Thảo luận hỏi đáp Dissidia Final Fantasy - Cùng hướng tới Duodecim 012

Thảo luận trong 'Hộp Lưu Trữ' bắt đầu bởi *Kyuubiko*, 14/11/10.

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Bạn mong đợi điều gì ở Duodecim012

  1. Nhân vật mới

    53 phiếu
    85.5%
  2. Skills mới cho những nhân vật cũ

    44 phiếu
    71.0%
  3. Sửa lại nhân vật cũ ( chỉ số, skills, Ex Mode,... )

    31 phiếu
    50.0%
  4. Summon mới

    28 phiếu
    45.2%
  5. Map thi đấu mới với nhiều chức năng hơn

    34 phiếu
    54.8%
  6. Item mới

    30 phiếu
    48.4%
  7. Play-Mode mới

    35 phiếu
    56.5%
Multiple votes are allowed.
  1. tonnywin

    tonnywin Dragon Quest

    Tham gia ngày:
    29/7/08
    Bài viết:
    1,434
    @Snowsheep: phê quá 8-> tiếp tục chờ tin từ bạn :x
    @càng thêm hi vọng là Yuna sẽ góp mặt :-*
     
  2. arthas1010

    arthas1010 Mario & Luigi

    Tham gia ngày:
    10/12/08
    Bài viết:
    730
    Nơi ở:
    Hà Nội
    Hôm qua sau khi đấu thua emerald hơn chục trận mà chỉ gỡ đc có một trận, mình trở nên y như thằng trẻ con hiếu thắng, lẳng lặng bỏ về giữa chừng.
    Chắc lần sau mình mà đi thì emerald sẽ né mình, thế thì ngại lắm, thôi chắc phải từ bỏ lúc hội đang lên thế này thôi
     
  3. tonnywin

    tonnywin Dragon Quest

    Tham gia ngày:
    29/7/08
    Bài viết:
    1,434
    nếu Emerald mà né arthas nữa thì Emerald cũng trẻ con chẳng kém gì arthas đâu. Bỏ về giữa chừng đúng là không nên, nhưng nếu chỉ vì thế mà rạn nứt quan hệ thì chẳng hay chút nào. Bữa sau đến mọi người vui vẻ làm hòa với nhau nhé. Khó khăn lắm FC mới được như bây giờ, thành viên nào cũng đáng quí, mọi người nhất định phải đoàn kết, còn chờ ngày DFF012 ra nữa >.<
     
  4. *Kyuubiko*

    *Kyuubiko* Mega Man

    Tham gia ngày:
    11/10/08
    Bài viết:
    3,340
    Nơi ở:
    Moe ISM
    Đánh cứ Free Style vào thì thắng thua chả quan trọng đâu :)), nếu muốn biết thế nào là 1 trận đấu nhạt nhẽo có thể hỏi ông Gan-Z và Emerald về Shan kiểu mới của mình ( đánh kiểu đó nếu mình thắng thì mình vui như tết nhưng nếu đối phương thắng thì chắc họ cũng chả vui ) ;;).
    Thực ra đánh để thắng nó không khó đâu mà ;;), quan trọng là đánh nên tìm các trận có cảm giác thử thách như Ex Death vs Gabrath chẳng hạn =)).
    P/s: đã luyện Ex Death thêm 3 thành công lực, đỡ được thêm Black Meteor, Octa, Aerial Circle,... nói chung là mấy chiêu trước giờ mình chỉ né :x.
    Post cái Rep đúng lúc có mưa thông tin nên bị rửa trôi rồi :|
     
    Chỉnh sửa cuối: 20/12/10
  5. meomeoZell

    meomeoZell The Warrior of Light GameOver

    Tham gia ngày:
    9/10/02
    Bài viết:
    2,247
    đừng vì những cái tầm thường mà rạn nứt tình cảm anh em:) chiến thắng không có ý nghĩa gì cả:>, quan trọng là ta có những giây phút vui vẻ bên nhau mà sau này khi nhớ lại nó ta sẽ cười:hug:

    Oh yeah \:d/
    vậy là quay lại thế giới của FFI à:x
     
  6. mrjaychou

    mrjaychou Sith Lord Revan Lão Làng GVN

    Tham gia ngày:
    30/8/06
    Bài viết:
    10,625
    Nơi ở:
    SantiagoBernabeu
    càng củng cố giả thuyết WOL là Garland -> Chaos

    CN mới off mà các bưởng đã hẹn từ thứ 2 8-} giờ cũ là 2h nhỉ :-? mọi người đến đúng h nhé :-<
     
  7. **GAN-Z**

    **GAN-Z** Donkey Kong

    Tham gia ngày:
    14/2/10
    Bài viết:
    445
    Nơi ở:
    Không rõ nữa
    @Kyuu: Được đấy phatttttttttttttttt huy đi chơi Exdeath giỏi nữa đi như thế anh mới thấy những trận đấu từ giờ của mình sẽ không còn tẻ nhạt nữa mà yên tâm anh ko lấy Zidane ra đấu với Exdeath đâu
     
  8. *Kyuubiko*

    *Kyuubiko* Mega Man

    Tham gia ngày:
    11/10/08
    Bài viết:
    3,340
    Nơi ở:
    Moe ISM
    Zidane anh đánh ko xài Free Energy thì em không sợ :)). Mà Free nó né cũng dễ nên chắc không chết tắc tử đc đâu anh :))
    Bản 012 giờ High Block sẽ quay theo hướng đối phương => không còn làm cái trò nhảy ra sau lưng móc nữa :))
     
  9. Snowsheep

    Snowsheep Mr & Ms Pac-Man

    Tham gia ngày:
    15/6/07
    Bài viết:
    166
    *Hit Points (HP), Bravery, and BREAK
    In Dissidia, the maximum amount of both HP and Bravery a character could have was 9999. This allowed for crushing one-hit KOs (OHKO) defeats with several characters. However, in Duodecim, the maximum amount of HP attainable reaches beyond four figures (no word yet on the new maximum), while Bravery is still capped at the regular 9999. This means that OHKOs are a thing of the past, so get yourself ready for longer battles! Similarly, the amount of Bravery gained from a Break has been lowered by a small degree, and since most forms of damage have been reduced, the likelihood of Breaking an opponent on sheer damage output alone is lower. However, with new forms of Breaking possible (EX Break, Assist Break), it won't be that much of a worry.

    (Vụ này đc này anh em ^^, OHKO=One hit Knock Out)

    *Dodging & Blocking
    While Dodge Cancels still appear to be a decent portion of avoiding attacks while in the cooldown of an attack, several DC-dependent combos have been removed, and aerial dodges now have an increased cooldown of their own, which means you will either have to attack to cancel the cooldown of the dodge, or make sure you will be safe from an opponent's dodge punish. There is also abilities to increase the distance you dodge on the ground, as there was only an aerial dodge distance increasing ability in Dissidia. Whether increasing the distance of dodges is an advantage will depend on further extrapolation with the game in hand. Many characters have received tweaks to their Bravery Attacks that have added the ability to stagger or even crush guards. This means that blocking won't allow the same amount of safety that it used to in Dissidia. So get used to alternative tactics and don't count on every block to save you from damage!

    (Cái này với mình là tin buồn vì trước h khi chơi Zidane mình toàn dùng dodge cancel/return đoge cancel/turn dodge cancel để tạo combos dài cho Zidane,vậy mà giờ đây...>< Nhưng cũng đỡ vì có cái vụ dùng Assist combos nên có lẽ ko đến nỗi nào :) )

    *Ground Dash
    A new mechanic used for quick mobility is the Ground Dash, performed in the same manner as Air Dash with R+Triangle, although only applicable when on the ground. Normally, performing any dash sets the character in the air, however Ground Dash leaves the character firmly planted on the ground, so any attacks performed from a Ground Dash will be ground-based. With Ground Dash+ installed, it is possible to control the direction of your character's movement with the analog stick. A Ground Dash is denoted by a kick-up of dust behind the character while moving.

    (Ground dash bấm cũng như Air dash (R+tam giác),thường khi dash nhân vật sẽ đc tính là ở trên ko,nhưng Ground Dash thì tính là ở dưới đất vậy nên những đòn người chơi đánh khi đang dùng loại dash này chỉ có thể là những đòn dưới đất.Và:
    -Multi Ground Dash : R+tam giác, dash tới đối thủ
    -Multi Ground Dash+: R+tam giác, dash tới đối thủ. Có thể đổi hướng bằng analog
    Nhưng sẽ khó lấy EXCore ở một số sân)

    -Cái này ko biết các bạn có quan tâm ko nhưng nó là tin mới nên mình cứ post đại ^^:

    Vs Laguna :

    Onion Knight: "Don't treat me like a fool just because I'm a kid!"
    CoD: "Naive creature..."
    Squall: "It's that guy from my dreams."
    Cloud: "I can't sense any bloodlust in you."
    Terra: "Though you're lost, you seem to be enjoying yourself."
    Zidane: "It's no good getting leg cramps all the time."
    Tidus: "The heart can never lose!"
    Cecil: "Now it's time to fight seriously."
    Firion: ""Maybe we'll remember something as we fight."
    Ultimecia: "You may find yourself shorthanded for this."
    Jecht: "You're sure acting like a big-shot."
    Kefka: "You're good at clowning around!"
    Garland: "A man unsuited to the battlefield."
    WoL: "When it comes to weapons, I only need this."
    ExDeath: "You'll lose both love and friendship."
    Shantotto: "How careless, to challenge me!"

    Victory - "So, let's GO to the next one!"
    Near-death victory - "Phew... all according to plan!"
    Defeat - "Never mind, never mind..."

    Vs Kain :

    WoL: "You'll never lose your way when you're on the right path."
    Jecht: "Heh, I'm gonna boot you into the atmosphere."
    Cecil: "Kain, let's fight with all our strength."
    Firion: "You have something you won't give up, is that it?"
    Terra: "Don't blame yourself too much."
    Kefka: "Ohhhh... the traitor's shown up."
    Sephiroth: "You can't change fate with just a little push."
    Shantotto: "I await your pitiful attempts!"
    Onion Knight: "Can you hit birds with that Jump as well?"
    Zidane: "How long can you keep your cool?"
    Emperor: "A knight without a master."
    Tidus: "I can fly too... as long as I'm underwater, anyway."
    Golbez: "Show me your true determination."
    Kuja: "How distasteful your self-sacrifice is!"
    ExDeath: "You throw away your faith; what is it you seek?"
    Garland: "Tricks in battle are pointless!"
    Squall: "There are only those who are enemies and those who aren't."
    CoD: "There is darkness lurking in your heart."

    [[The reporter notes that while he doesn't know what will happen in Story Mode, Kain strikes him as being a Cosmos warrior. He gets that impression from Kain's character portrait and from which victory fanfare plays when he wins]]

    (Mình thắc mắc tại sao khi đấu với Kefka thì hắn lại nói: "Ohhhh... the traitor's shown up." trong khi đó "The reporter notes that while he doesn't know what will happen in Story Mode, Kain strikes him as being a Cosmos warrior. He gets that impression from Kain's character portrait and from which victory fanfare plays when he wins.Và trong trailer ta cũng thấy Kain đánh Barzt và Lightning.Vậy tóm lại Kain như thế nào???)

    Vs Vaan :

    Cloud: "It's no good just to aspire and do nothing."
    Squall: "This guy's going to be tough."
    Tidus: "Don't run away halfway through this!"
    Kuja: "Guileless creatures like you never shut up!"
    Golbez: "The sky doesn't necessarily mean freedom."
    WoL: "If you get too worked up you're going to get hurt."
    Zidane: "You'll always be an independent sort, huh?"
    Jecht: "Looks like you believe anything's possible."
    Cecil: "It's not easy to travel in the sky!
    Kefka: "A kid who... can't read the situation?"
    Terra: "It's okay... I can fight."
    Garland: "You can't win just for the fun of it."
    CoD: "Are you so oblivious to your mission?"
    Firion: "Wouldn't it be nice to fly in the open sky someday?"

    Victory - "Yay, I won, I won!"
    Victory - "It'd have been better for you to run away!"

    Vs Tifa :

    Cloud: "I never thought we'd be fighting like this."
    Squall: "I'm not in the mood to listen to a lecture."
    Terra: "I'll face you too."
    Firion: "It's unnerving to lose your way in battle."
    Garland: "Does your fighting spirit stem from your skills?"
    ExDeath: "Both promises and hopes will be swallowed by the Void!"
    Onion Knight: "Can you really fight with a figure like that?"
    Tidus: "Let's do this without cutting any corners."
    Emperor: "A spirited girl."
    Cecil: "Let's try our hardest without getting injured."
    Zidane: "Admirable and fearless; a good combination!"
    Sephiroth: "It seems your hero isn't coming."

    Victory - "You haven't trained hard enough - how ridiculous!"
    Near-death victory - "Phew... that was a bit dangerous."
    Defeat - "I've... lost sight of myself."
    Defeat - "I... just wasn't strong enough."

    Vs Lightning :

    Firion: "Let's see if you really are so untrusting."
    Tidus: "The hero's here! Sounds kinda weird, huh?"
    Terra: "I have to be more levelheaded too."
    Emperor: "Do you mean to unleash the thunder?"
    Kefka: "A swordsWOMAN? ...I don't like that at all!"
    Zidane: "Light... go easy on me, okay?"
    Squall: "You don't look like just another soldier."
    Shantotto: "I'll show you the meaning of obliteration!"
    Garland: "You intend to oppose your fate?"
    Jecht: "A real hard-nosed lady, huh?"
    WoL: "You think you can beat me with that light?"

    Victory - "That wasn't a bad fight."
    Victory - "What a poor opponent."
    Victory - "A narrow victory."
    Defeat - "What was that...?"

    Vs Sephiroth :

    Cloud: "I've had enough of this."
    Onion Knight: "Do you enjoy... hurting people?"
    Terra: "Let's find... the thing you have to protect?"
    Golbez: "You threw away glory... and what did you get in return?"
    Ultimecia: "Glory has only faded away."

    Vs Zidane :

    Cecil: "It'd be nice to be able to have a friendly match."
    Terra: "Why are you hesitating?"
    Sephiroth: "There is no place for you to go home to."

    Victory - "Just as I planned it!"
    Victory - "Huh... weren't you feeling well?"

    Vs Firion :

    Kuja: "Those hopes that hinder you - I shall pluck them away!"
    Sephiroth: "All flowers must eventually scatter."
    Terra: "I'm a little scared, but I'll do my best!"

    Vs Emperor :

    CoD: "You want to turn the world to nothing?"
    Kefka: "The prey has made a big decision!"

    Vs WoL :

    Firion: "I'm fighting to protect my dream!"
    Onion Knight: "I'll surpass you!"
    Terra: "I want to keep on looking straight ahead, like you."
    Squall: "I can fight even without the light."
    Garland: "Battle is our only destiny!"

    Victory - "Sorry, but I need to hurry on ahead."
    Victory - "You were careless, weren't you?"



    *Assist Quotes :

    WoL: "I'll lend you my strength."
    Firion: "I'll aid you."
    Onion Knight: "Guess I've got no choice."
    Cecil: "Are you all right?"
    Terra: "I'll fight too..."
    Cloud: "I'll help."
    Squall: "Don't relax just yet."
    Zidane: "Leave it to me!"
    Tidus: "Here we go!"
    Kain: "Consider it done!"
    Garland: "Can't you handle this by yourself?"
    Emperor: "This is going to cost you dearly."
    CoD: "You called?"
    Kuja: "I'll save you!"
    Gabranth: "Receive this suffering."

    *Finally, there was a note about new music. According to the report, the following music is also included in DD012:

    III - Normal battle (rearranged)
    IV - Normal battle (rearranged)
    VI - Normal battle (rearranged)
    IX - Final boss battle (rearranged)
    X - Summoned beast battle (rearranged)
    XIII - Blinded by Light (rearranged)

    The reporter also notes that IV's battle music is a piano arrangement and was pretty good :)
    (Cái này nguồn từ:http://community.livejournal.com/ffchaoticcosmos/297079.html)

    *More Dissidia Duodecim Final Fantsy Details

    Famitsu has first details on the special Duodecim PSP system this week. The system's top will be pearl white with an illustration from Yoshitaka Amano. The back will be matte black.

    As reported earlier (see below) Tetsuya Nomura reveals in the magazine that the original's story will be included with Duodecim. It's apparently being remade to go along with the new 3D map-based story mode. Together, the original's story and Duodecim's story will take about 60 hours to clear.
    (Nguồn từ: http://www.andriasang.com/e/blog/2010/12/20/flying_get/ )

    *Dissidia 012 will come to EU - 25 March 2011
    EU gets a Special Edition. It has
    +Mini CD
    +Book with character galleries, biographies
    +Exclusive costume for Tifa.
    (Nguồn từ:http://www.kochmedia.de/haendler/sho.../ECD595302.jsf
    http://www.softunity.com/softunity/E...7A1E4CC18.sft1 )

    *Interview of Nomura and Takahashi

    Takahashi: Shantotto and Kefka would be improved considerably. Bartz gonna have a big change too. He will lose some old skills while getting new skills based on new characters.

    Here's something interesting but I dun quite understand:
    (Talking about story mode)
    Takahashi: The Board from last game actually remains, used as dungeons. But it won't be like moving a chess piece.
    The main part would be capturing/conquering dungeons, the battles on the world map are "accent".

    (Original text)
    高・前作のボードも実は残っていて、ダンジョンのような扱い。駒を動かすような感覚ではなく、前作よりもテ ンポが良い物になっている

    高・フィールド上の敵は、どちらかというとダンジョンの攻略がメインなのでマップ上のバトルはアクセント。 フィールドを探索してバトルをして、ダンジョンに潜るというような緩急のある作りになっている
    (Nguồn từ: http://so94atg8.blogspot.com/2010/12/f1152-psp-012.html )

    *A more detailed translation of the Famitsu interview with Tetsuya Nomura and planning director Mitsunori Takahashi.
    For its final issue of the year, Famitsu has another big look at Dissidia Duodecim Final Fantasy, along with an interview with producer Tetsuya Nomura and planning director Mitsunori Takahashi.

    The two shared a few new details on the recently announced Laguna character. The FFVIII hero was actually supposed to have appeared in Kingom Heats Birth by Sleep, Nomura revealed. They'd even partially prepared a scenario where Laguna appears as the head of Mirage Arena. In the end, they decided that if they were to have a new character from FFVIII in Duodecim it would end up being Laguna, so they left him out of Bb S.

    One of the big surprises from the game's recent Jump Festa trailer was mention of a PSP hardware bundle. Square Enix has yet to provide a look at the special PSP system, but Nomura revealed to the magazine that it will have a Yoshitaka Amano illustration showing Chaos and Cosmos. The system will be pearl white, with the side frame being matte black.

    More characters are on the way for the game. While there was no mention of the Jump trailer's hints at Yuna, Nomura said that the remaining character reveals will all come from the Final Fantasy games that were released on the Super Famicom/SNES and beyond.

    Returning characters are seeing lots of changes. Among these, Final Fantasy VI's Kefka and Final Fantasy XI's Shantotto are seeing a considerable amount of work.
    The past characters aren't all that's returning for Duodecim. Nomura revealed that the original's story will also be included. Once you clear Duodecim's story, you'll be able to unlock this. It's being fully remade to go along with Duodecim's new story mode, which is based off a 3D map system. The plot is the same, but you'll find more 2D events allowing you to explore the story deeper.

    With two full stories, it may seem like Duodecim is going to offer a lot of play time. This is the case. Takahashi said to expect 15 hours of play time for Duodecim's story. Add in the original's story, and the total shoots up to 60 hours.

    Getting ll that content to fit on a single UMD is apparently a tough task. Takahashi noted that the game has more summons and multiple times the battle music of the original. Takahashi also hinted that the Colosseum mode has become something very impressive. The programmers worked hard to make it all fit.

    Regarding the 3D world map system, this is actually something that they'd wanted to include with the original Dissidia, Nomura said. By the time he'd given the order for the map system, they'd already completed the game's board-bast progression system, so they left it out.

    The board-based system from the original Dissidia is still in Duodecim. Here, it takes the form of dungeons. Rather than having pieces moving like in the original Dissidia, the new system has improved tempo. Takahashi did not share specifics behind this.
    We should be hearing more about Duodecim shortly. Nomura promised a surprise for the game at the January 18th 1st Production Department Premier event.
    (Nguồn từ: http://www.andriasang.com/e/blog/201...ashi_dissidia/ )

    @Có tin gì mới mình còn thiếu sót,các bạn cứ post lên bổ sung giùm mình và để các anh em coi lun nhé ^^
     
    Chỉnh sửa cuối: 26/12/10
  10. *Kyuubiko*

    *Kyuubiko* Mega Man

    Tham gia ngày:
    11/10/08
    Bài viết:
    3,340
    Nơi ở:
    Moe ISM
    Nếu lần này thông tin về ngày phát hành các bản 012 quốc tế chính xác SE thật tốt bụng khi phát hành 2 bản E và J gần nhau :x
     
    Chỉnh sửa cuối: 21/12/10
  11. tonnywin

    tonnywin Dragon Quest

    Tham gia ngày:
    29/7/08
    Bài viết:
    1,434
    @iu Snowsheep nhất hội :x :-* =)) đọc phê quá mà chưa hết. Đang tạm dừng ở cái đoạn "This will cost you dearly" của Emperor =)) =)) =))
     
  12. huuphuoc999

    huuphuoc999 Fire in the hole! Lão Làng GVN

    Tham gia ngày:
    4/7/06
    Bài viết:
    2,979
    Nơi ở:
    Ho Chi Minh City
    Vậy suy ra là 25/3 là bản E ra à. Hay chờ nữa. Mong là nó có thông save từ bản cũ sang. Ko thì mệt lắm :))
     
  13. duocean

    duocean Mario & Luigi

    Tham gia ngày:
    13/1/09
    Bài viết:
    844
    Nơi ở:
    Gensokyo
    CoD: "You called?"
    Kuja: "I'll save you!"

    Giọng assist của hai thằng này nghe...dễ xương quá =))
     
  14. meomeoZell

    meomeoZell The Warrior of Light GameOver

    Tham gia ngày:
    9/10/02
    Bài viết:
    2,247
    vụ thông save Tetsuya confirm rồi cứ yên tâm:D

    Yeah keep up the good work!!! Baby\:D/
     
  15. *Kyuubiko*

    *Kyuubiko* Mega Man

    Tham gia ngày:
    11/10/08
    Bài viết:
    3,340
    Nơi ở:
    Moe ISM
    Công nhận là ông Tes ông ấy bảo là bản J sẽ load thông save với bản UT, bản UT thì thông với bản J nhưng bản E thì chưa biết sao đâu
     
  16. meomeoZell

    meomeoZell The Warrior of Light GameOver

    Tham gia ngày:
    9/10/02
    Bài viết:
    2,247
    cậu nhắc mình mới nhớ8-}

    Nếu thông tin về ngày phát hành trên của Snowsheep là đúng thì hai bản E và J kì này rất gần nhau...có lẽ sẽ không có mấy khác biệt:|
    vì thế cả 2 bản có thể thông save chắc vẫn khả thi
     
  17. *Kyuubiko*

    *Kyuubiko* Mega Man

    Tham gia ngày:
    11/10/08
    Bài viết:
    3,340
    Nơi ở:
    Moe ISM
    Theo mình đã test thì bản UT không load save của bản EU và US được :| => rất có thể bản 012 J sẽ chỉ load save của UT ( tức là J cũ ) tức là phải đợi 012 EU và US để load save.
    May mà mình thủ sẵn 2 cái save full của cả 2 bản :x
     
  18. meomeoZell

    meomeoZell The Warrior of Light GameOver

    Tham gia ngày:
    9/10/02
    Bài viết:
    2,247
    thì ý mình nói là bản 012 North America vẫn có thể load save của bản North America cũ mà:D cái mình sợ là chỉ bản J có thể thông save mà các bản khác không có kia

    mình thì save đến hơn chục chỗ=))...vì mình hay có thói quen cắm điện mà gỡ pin ra(sợ chai pin:|) nên thỉnh thoảng loay hoay thế nào mà đứt cái đây cắm đúng lúc đang "NOW SAVING" => FIle corrputed:( giờ lại đâm ra có lợi=))
     
    Chỉnh sửa cuối: 21/12/10
  19. arthas1010

    arthas1010 Mario & Luigi

    Tham gia ngày:
    10/12/08
    Bài viết:
    730
    Nơi ở:
    Hà Nội
  20. mrjaychou

    mrjaychou Sith Lord Revan Lão Làng GVN

    Tham gia ngày:
    30/8/06
    Bài viết:
    10,625
    Nơi ở:
    SantiagoBernabeu
    nhảm nhí, trích 1 câu từ lão làng Soul Hà Nội:
    cái tin phát hành bản ENG ở chỗ nào thế, để mình đem sang box Sony chém gió :)
     
    Chỉnh sửa cuối: 21/12/10

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