhân super vụ rig bone nhân vật đey~
     
  2. theanh11a5

    theanh11a5 - NOW ON - Moderator

    Tham gia ngày:
    8/10/09
    Bài viết:
    5,126
    Thế nối giữa 2 joints đã có sẵn thì sao vậy king_ler?
     
  3. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
    Bài viết:
    2,725
    Nơi ở:
    Cloud 9th - Melbourne
    ^ không thể nào làm được chứ sao =]]
    nghĩ mãi mới hiểu cần bone nào cho lòng bàn tay zzzz
     
  4. yooboorine

    yooboorine Fire in the hole!

    Tham gia ngày:
    30/12/09
    Bài viết:
    2,691
    Nơi ở:
    EU's Force
    Dark ơi , Rose ơi , cái đống weps AvA không up lên được , nó toàn báo fail :cuteonion56:
     
  5. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
    Bài viết:
    2,725
    Nơi ở:
    Cloud 9th - Melbourne
    ^ đổi host
    không thì quay mông lại tạ tội với ae :2onion2:
     
  6. kyori kusagami

    kyori kusagami Trollzilla Moderator

    Tham gia ngày:
    27/7/06
    Bài viết:
    10,471
  7. dark_one

    dark_one Liu Kang, Champion of Earthrealm

    Tham gia ngày:
    4/11/08
    Bài viết:
    5,329
    Nơi ở:
    1337 Kr3w
    @yoo: chắc do mạng đấy mà
    hồi trước up cái file có 1mb mà cũng fail lên fail xuống, thôi để sau vậy
    rảnh ngồi làm lại cái rig Battery từ mesh rip nhưng mà cái tư thế tay nó khó chịu quá :-w
    [​IMG]
     
    Chỉnh sửa cuối: 31/5/12
  8. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
    Bài viết:
    2,725
    Nơi ở:
    Cloud 9th - Melbourne
    ^ mi dùng cái bone gì gì ấy trong 3ds max đúng không :-?
    cái bone đó bá đạo thật
    nhiêu tay chân cũng chơi hết =]]
     
  9. dark_one

    dark_one Liu Kang, Champion of Earthrealm

    Tham gia ngày:
    4/11/08
    Bài viết:
    5,329
    Nơi ở:
    1337 Kr3w
    bone thì đứa nói thật đứa nào cũng làm được
    vấn đề là chọn cái liên kết hệ thống Animation kiểu gì và lúc gán mesh vào bone có chuẩn không thôi
    cái hand Battery này ngón tay rất là không đều, ngồi chỉnh vị trí bone bực cả mình :-w lại còn vị trí gốc của cổ tay khó đặt vì có hẳn cái đồng hồ ngay chính giữa...
     
  10. Trishty

    Trishty Legend of Zelda

    Tham gia ngày:
    7/3/09
    Bài viết:
    1,055
    Nơi ở:
    Zero City
    Có ai bik cái $controller trg .qc có tác dụng gì và sử dụng ra sao ko?

    VD:
    // 1 bone controller(s)
    $controller 4 "Bip01 Head" ZR 0.000000 30.000000
     
  11. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
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    Cloud 9th - Melbourne
    cho full qc chứ 1 đoạn cũng khó mà hiểu được nghĩa là gì
    lên hl wiki xem sao :-?
     
  12. Trishty

    Trishty Legend of Zelda

    Tham gia ngày:
    7/3/09
    Bài viết:
    1,055
    Nơi ở:
    Zero City
    lên wiki rồi, cũng chưa hiểu rõ hoàn toàn. Đoạn đó trg qc của player cs default

    [spoil]
    Mã:
    /*
    ==============================================================================
    
    QC script generated by Half-Life MDL Decompiler 1.2 
    2003, Kratisto. Based on code from Valve's HL SDK.
    
    arctic.mdl
    
    Original internal name:
    "arctic\arctic.mdl"
    
    ==============================================================================
    */
    
    $modelname "arctic.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0
    $cliptotextures
    
    
    $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $eyeposition 0.000000 0.000000 0.000000
    
    
    //reference mesh(es)
    $body "studio" "arctic"
    
    $bodygroup "backpack"
    {
    blank
    studio "bomb"
    }
    
    
    // 2 attachment(s)
    $attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
    $attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680
    
    // 1 bone controller(s)
    $controller 4 "Bone01" ZR 0.000000 30.000000
    
    // 21 hit box(es)
    $hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
    $hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000
    $hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000
    $hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
    $hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000
    $hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000
    $hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
    $hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000
    $hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000
    $hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000
    $hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000
    $hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000
    $hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000
    $hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000
    $hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000
    $hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
    $hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000
    $hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000
    $hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000
    $hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
    $hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000
    
    // 111 animation sequence(s)
    $sequence "dummy" "dummy" fps 24 loop 
    $sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
    $sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1 
    $sequence "walk" "walk" LX fps 30 loop ACT_WALK 1 
    $sequence "run" "run" LX fps 60 loop ACT_RUN 1 
    $sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1 
    $sequence "jump" "jump" fps 36 ACT_HOP 1 
    $sequence "longjump" "longjump" fps 36 ACT_LEAP 1 
    $sequence "swim" "swim" fps 30 loop ACT_SWIM 1 
    $sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1 
    $sequence "crouch_aim_carbine" {
              "crouch_aim_carbine_blend1" 
              "crouch_aim_carbine_blend2" 
              "crouch_aim_carbine_blend3" 
              "crouch_aim_carbine_blend4" 
              "crouch_aim_carbine_blend5" 
              "crouch_aim_carbine_blend6" 
              "crouch_aim_carbine_blend7" 
              "crouch_aim_carbine_blend8" 
              "crouch_aim_carbine_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_carbine" {
              "crouch_shoot_carbine_blend1" 
              "crouch_shoot_carbine_blend2" 
              "crouch_shoot_carbine_blend3" 
              "crouch_shoot_carbine_blend4" 
              "crouch_shoot_carbine_blend5" 
              "crouch_shoot_carbine_blend6" 
              "crouch_shoot_carbine_blend7" 
              "crouch_shoot_carbine_blend8" 
              "crouch_shoot_carbine_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "40" } 
    }
    $sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30 
    $sequence "ref_aim_carbine" {
              "ref_aim_carbine_blend1" 
              "ref_aim_carbine_blend2" 
              "ref_aim_carbine_blend3" 
              "ref_aim_carbine_blend4" 
              "ref_aim_carbine_blend5" 
              "ref_aim_carbine_blend6" 
              "ref_aim_carbine_blend7" 
              "ref_aim_carbine_blend8" 
              "ref_aim_carbine_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_carbine" {
              "ref_shoot_carbine_blend1" 
              "ref_shoot_carbine_blend2" 
              "ref_shoot_carbine_blend3" 
              "ref_shoot_carbine_blend4" 
              "ref_shoot_carbine_blend5" 
              "ref_shoot_carbine_blend6" 
              "ref_shoot_carbine_blend7" 
              "ref_shoot_carbine_blend8" 
              "ref_shoot_carbine_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "40" } 
    }
    $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30 
    $sequence "crouch_aim_onehanded" {
              "crouch_aim_onehanded_blend1" 
              "crouch_aim_onehanded_blend2" 
              "crouch_aim_onehanded_blend3" 
              "crouch_aim_onehanded_blend4" 
              "crouch_aim_onehanded_blend5" 
              "crouch_aim_onehanded_blend6" 
              "crouch_aim_onehanded_blend7" 
              "crouch_aim_onehanded_blend8" 
              "crouch_aim_onehanded_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_onehanded" {
              "crouch_shoot_onehanded_blend1" 
              "crouch_shoot_onehanded_blend2" 
              "crouch_shoot_onehanded_blend3" 
              "crouch_shoot_onehanded_blend4" 
              "crouch_shoot_onehanded_blend5" 
              "crouch_shoot_onehanded_blend6" 
              "crouch_shoot_onehanded_blend7" 
              "crouch_shoot_onehanded_blend8" 
              "crouch_shoot_onehanded_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "10" } 
    }
    $sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30 
    $sequence "ref_aim_onehanded" {
              "ref_aim_onehanded_blend1" 
              "ref_aim_onehanded_blend2" 
              "ref_aim_onehanded_blend3" 
              "ref_aim_onehanded_blend4" 
              "ref_aim_onehanded_blend5" 
              "ref_aim_onehanded_blend6" 
              "ref_aim_onehanded_blend7" 
              "ref_aim_onehanded_blend8" 
              "ref_aim_onehanded_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_onehanded" {
              "ref_shoot_onehanded_blend1" 
              "ref_shoot_onehanded_blend2" 
              "ref_shoot_onehanded_blend3" 
              "ref_shoot_onehanded_blend4" 
              "ref_shoot_onehanded_blend5" 
              "ref_shoot_onehanded_blend6" 
              "ref_shoot_onehanded_blend7" 
              "ref_shoot_onehanded_blend8" 
              "ref_shoot_onehanded_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "10" } 
    }
    $sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30 
    $sequence "crouch_aim_dualpistols_1" {
              "crouch_aim_dualpistols_1_blend1" 
              "crouch_aim_dualpistols_1_blend2" 
              "crouch_aim_dualpistols_1_blend3" 
              "crouch_aim_dualpistols_1_blend4" 
              "crouch_aim_dualpistols_1_blend5" 
              "crouch_aim_dualpistols_1_blend6" 
              "crouch_aim_dualpistols_1_blend7" 
              "crouch_aim_dualpistols_1_blend8" 
              "crouch_aim_dualpistols_1_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "crouch_shoot_dualpistols_1" {
              "crouch_shoot_dualpistols_1_blend1" 
              "crouch_shoot_dualpistols_1_blend2" 
              "crouch_shoot_dualpistols_1_blend3" 
              "crouch_shoot_dualpistols_1_blend4" 
              "crouch_shoot_dualpistols_1_blend5" 
              "crouch_shoot_dualpistols_1_blend6" 
              "crouch_shoot_dualpistols_1_blend7" 
              "crouch_shoot_dualpistols_1_blend8" 
              "crouch_shoot_dualpistols_1_blend9" 
              blend XR -90 90 fps 30 { event 5011 0 "10" } 
    }
    $sequence "crouch_shoot2_dualpistols_1" {
              "crouch_shoot2_dualpistols_1_blend1" 
              "crouch_shoot2_dualpistols_1_blend2" 
              "crouch_shoot2_dualpistols_1_blend3" 
              "crouch_shoot2_dualpistols_1_blend4" 
              "crouch_shoot2_dualpistols_1_blend5" 
              "crouch_shoot2_dualpistols_1_blend6" 
              "crouch_shoot2_dualpistols_1_blend7" 
              "crouch_shoot2_dualpistols_1_blend8" 
              "crouch_shoot2_dualpistols_1_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30 
    $sequence "ref_aim_dualpistols_1" {
              "ref_aim_dualpistols_1_blend1" 
              "ref_aim_dualpistols_1_blend2" 
              "ref_aim_dualpistols_1_blend3" 
              "ref_aim_dualpistols_1_blend4" 
              "ref_aim_dualpistols_1_blend5" 
              "ref_aim_dualpistols_1_blend6" 
              "ref_aim_dualpistols_1_blend7" 
              "ref_aim_dualpistols_1_blend8" 
              "ref_aim_dualpistols_1_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "ref_shoot_dualpistols_1" {
              "ref_shoot_dualpistols_1_blend1" 
              "ref_shoot_dualpistols_1_blend2" 
              "ref_shoot_dualpistols_1_blend3" 
              "ref_shoot_dualpistols_1_blend4" 
              "ref_shoot_dualpistols_1_blend5" 
              "ref_shoot_dualpistols_1_blend6" 
              "ref_shoot_dualpistols_1_blend7" 
              "ref_shoot_dualpistols_1_blend8" 
              "ref_shoot_dualpistols_1_blend9" 
              blend XR -90 90 fps 30 { event 5011 0 "10" } 
    }
    $sequence "ref_shoot2_dualpistols_1" {
              "ref_shoot2_dualpistols_1_blend1" 
              "ref_shoot2_dualpistols_1_blend2" 
              "ref_shoot2_dualpistols_1_blend3" 
              "ref_shoot2_dualpistols_1_blend4" 
              "ref_shoot2_dualpistols_1_blend5" 
              "ref_shoot2_dualpistols_1_blend6" 
              "ref_shoot2_dualpistols_1_blend7" 
              "ref_shoot2_dualpistols_1_blend8" 
              "ref_shoot2_dualpistols_1_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30 
    $sequence "crouch_aim_rifle" {
              "crouch_aim_rifle_blend1" 
              "crouch_aim_rifle_blend2" 
              "crouch_aim_rifle_blend3" 
              "crouch_aim_rifle_blend4" 
              "crouch_aim_rifle_blend5" 
              "crouch_aim_rifle_blend6" 
              "crouch_aim_rifle_blend7" 
              "crouch_aim_rifle_blend8" 
              "crouch_aim_rifle_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_rifle" {
              "crouch_shoot_rifle_blend1" 
              "crouch_shoot_rifle_blend2" 
              "crouch_shoot_rifle_blend3" 
              "crouch_shoot_rifle_blend4" 
              "crouch_shoot_rifle_blend5" 
              "crouch_shoot_rifle_blend6" 
              "crouch_shoot_rifle_blend7" 
              "crouch_shoot_rifle_blend8" 
              "crouch_shoot_rifle_blend9" 
              blend XR -90 90 fps 20 { event 5001 0 "30" } 
    }
    $sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30 
    $sequence "ref_aim_rifle" {
              "ref_aim_rifle_blend1" 
              "ref_aim_rifle_blend2" 
              "ref_aim_rifle_blend3" 
              "ref_aim_rifle_blend4" 
              "ref_aim_rifle_blend5" 
              "ref_aim_rifle_blend6" 
              "ref_aim_rifle_blend7" 
              "ref_aim_rifle_blend8" 
              "ref_aim_rifle_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_rifle" {
              "ref_shoot_rifle_blend1" 
              "ref_shoot_rifle_blend2" 
              "ref_shoot_rifle_blend3" 
              "ref_shoot_rifle_blend4" 
              "ref_shoot_rifle_blend5" 
              "ref_shoot_rifle_blend6" 
              "ref_shoot_rifle_blend7" 
              "ref_shoot_rifle_blend8" 
              "ref_shoot_rifle_blend9" 
              blend XR -90 90 fps 20 { event 5001 0 "30" } 
    }
    $sequence "ref_reload_rifle" "ref_reload_rifle" fps 30 
    $sequence "crouch_aim_mp5" {
              "crouch_aim_mp5_blend1" 
              "crouch_aim_mp5_blend2" 
              "crouch_aim_mp5_blend3" 
              "crouch_aim_mp5_blend4" 
              "crouch_aim_mp5_blend5" 
              "crouch_aim_mp5_blend6" 
              "crouch_aim_mp5_blend7" 
              "crouch_aim_mp5_blend8" 
              "crouch_aim_mp5_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_mp5" {
              "crouch_shoot_mp5_blend1" 
              "crouch_shoot_mp5_blend2" 
              "crouch_shoot_mp5_blend3" 
              "crouch_shoot_mp5_blend4" 
              "crouch_shoot_mp5_blend5" 
              "crouch_shoot_mp5_blend6" 
              "crouch_shoot_mp5_blend7" 
              "crouch_shoot_mp5_blend8" 
              "crouch_shoot_mp5_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "30" } 
    }
    $sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30 
    $sequence "ref_aim_mp5" {
              "ref_aim_mp5_blend1" 
              "ref_aim_mp5_blend2" 
              "ref_aim_mp5_blend3" 
              "ref_aim_mp5_blend4" 
              "ref_aim_mp5_blend5" 
              "ref_aim_mp5_blend6" 
              "ref_aim_mp5_blend7" 
              "ref_aim_mp5_blend8" 
              "ref_aim_mp5_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_mp5" {
              "ref_shoot_mp5_blend1" 
              "ref_shoot_mp5_blend2" 
              "ref_shoot_mp5_blend3" 
              "ref_shoot_mp5_blend4" 
              "ref_shoot_mp5_blend5" 
              "ref_shoot_mp5_blend6" 
              "ref_shoot_mp5_blend7" 
              "ref_shoot_mp5_blend8" 
              "ref_shoot_mp5_blend9" 
              blend XR -90 90 fps 15 { event 5001 0 "30" } 
    }
    $sequence "ref_reload_mp5" "ref_reload_mp5" fps 30 
    $sequence "crouch_aim_shotgun" {
              "crouch_aim_shotgun_blend1" 
              "crouch_aim_shotgun_blend2" 
              "crouch_aim_shotgun_blend3" 
              "crouch_aim_shotgun_blend4" 
              "crouch_aim_shotgun_blend5" 
              "crouch_aim_shotgun_blend6" 
              "crouch_aim_shotgun_blend7" 
              "crouch_aim_shotgun_blend8" 
              "crouch_aim_shotgun_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_shotgun" {
              "crouch_shoot_shotgun_blend1" 
              "crouch_shoot_shotgun_blend2" 
              "crouch_shoot_shotgun_blend3" 
              "crouch_shoot_shotgun_blend4" 
              "crouch_shoot_shotgun_blend5" 
              "crouch_shoot_shotgun_blend6" 
              "crouch_shoot_shotgun_blend7" 
              "crouch_shoot_shotgun_blend8" 
              "crouch_shoot_shotgun_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "50" } 
    }
    $sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30 
    $sequence "ref_aim_shotgun" {
              "ref_aim_shotgun_blend1" 
              "ref_aim_shotgun_blend2" 
              "ref_aim_shotgun_blend3" 
              "ref_aim_shotgun_blend4" 
              "ref_aim_shotgun_blend5" 
              "ref_aim_shotgun_blend6" 
              "ref_aim_shotgun_blend7" 
              "ref_aim_shotgun_blend8" 
              "ref_aim_shotgun_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_shotgun" {
              "ref_shoot_shotgun_blend1" 
              "ref_shoot_shotgun_blend2" 
              "ref_shoot_shotgun_blend3" 
              "ref_shoot_shotgun_blend4" 
              "ref_shoot_shotgun_blend5" 
              "ref_shoot_shotgun_blend6" 
              "ref_shoot_shotgun_blend7" 
              "ref_shoot_shotgun_blend8" 
              "ref_shoot_shotgun_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "50" } 
    }
    $sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30 
    $sequence "crouch_aim_m249" {
              "crouch_aim_m249_blend1" 
              "crouch_aim_m249_blend2" 
              "crouch_aim_m249_blend3" 
              "crouch_aim_m249_blend4" 
              "crouch_aim_m249_blend5" 
              "crouch_aim_m249_blend6" 
              "crouch_aim_m249_blend7" 
              "crouch_aim_m249_blend8" 
              "crouch_aim_m249_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "crouch_shoot_m249" {
              "crouch_shoot_m249_blend1" 
              "crouch_shoot_m249_blend2" 
              "crouch_shoot_m249_blend3" 
              "crouch_shoot_m249_blend4" 
              "crouch_shoot_m249_blend5" 
              "crouch_shoot_m249_blend6" 
              "crouch_shoot_m249_blend7" 
              "crouch_shoot_m249_blend8" 
              "crouch_shoot_m249_blend9" 
              blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
    }
    $sequence "crouch_reload_m249" "crouch_reload_m249" fps 30 
    $sequence "ref_aim_m249" {
              "ref_aim_m249_blend1" 
              "ref_aim_m249_blend2" 
              "ref_aim_m249_blend3" 
              "ref_aim_m249_blend4" 
              "ref_aim_m249_blend5" 
              "ref_aim_m249_blend6" 
              "ref_aim_m249_blend7" 
              "ref_aim_m249_blend8" 
              "ref_aim_m249_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "ref_shoot_m249" {
              "ref_shoot_m249_blend1" 
              "ref_shoot_m249_blend2" 
              "ref_shoot_m249_blend3" 
              "ref_shoot_m249_blend4" 
              "ref_shoot_m249_blend5" 
              "ref_shoot_m249_blend6" 
              "ref_shoot_m249_blend7" 
              "ref_shoot_m249_blend8" 
              "ref_shoot_m249_blend9" 
              blend XR -90 90 fps 30 loop { event 5001 0 "50" } 
    }
    $sequence "ref_reload_m249" "ref_reload_m249" fps 30 
    $sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop 
    $sequence "so_am_I" "so_am_I" fps 30 
    $sequence "ref_aim_grenade" {
              "ref_aim_grenade_blend1" 
              "ref_aim_grenade_blend2" 
              "ref_aim_grenade_blend3" 
              "ref_aim_grenade_blend4" 
              "ref_aim_grenade_blend5" 
              "ref_aim_grenade_blend6" 
              "ref_aim_grenade_blend7" 
              "ref_aim_grenade_blend8" 
              "ref_aim_grenade_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "ref_shoot_grenade" {
              "ref_shoot_grenade_blend1" 
              "ref_shoot_grenade_blend2" 
              "ref_shoot_grenade_blend3" 
              "ref_shoot_grenade_blend4" 
              "ref_shoot_grenade_blend5" 
              "ref_shoot_grenade_blend6" 
              "ref_shoot_grenade_blend7" 
              "ref_shoot_grenade_blend8" 
              "ref_shoot_grenade_blend9" 
              blend XR -90 90 fps 45 
    }
    $sequence "crouch_aim_grenade" {
              "crouch_aim_grenade_blend1" 
              "crouch_aim_grenade_blend2" 
              "crouch_aim_grenade_blend3" 
              "crouch_aim_grenade_blend4" 
              "crouch_aim_grenade_blend5" 
              "crouch_aim_grenade_blend6" 
              "crouch_aim_grenade_blend7" 
              "crouch_aim_grenade_blend8" 
              "crouch_aim_grenade_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "crouch_shoot_grenade" {
              "crouch_shoot_grenade_blend1" 
              "crouch_shoot_grenade_blend2" 
              "crouch_shoot_grenade_blend3" 
              "crouch_shoot_grenade_blend4" 
              "crouch_shoot_grenade_blend5" 
              "crouch_shoot_grenade_blend6" 
              "crouch_shoot_grenade_blend7" 
              "crouch_shoot_grenade_blend8" 
              "crouch_shoot_grenade_blend9" 
              blend XR -90 90 fps 45 
    }
    $sequence "crouch_aim_c4" {
              "crouch_aim_c4_blend1" 
              "crouch_aim_c4_blend2" 
              "crouch_aim_c4_blend3" 
              "crouch_aim_c4_blend4" 
              "crouch_aim_c4_blend5" 
              "crouch_aim_c4_blend6" 
              "crouch_aim_c4_blend7" 
              "crouch_aim_c4_blend8" 
              "crouch_aim_c4_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30 
    $sequence "ref_aim_c4" {
              "ref_aim_c4_blend1" 
              "ref_aim_c4_blend2" 
              "ref_aim_c4_blend3" 
              "ref_aim_c4_blend4" 
              "ref_aim_c4_blend5" 
              "ref_aim_c4_blend6" 
              "ref_aim_c4_blend7" 
              "ref_aim_c4_blend8" 
              "ref_aim_c4_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_c4" "ref_shoot_c4" fps 30 
    $sequence "ref_reload_c4" "ref_reload_c4" fps 30 
    $sequence "crouch_aim_dualpistols_2" {
              "crouch_aim_dualpistols_2_blend1" 
              "crouch_aim_dualpistols_2_blend2" 
              "crouch_aim_dualpistols_2_blend3" 
              "crouch_aim_dualpistols_2_blend4" 
              "crouch_aim_dualpistols_2_blend5" 
              "crouch_aim_dualpistols_2_blend6" 
              "crouch_aim_dualpistols_2_blend7" 
              "crouch_aim_dualpistols_2_blend8" 
              "crouch_aim_dualpistols_2_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "crouch_shoot_dualpistols_2" {
              "crouch_shoot_dualpistols_2_blend1" 
              "crouch_shoot_dualpistols_2_blend2" 
              "crouch_shoot_dualpistols_2_blend3" 
              "crouch_shoot_dualpistols_2_blend4" 
              "crouch_shoot_dualpistols_2_blend5" 
              "crouch_shoot_dualpistols_2_blend6" 
              "crouch_shoot_dualpistols_2_blend7" 
              "crouch_shoot_dualpistols_2_blend8" 
              "crouch_shoot_dualpistols_2_blend9" 
              blend XR -90 90 fps 30 { event 5011 0 "10" } 
    }
    $sequence "crouch_shoot2_dualpistols_2" {
              "crouch_shoot2_dualpistols_2_blend1" 
              "crouch_shoot2_dualpistols_2_blend2" 
              "crouch_shoot2_dualpistols_2_blend3" 
              "crouch_shoot2_dualpistols_2_blend4" 
              "crouch_shoot2_dualpistols_2_blend5" 
              "crouch_shoot2_dualpistols_2_blend6" 
              "crouch_shoot2_dualpistols_2_blend7" 
              "crouch_shoot2_dualpistols_2_blend8" 
              "crouch_shoot2_dualpistols_2_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30 
    $sequence "ref_aim_dualpistols_2" {
              "ref_aim_dualpistols_2_blend1" 
              "ref_aim_dualpistols_2_blend2" 
              "ref_aim_dualpistols_2_blend3" 
              "ref_aim_dualpistols_2_blend4" 
              "ref_aim_dualpistols_2_blend5" 
              "ref_aim_dualpistols_2_blend6" 
              "ref_aim_dualpistols_2_blend7" 
              "ref_aim_dualpistols_2_blend8" 
              "ref_aim_dualpistols_2_blend9" 
              blend XR -90 90 fps 10 loop 
    }
    $sequence "ref_shoot_dualpistols_2" {
              "ref_shoot_dualpistols_2_blend1" 
              "ref_shoot_dualpistols_2_blend2" 
              "ref_shoot_dualpistols_2_blend3" 
              "ref_shoot_dualpistols_2_blend4" 
              "ref_shoot_dualpistols_2_blend5" 
              "ref_shoot_dualpistols_2_blend6" 
              "ref_shoot_dualpistols_2_blend7" 
              "ref_shoot_dualpistols_2_blend8" 
              "ref_shoot_dualpistols_2_blend9" 
              blend XR -90 90 fps 30 { event 5011 0 "10" } 
    }
    $sequence "ref_shoot2_dualpistols_2" {
              "ref_shoot2_dualpistols_2_blend1" 
              "ref_shoot2_dualpistols_2_blend2" 
              "ref_shoot2_dualpistols_2_blend3" 
              "ref_shoot2_dualpistols_2_blend4" 
              "ref_shoot2_dualpistols_2_blend5" 
              "ref_shoot2_dualpistols_2_blend6" 
              "ref_shoot2_dualpistols_2_blend7" 
              "ref_shoot2_dualpistols_2_blend8" 
              "ref_shoot2_dualpistols_2_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30 
    $sequence "crouch_aim_knife" {
              "crouch_aim_knife_blend1" 
              "crouch_aim_knife_blend2" 
              "crouch_aim_knife_blend3" 
              "crouch_aim_knife_blend4" 
              "crouch_aim_knife_blend5" 
              "crouch_aim_knife_blend6" 
              "crouch_aim_knife_blend7" 
              "crouch_aim_knife_blend8" 
              "crouch_aim_knife_blend9" 
              blend XR -90 90 fps 12 loop 
    }
    $sequence "crouch_shoot_knife" {
              "crouch_shoot_knife_blend1" 
              "crouch_shoot_knife_blend2" 
              "crouch_shoot_knife_blend3" 
              "crouch_shoot_knife_blend4" 
              "crouch_shoot_knife_blend5" 
              "crouch_shoot_knife_blend6" 
              "crouch_shoot_knife_blend7" 
              "crouch_shoot_knife_blend8" 
              "crouch_shoot_knife_blend9" 
              blend XR -90 90 fps 30 
    }
    $sequence "ref_aim_knife" {
              "ref_aim_knife_blend1" 
              "ref_aim_knife_blend2" 
              "ref_aim_knife_blend3" 
              "ref_aim_knife_blend4" 
              "ref_aim_knife_blend5" 
              "ref_aim_knife_blend6" 
              "ref_aim_knife_blend7" 
              "ref_aim_knife_blend8" 
              "ref_aim_knife_blend9" 
              blend XR -90 90 fps 12 loop 
    }
    $sequence "ref_shoot_knife" {
              "ref_shoot_knife_blend1" 
              "ref_shoot_knife_blend2" 
              "ref_shoot_knife_blend3" 
              "ref_shoot_knife_blend4" 
              "ref_shoot_knife_blend5" 
              "ref_shoot_knife_blend6" 
              "ref_shoot_knife_blend7" 
              "ref_shoot_knife_blend8" 
              "ref_shoot_knife_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_aim_ak47" {
              "crouch_aim_ak47_blend1" 
              "crouch_aim_ak47_blend2" 
              "crouch_aim_ak47_blend3" 
              "crouch_aim_ak47_blend4" 
              "crouch_aim_ak47_blend5" 
              "crouch_aim_ak47_blend6" 
              "crouch_aim_ak47_blend7" 
              "crouch_aim_ak47_blend8" 
              "crouch_aim_ak47_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_ak47" {
              "crouch_shoot_ak47_blend1" 
              "crouch_shoot_ak47_blend2" 
              "crouch_shoot_ak47_blend3" 
              "crouch_shoot_ak47_blend4" 
              "crouch_shoot_ak47_blend5" 
              "crouch_shoot_ak47_blend6" 
              "crouch_shoot_ak47_blend7" 
              "crouch_shoot_ak47_blend8" 
              "crouch_shoot_ak47_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "40" } 
    }
    $sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30 
    $sequence "ref_aim_ak47" {
              "ref_aim_ak47_blend1" 
              "ref_aim_ak47_blend2" 
              "ref_aim_ak47_blend3" 
              "ref_aim_ak47_blend4" 
              "ref_aim_ak47_blend5" 
              "ref_aim_ak47_blend6" 
              "ref_aim_ak47_blend7" 
              "ref_aim_ak47_blend8" 
              "ref_aim_ak47_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_ak47" {
              "ref_shoot_ak47_blend1" 
              "ref_shoot_ak47_blend2" 
              "ref_shoot_ak47_blend3" 
              "ref_shoot_ak47_blend4" 
              "ref_shoot_ak47_blend5" 
              "ref_shoot_ak47_blend6" 
              "ref_shoot_ak47_blend7" 
              "ref_shoot_ak47_blend8" 
              "ref_shoot_ak47_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "40" } 
    }
    $sequence "ref_reload_ak47" "ref_reload_ak47" fps 30 
    $sequence "crouch_aim_shieldgren" {
              "crouch_aim_shieldgren_blend1" 
              "crouch_aim_shieldgren_blend2" 
              "crouch_aim_shieldgren_blend3" 
              "crouch_aim_shieldgren_blend4" 
              "crouch_aim_shieldgren_blend5" 
              "crouch_aim_shieldgren_blend6" 
              "crouch_aim_shieldgren_blend7" 
              "crouch_aim_shieldgren_blend8" 
              "crouch_aim_shieldgren_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "crouch_shoot_shieldgren" {
              "crouch_shoot_shieldgren_blend1" 
              "crouch_shoot_shieldgren_blend2" 
              "crouch_shoot_shieldgren_blend3" 
              "crouch_shoot_shieldgren_blend4" 
              "crouch_shoot_shieldgren_blend5" 
              "crouch_shoot_shieldgren_blend6" 
              "crouch_shoot_shieldgren_blend7" 
              "crouch_shoot_shieldgren_blend8" 
              "crouch_shoot_shieldgren_blend9" 
              blend XR -90 90 fps 45 
    }
    $sequence "ref_aim_shieldgren" {
              "ref_aim_shieldgren_blend1" 
              "ref_aim_shieldgren_blend2" 
              "ref_aim_shieldgren_blend3" 
              "ref_aim_shieldgren_blend4" 
              "ref_aim_shieldgren_blend5" 
              "ref_aim_shieldgren_blend6" 
              "ref_aim_shieldgren_blend7" 
              "ref_aim_shieldgren_blend8" 
              "ref_aim_shieldgren_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "ref_shoot_shieldgren" {
              "ref_shoot_shieldgren_blend1" 
              "ref_shoot_shieldgren_blend2" 
              "ref_shoot_shieldgren_blend3" 
              "ref_shoot_shieldgren_blend4" 
              "ref_shoot_shieldgren_blend5" 
              "ref_shoot_shieldgren_blend6" 
              "ref_shoot_shieldgren_blend7" 
              "ref_shoot_shieldgren_blend8" 
              "ref_shoot_shieldgren_blend9" 
              blend XR -90 90 fps 45 
    }
    $sequence "crouch_aim_shieldknife" {
              "crouch_aim_shieldknife_blend1" 
              "crouch_aim_shieldknife_blend2" 
              "crouch_aim_shieldknife_blend3" 
              "crouch_aim_shieldknife_blend4" 
              "crouch_aim_shieldknife_blend5" 
              "crouch_aim_shieldknife_blend6" 
              "crouch_aim_shieldknife_blend7" 
              "crouch_aim_shieldknife_blend8" 
              "crouch_aim_shieldknife_blend9" 
              blend XR -90 90 fps 12 loop 
    }
    $sequence "crouch_shoot_shieldknife" {
              "crouch_shoot_shieldknife_blend1" 
              "crouch_shoot_shieldknife_blend2" 
              "crouch_shoot_shieldknife_blend3" 
              "crouch_shoot_shieldknife_blend4" 
              "crouch_shoot_shieldknife_blend5" 
              "crouch_shoot_shieldknife_blend6" 
              "crouch_shoot_shieldknife_blend7" 
              "crouch_shoot_shieldknife_blend8" 
              "crouch_shoot_shieldknife_blend9" 
              blend XR -90 90 fps 30 
    }
    $sequence "ref_aim_shieldknife" {
              "ref_aim_shieldknife_blend1" 
              "ref_aim_shieldknife_blend2" 
              "ref_aim_shieldknife_blend3" 
              "ref_aim_shieldknife_blend4" 
              "ref_aim_shieldknife_blend5" 
              "ref_aim_shieldknife_blend6" 
              "ref_aim_shieldknife_blend7" 
              "ref_aim_shieldknife_blend8" 
              "ref_aim_shieldknife_blend9" 
              blend XR -90 90 fps 12 loop 
    }
    $sequence "ref_shoot_shieldknife" {
              "ref_shoot_shieldknife_blend1" 
              "ref_shoot_shieldknife_blend2" 
              "ref_shoot_shieldknife_blend3" 
              "ref_shoot_shieldknife_blend4" 
              "ref_shoot_shieldknife_blend5" 
              "ref_shoot_shieldknife_blend6" 
              "ref_shoot_shieldknife_blend7" 
              "ref_shoot_shieldknife_blend8" 
              "ref_shoot_shieldknife_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_aim_shieldgun" {
              "crouch_aim_shieldgun_blend1" 
              "crouch_aim_shieldgun_blend2" 
              "crouch_aim_shieldgun_blend3" 
              "crouch_aim_shieldgun_blend4" 
              "crouch_aim_shieldgun_blend5" 
              "crouch_aim_shieldgun_blend6" 
              "crouch_aim_shieldgun_blend7" 
              "crouch_aim_shieldgun_blend8" 
              "crouch_aim_shieldgun_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "crouch_shoot_shieldgun" {
              "crouch_shoot_shieldgun_blend1" 
              "crouch_shoot_shieldgun_blend2" 
              "crouch_shoot_shieldgun_blend3" 
              "crouch_shoot_shieldgun_blend4" 
              "crouch_shoot_shieldgun_blend5" 
              "crouch_shoot_shieldgun_blend6" 
              "crouch_shoot_shieldgun_blend7" 
              "crouch_shoot_shieldgun_blend8" 
              "crouch_shoot_shieldgun_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30 
    $sequence "ref_aim_shieldgun" {
              "ref_aim_shieldgun_blend1" 
              "ref_aim_shieldgun_blend2" 
              "ref_aim_shieldgun_blend3" 
              "ref_aim_shieldgun_blend4" 
              "ref_aim_shieldgun_blend5" 
              "ref_aim_shieldgun_blend6" 
              "ref_aim_shieldgun_blend7" 
              "ref_aim_shieldgun_blend8" 
              "ref_aim_shieldgun_blend9" 
              blend XR -90 90 fps 30 loop 
    }
    $sequence "ref_shoot_shieldgun" {
              "ref_shoot_shieldgun_blend1" 
              "ref_shoot_shieldgun_blend2" 
              "ref_shoot_shieldgun_blend3" 
              "ref_shoot_shieldgun_blend4" 
              "ref_shoot_shieldgun_blend5" 
              "ref_shoot_shieldgun_blend6" 
              "ref_shoot_shieldgun_blend7" 
              "ref_shoot_shieldgun_blend8" 
              "ref_shoot_shieldgun_blend9" 
              blend XR -90 90 fps 30 { event 5001 0 "10" } 
    }
    $sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30 
    $sequence "crouch_aim_shielded" {
              "crouch_aim_shielded_blend1" 
              "crouch_aim_shielded_blend2" 
              "crouch_aim_shielded_blend3" 
              "crouch_aim_shielded_blend4" 
              "crouch_aim_shielded_blend5" 
              "crouch_aim_shielded_blend6" 
              "crouch_aim_shielded_blend7" 
              "crouch_aim_shielded_blend8" 
              "crouch_aim_shielded_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "ref_aim_shielded" {
              "ref_aim_shielded_blend1" 
              "ref_aim_shielded_blend2" 
              "ref_aim_shielded_blend3" 
              "ref_aim_shielded_blend4" 
              "ref_aim_shielded_blend5" 
              "ref_aim_shielded_blend6" 
              "ref_aim_shielded_blend7" 
              "ref_aim_shielded_blend8" 
              "ref_aim_shielded_blend9" 
              blend XR -90 90 fps 20 loop 
    }
    $sequence "gut_flinch" {
              "gut_flinch_blend1" 
              "gut_flinch_blend2" 
              "gut_flinch_blend3" 
              "gut_flinch_blend4" 
              "gut_flinch_blend5" 
              "gut_flinch_blend6" 
              "gut_flinch_blend7" 
              "gut_flinch_blend8" 
              "gut_flinch_blend9" 
              blend XR -90 90 fps 30 
    }
    $sequence "head_flinch" {
              "head_flinch_blend1" 
              "head_flinch_blend2" 
              "head_flinch_blend3" 
              "head_flinch_blend4" 
              "head_flinch_blend5" 
              "head_flinch_blend6" 
              "head_flinch_blend7" 
              "head_flinch_blend8" 
              "head_flinch_blend9" 
              blend XR -90 90 fps 30 
    }
    $sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 } 
    $sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 } 
    $sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 } 
    $sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 } 
    $sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 } 
    $sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
    $sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 } 
    $sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 } 
    $sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 } 
    $sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 } 
    
    // End of QC script.
    
    [/spoil]

    thử với bone spine 1 -> 3 thì vào game nó khòm lưng xuống. Chắc cái này là xoay bone
     
  13. dark_one

    dark_one Liu Kang, Champion of Earthrealm

    Tham gia ngày:
    4/11/08
    Bài viết:
    5,329
    Nơi ở:
    1337 Kr3w
    đến mệt với ngón út :6cool_beat_shot:

    [​IMG]
     
  14. Rose-SOV

    Rose-SOV Mario & Luigi GameOver

    Tham gia ngày:
    6/4/10
    Bài viết:
    752
    Uhm,ko sao đâu,từ giờ đến lúc tui nghỉ còn dai,vài tuần nữa ^^
    Cứ up từ từ,về vụ này hè vui đây ^^
     
  15. [?]_king_ler_[?]

    [?]_king_ler_[?] Legend of Zelda

    Tham gia ngày:
    23/1/11
    Bài viết:
    970
    Nơi ở:
    the sentinel
    @All: Ai còn giữ ref hand ladyBL ak47 ko? Ném tui xin cái, tìm mãi máy nhà ko thấy ==' Theanh11a5 còn giữ thì cho em xin :D
     
  16. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
    Bài viết:
    2,725
    Nơi ở:
    Cloud 9th - Melbourne
    chắc là vậy
    cái .qc cũng nhiều thứ hay nhỉ
    bữa nào lên hl wiki đọc cho hết mới được :-?
     
  17. x_lolita

    x_lolita Mr & Ms Pac-Man

    Tham gia ngày:
    11/6/10
    Bài viết:
    106
    Nơi ở:
    ?
    có bạn nào cho mình hỏi một tẹo là làm thế nào để mở file model của AVA vậy? toàn thấy định dạng lạ hoắc không à, hoặc là import nó vào soft nào thì được?
     
  18. thinhbox

    thinhbox Fire in the hole!

    Tham gia ngày:
    18/5/07
    Bài viết:
    2,725
    Nơi ở:
    Cloud 9th - Melbourne
    ^ psk thì import bt cũng dc
    cứ nhìn kĩ là thấy =-=!
     
  19. theanh11a5

    theanh11a5 - NOW ON - Moderator

    Tham gia ngày:
    8/10/09
    Bài viết:
    5,126
    AK47 anh ko làm animation,chỉ có edit lại từ cây của lephuchien thôi nên ko có file rip đâu,em pm Hiển xem.:D
    @x_lolita: psk import vào ms3d đc đó,quan trọng là thứ tự thế nào thôi.:2cool_sexy_girl:
     
  20. x_lolita

    x_lolita Mr & Ms Pac-Man

    Tham gia ngày:
    11/6/10
    Bài viết:
    106
    Nơi ở:
    ?
    đúng rồi ha, mình quên mất là AVA sử dụng unreal engine
     
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