thảo luận,hỏi đáp về TearRing Saga Series: Berwick Saga PS2

Thảo luận trong 'Turn Based Strategy' bắt đầu bởi TCNET, 5/6/05.

  1. Dinadan_z

    Dinadan_z Mr & Ms Pac-Man

    Tham gia ngày:
    3/12/04
    Bài viết:
    157
    Nơi ở:
    Elexandria
    Bác nói bác ko dám câu cá? :o vậy bác đang làm cái gì vậy?(>.<)bác còn cao tay hơn bác Sarevok nữa(^^).

    to Sarevok:Mức độ cảm tình tăng lên thì được gì nhỉ? #>:)

    Skill Arms Tehai--->ko biết nó có tác dụng gì?bác giả thích giùm #>:) (thật ra viết 2 dòng này là để cho có liên quan tới chủ đề này thôi:))) #>:)
     
  2. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    cảm tình thì chắc đc mấy cái ảnh CG mùi mẫn còn skill thì đây (tu. dịch nha) hơi lộn xộn vì dùng to.ol dịch tù J sang:
    Name Type Condition Movement rate Effect
    Commander Auto - The hit rate of the ally who exists in Cs or less rises to surroundings 3 by 10%.
    The effect accumulates.
    Support Auto - The hit rate of the ally who exists in Cs or less rises to surroundings 5 by 3%.
    The effect accumulates.
    Cooperation Auto - The hit rate is 20% when there is an ally unit with cooperation in three surrounding Hecs or less, and Itamarits rises by 4%.
    The effect doesn't accumulate.
    Maiden's prayer Auto - Five rises of the defense power of the ally who exists in Cs or less to surroundings 3.
    Defense of goddess Auto - Five rises of the magic defense of the ally who exists in Cs or less to surroundings 3.
    Special support Auto - Itamarits of the adjoining lease is adjusted to 100%.


    Movement and geographical features system
    Name Type Condition Movement rate Effect
    Re-movement Command
    Movement It rides a horse. After it attacks it, it is possible to move again by remaining movement power.
    It is not possible to move again when suffering because of the combat.
    One's best movement Command
    Movement Before it moves It is possible to move by doing +1 movement power.
    Actions of the combat and the item use, etc. cannot be done.
    Dash Auto - The movement power increases and one increases.
    It swims. Auto - The river, the sea, the lake, the shoal, and the drawbridge can be moved as well as the plain.
    Movement in cliff Auto - The evasion rate doesn't become 0% on the cliff either.
    Camouflage Auto - The effect of the diverting geographical features increases in geographical features by a factor of 1.5.
    Hunter Auto It equips it with the bow and the crossbow. - The effect of geographical features of the other party in the forest is disregarded.
    Search Command
    Geographical features It is in a specific place. Command "Search" can be executed in the place that can be searched.
    The item is obtained when succeeding in the search.
    It combats continuing the fifth round when the enemy lurks. (equal to desperate fight)
    The combat ends when either HP becomes 0.
    It fails the search if it is a search success, and 0 if search person's HP remains after it ends.
    It doesn't die of this combat.
    Open lock Command
    Geographical features It is adjacent to the door and the gate.
    It is on the casket. The key to the casket is removed, and contents are obtained.
    The key that hangs to the door and the gate, etc. is removed, and opened.


    View system
    Name Type Condition Movement rate Effect
    It lurks. Auto - When standing by to the forest and the private house, the body is hid from the enemy.
    It is not attacked from the enemy while the body has been hid.
    It is invalid when the enemy is adjacent or the enemy who has "Search operation" skill is being in three Hecs or less.
    It combats by the automatic operation when the enemy was about to invade lurking Hecs.
    As for the turn that uses the attack and Orb, the state is released.
    Shadow Auto - The parameter cannot be seen.
    It is invalid when the enemy is adjacent or the enemy who has "Search operation" skill is being in three Hecs or less.
    Search operation Auto - "Lurk" and "Shadow" of the enemy unit that exists in three surrounding Hecs or less are nullified.
    Eyes at night Auto - View in the search operation map broadens by one Hecs.


    Equipment and item system
    Name Type Condition Movement rate Effect
    Senior equipment Auto - The equipment to the rank (level +7) can be mastered.
    Limited equipment Auto - Only the equipment to rank 3 can be mastered.
    Counteroffensive equipment Auto Enemy exclusive use - When the attack is received, it equips it with arms that can be automatically counterattacked.
    Aria Auto - It returns to the equipment before supplementary magic is automatically used after use.
    Large sword Auto - It is possible to equip it with a large sword.
    Rance Auto - It is possible to equip it with rance.
    Fork Auto - It is possible to equip it with the fork.
    Robbery Auto ..range.. one or less.
    It is three times a map. When other party unit is defeated
    ?% When the enemy is defeated, things might be obtained.
    Equipment, the rhea item, and the limit item whose rank is higher than my level are unavailable.
    Plunder Auto ..range.. one or less. - When the enemy is defeated, money can be obtained.
    Arms Tehai Auto - It becomes difficult for the equipment arms to break only a little.
    The pickpocket is taken. Auto When attack is hit
    ?% When the attack of range 0 is hit, it is likely to plunder of other party's property.
    It is not possible to deprive of the rhea item, the limit item, and the equipment goods.
    II that takes pickpocket Auto The object is not healthy.
    One map twice When attack is hit
    ?% When the attack of range 0 is hit, it is likely to plunder of other party's equipment goods.
    It is not possible to deprive of the rhea item and the limit item.
    It steals. Command
    Enemy Before it moves
    It is three times a map. It chooses, and it plunders of enemy's one property.
    It is not possible to deprive of the equipment goods, the rhea item, and the limit item.


    Attack system
    Name Type Condition Movement rate Effect
    Pursuit Auto Five or more is higher than the other party Icsasoc. - The number of attacks is done and +1 is done.
    Continuousness Auto Icsasoc 5 or more At each my attack turn
    (skill value +10)/2+(Icsasoc -5)% It is likely to attack it twice continuously.
    Discharge successively Command
    Attack It equips it with the bow.
    Use interval: Four turns It attacks it twice continuously.
    The hit rate of the first bullet is done by -5%.
    Three discharge successivelys Command
    Attack It equips it with the bow.
    Use interval: Five turns It attacks it continuously three times.
    The hit rate is done by 5% of 5% and }0% and each-+.
    Camimaken Command
    Attack It equips it with the sword.
    Use interval: Seven turns It attacks it continuously five times.
    Desperate fight Command
    Attack The object can be counterattacked. It does continuing combatting by the fifth round.
    The counteroffensive is generated even if it damages it while fighting desperately. (When first move's Icsasoc is high, the re-attack is generated, too. )
    The combat ends when either dies.
    Even if arms break, it continues.
    Shooting Command
    Attack Before it moves
    It equips it with the bow and the crossbow. The hit rate rises by 33%.
    (Is it effective to all the attacks?)
    Kill without fail Command
    Attack Before it moves Itamarits of the following blow rises by 25%.
    Kill without fail II Auto - The level is added to Itamarits.
    Throwing away body Command
    Attack It equips it with physical arms.
    The object can be counterattacked. The hit rate rises by 22%, and the defense power becomes 0. (The escutcheon has a usual effect. )
    The hit rate of the other party becomes 100%.
    Even if the throwing away body inside damages it, the counteroffensive is generated. (When first move's Icsasoc is high, the re-attack is generated, too. )
    Mental concentration Command
    Attack It equips it with the attack magic.
    Use interval: Seven turns The attack power is 10-30%, and the hit rate rises by 30%.
    It is effective to all the first move attacks.
    Strong bow Command
    Attack Before it moves
    It equips it with the bow. An enemy away from the maximum range by one Hecs is attacked.
    The hit rate is done by -15%.
    Surprise attack Command
    Attack Before it moves The counteroffensive is not received.
    Maf is made, and it counterattacks, and the skill of anger etc. is nullified.
    Crushing Command
    Attack Before it moves
    It equips it with a large sword and the ax.
    The range is 0. The attack power of the following blow doubles.
    The defense power becomes 0.
    Taking allowances Command
    Attack HP of the object is larger than that of one. Enemy's HP attacks it so that one or more may remain.
    A throw Command
    Attack It attacks it with a throw arms (The range is arms of one).
    The hit rate rises by 10%, and it returns to the equipment before it automatically attacks it after the combat ends.
    Re-attack Command
    Attack Use interval: Six turns After it attacks it, command "The re-attack" can be used.


    Counteroffensive system
    Name Type Condition Movement rate Effect
    Mafse Auto It equips it with arms that can be counterattacked.
    Icsasoc is higher than the other party. - When the attack of range 0 is received, the first move is taken and attacked.
    It doesn't move it to the attack that cannot be counterattacked.
    Quick sword display Auto It equips it with the sword. At each my counteroffensive turn
    (skill value/2+40)% The hit rate is 33% when counterattacking, and Itamarits might rise by 3%.
    Anger Auto It equips it with the ax.
    It equips it with arms that can be counterattacked. At each my counteroffensive turn
    (3 received ..damage *..)% It is likely to counterattack even if it suffers for the other party's attack.
    The hit rate doubles, the received damage is added to the attack power, and it counterattacks.
    It doesn't move it to the attack that cannot be counterattacked.
    Counteroffensive Auto It equips it with arms that can be counterattacked. - It counterattacks even if it suffers for the other party's attack.
    It doesn't move it to the attack that cannot be counterattacked.


    Evasion and defense system
    Name Type Condition Movement rate Effect
    Escutcheon skill Auto - The movement rate of the escutcheon rises by 18%.
    Abandonment Auto - Other party's Itamarits is adjusted to 0 while combatting.
    Sword evasion Auto - When the attack of other party's sword is hit, the upper bound of the hit rate is judged again as 33%.
    Spear evasion Auto - When the attack of other party's spear is hit, the upper bound of the hit rate is judged again as 33%.
    Ax evasion Auto - When the attack of other party's ax is hit, the upper bound of the hit rate is judged again as 33%.
    Bow evasion Auto - When the attack of other party's bow is hit, the upper bound of the hit rate is judged again as 33%.
    Magic evasion Auto - When the other party's magic attack is hit, the upper bound of the hit rate is judged again as 33%.
    Divine protection Auto - When the attack to which the death is fixed is hit, the hit rate is done by -10% and judged again.
    Parry Auto It equips it with physical arms.
    Excluding the magic attack At each the other party's blow
    (skill value/2+5)% The other party's attack is warded off, and evaded with arms. (Treat as well as usual evasion. )
    It doesn't move it to the magic attack.
    When the parry is generated, the equipment arms are consumed.
    One's best evasion Command
    Own Before it moves
    Use interval: Five turns The evasion rate rises by 50%.
    Next, the unit is made to act or it is effective until the following turn ends.


    State change system
    Name Type Condition Movement rate Effect
    Knockdown blow Command
    Attack Use interval: Four turns The attack power is reduced by half, and the probability of putting the other party into "Slight injury" state rises by 33%.
    Mineu Auto It is five times a map. When attack is hit
    (skill value/2+5)% The probability that it is not possible to combat might rise.
    Gauntlet Auto When attack is hit
    (skill value/2+30)% When the attack is hit, the other party's escutcheon equipment might be released.
    Provocation Command
    Enemy Before it moves The enemy unit integral of five Hecs or less is put into "Provocation" state.
    The unit that entered "Provocation" state acts to attack the unit that uses the skill.
    It is ineffectual than some enemies such as other parties who cannot move to the position in which I can be attacked.
    "Provocation" The yell is when done and there are Fntama circle and a daily life once.
    Yell Command
    Own Before it moves The attack power rises and 3 and the hit rate rise by 10%.
    All the effects accumulate up to six times, and disappear after it combats.
    Preemptive attack shooting Command
    Own Before it moves
    It equips it with the bow and the crossbow. It enters "Shoot" state.
    It combats by the automatic operation when the enemy invades in the range of the unit in "Shoot" state.
    The enemy's behavior ends then and there when damaging it by the combat.
    Ax defense Command
    Own It equips it with the ax. It enters "Ax defense" state.
    The defense power increases at the probability of % while defending axing (skill +25) and only the power of the ax increases.
    It is not possible to counterattack while defending axing.
    Next, it is effective until the unit being made to act.
    Health Auto - It doesn't enter "Slight injury" and "It is not possible to combat" states.


    Horse riding system
    Name Type Condition Movement rate Effect
    Hourse Auto - A small amount of HP of the horse that has gotten on recovers when the chapter advances.
    Good horse horse riding Auto It rides a horse to the good horse. - Skill acquired while it is riding a horse to good horse in automatic operation.
    Good horse's special effects are received.
    Horse exchange Command
    Ally The adjoining ally unit (Only the knight member :) and the horse are exchanged.
    It enters the state to which it rides a horse after it exchanges it if it is geographical features to which it can ride a horse.


    Recovery system
    Name Type Condition Movement rate Effect
    Healing Auto - When beginning to turn, 0-3 recoveries of HP of the ally in surroundings.
    Self recovery Command
    Own Before it moves
    Use interval: Four turns Command "Self recovery" can be used.
    HP equal with the heel recovers.


    Miracle system
    Name Type Condition Movement rate Effect
    Shrine maiden's prayer Command
    Own Use interval: Ten turns - All dark magics in the map cannot be used.
    Next, the unit is made to act or it is effective until the following turn ends.


    Others
    Name Type Condition Movement rate Effect
    Precocity Auto - The level is an encounter of ten or less, and 1.2 usual times the experience value are acquired.
    Guard Command
    Ally Command "Guard" can be used for the adjoining ally unit.
    Instead, when the adjoining guard object is attacked, it fights.
    The defense power and the evasion rate are reduced by half while guarding.
    When the guard object does actions other than the standby, guard is released.
    Return Command
    Own It secedes from the map.
    Conversion Command
    Own The arm can be changed to Shinto priest Rarz and Haiprest.
    All the experience values cannot be acquired at Shinto priest Rarz


    *Arms Tehai: làm cho vũ khí đang dùng khó bị hỏng đi:
    *Commander:tăng hit rate cho quân trong 3 ô lên 10%
     
  3. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    MP hơi nhìu,có ai muốn lấy không?
     
  4. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    không xin sớm là tui game over đó.Sắp chuyển qua Langrisser rồi
     
  5. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    Trong đám skill trên có skill nào không hiểu cu' hỏi(-1 mp)
     
  6. SF

    SF Mr & Ms Pac-Man

    Tham gia ngày:
    27/9/02
    Bài viết:
    129
    Cái đaọn Ending lúc mấy nhân vật hiện lên chỉ số là cái gì thế, có người tăng có người ko tăng, đi lại chả thấy gì

    Rồi mấy cái 35/35 là cái gì thế, chỉ được một cái 35/35.
     
  7. toi la ai?

    toi la ai? Youtube Master Race

    Tham gia ngày:
    28/9/03
    Bài viết:
    79
    trò này phá không như saga trước!không có phần đấu nhau.không chơi lại.phá xong cụt hứng không muốn chơi tiếp luôn.hình như mấy cái 35 đấy là tìm đồ đầy đủ.nhân vật đầy đủ nhiệm vụ nhỏ đầy đủ hay sao ý.nói chung nhận xét chủ quan thì thấy rằng cốt truyện thì bình thường,đồ hoạt cũng bình thường,nhạc lại càng bình thường.mỗi cái hệ thống di chuyển và lên lv là thú vị.tự dưng nhớ lại cảnh tướng chính bị kill ở bài 5 của mộc đế 4 quá!!!!phê lòi mắt
     
  8. NguyenTrongNam

    NguyenTrongNam Donkey Kong

    Tham gia ngày:
    16/7/05
    Bài viết:
    492
    Xin hỏi có trang web nào có bảng hướng dẫn hoặc thông tin về Berwick Saga ko vậy??
    Nếu có chỉ dùm cho tui với các bác ơi .Tui đánh tới map 3 rùi mà chưa tìm được gì cả.
     
  9. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    phan` walkthrough da~ viet' xong ,dang' nhe post len nhung ket may cai map ko post len duoc.Xong bảng item và class nhung viết bằng word ko post dc.Có mấy cái này các bác lấy được ch­ua:
    +Rìu atk 20 ,rank 25, hit 6 ,chém 3 phát
    +vòng +17 né
    +vòng +17 hit
     
  10. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    trang web huớng dẫn đủ thì toàn tiếng Nhật ,đang dịch dở. Phá trò này lần 3 rùi ,lần này thu đủ quân rồi cho ra đồng hết .Giá bác thấy đuợc cái nghĩa địa của tui, gần 20 cái bia. :D
     
  11. megaman3066

    megaman3066 Mr & Ms Pac-Man

    Tham gia ngày:
    10/5/05
    Bài viết:
    284
    vậy u pót những gì u viết rồi đi.thank
     
  12. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    viết tạm cái bảng vũ khí ,những thứ khác như hit rate,critical thì các bác chắc biết là gì rồi nên không nói lại. Tên của vũ khí là tên phiên âm từ tiếng Nhật nên không tránh khỏi đôi chỗ sai, thông cảm
    Berwick Saga có chỗ khác là với nỏ atk= atk của nỏ;magic thì atk =int+atk của phép

    Vũ khí cận chiến :

    +Kiếm(tầm đánh 0):
    Lis,Ward,Elbert,Chris,Marcel,Enid,Alvina,Paramites,Linet,Woror,Luvy,Arthur,Kramer,Fay,Clifford,Faramia,Itsbal,Sherpa,Larentia.

    Tên lực đánh Lv Độ chính xác Cân nặng Độ bền Giá Chú thích

    Estoc 3 10 8 7 B 5000 đánh 2 lần,
    xuyên khiên
    Short sword 4 1 6 3 C 600
    Saber 8 7 6 3 D 1200 crit+7%
    Rapia 7 7 7 3 C 3200 crit+12%, xuyên khiên
    Hull Peoria 9 2 7 3 B 6200 crit+18%, đánh thêm 1 lần
    Caris sword 10 - 8 3 D 3800 -dành cho phụ nữ,crit+33%
    Rarzetal* 13 30 5 3 D - chỉ người nào rút lên mới dùng được,hút máu
    Catoras* 8 20 6 3 B - Fay,đánh thêm 1 lần,crit+12%
    Kingdom military sword 8 1 6 4 D 800
    Scimitar 9 2 5 4 C 700
    Mithril sword 13 14 6 4 B 4500
    Fire sword 8 17 5 4 C 6200 +7 fire atk
    Ignetosword 6 3 6 4 C 7400 +10 fire atk
    Sensuality 7 7 7 4 C 7600 +12%crit,phá khiên
    Orbacatoras* 12 20 6 4 B - -Faramia, +1 lần đánh,+12% crit
    Lord gram* 13 8 0 4 B - -Lis,+1 lần đánh,+12% crit,có tác dụng như vòng hộ mệnh "Charm of miracle"
    Bronze sword 6 1 5 5 D 400
    Long sword 9 2 6 5 C 1200
    Kilbrad 10 6 6 5 C 2400 +12% crit
    Avalanche sword 6 4 5 5 C 1800 +5 wind atk
    Thunder sword 5 8 4 5 D 3000 +9 thunder atk
    Divine sword 10 13 5 5 C - +7 sacredness atk,+3 Darkness
    Saku seed* 15 - 6 5 C - -Lis,+15 sacred atk,+15 darkness,tự phục hồi 1 ít sau mỗi phần
    Camiken Vritora*16 - 8 5 S - -Fay, +18% crit, vô hiệu hóa tác dụng giảm dmg của thanh kiếm Vagera, có tác dụng như vòng hộ mệnh "Charm of miracle".
    Empire formal sword 9 1 5 6 D 800
    Broad sword 11 5 6 6 C 2000 +6% crit
    Night sword 8 15 5 6 B 4800 +1 lần đánh
    Orbascimitar 7 6 4 7 E 1000 +1 lần đánh
    High metal Sord 10 8 5 7 A 2000
    Cremuhilt 14 5 8 7 C 5300 +24% crit
    Camiken Vagera* 8 30 5 10 S - +3& crit, giảm 66% dmg của đối phương
    Catana albatross 12 12 4 12 C 1000 +33% crit, 50% đánh phải bản thân.
     
  13. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Large sword"Marcel, Woror, Kramer, Faye, Faramia, and Sherpa"
    tất cả kiếm loại này đều có tầm đánh 0

    Tên Lực đánh Lv Độ chính xác Cân nặng Độ bền Giá Chú thích

    Siamese seal 14 12 5 7 C 3000 +3% crit
    Bastard sword 16 7 5 8 B 2800
    Balmung* 16 30 7 8 B - - Kramer ,+12% crit,+skill "Parry"
    Tsuvai sword* 17 20 5 9 B - -Marcel, cộng 1 lần đánh
    Brimurangar* 16 30 5 9 A - -Sherpa +2 lần đánh ,-50% lực né
    Adorastia 20 8 6 9 B 4700 +1 def
    Great sword 21 18 4 10 B 3900
    Horse Corokatana 15 12 3 18 F 1200 vô hiệu hóa def của ngựa
     
  14. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Giáo "Ward, Adel, Leon, Elbert, Alvina, Luvy, Arthur, Clifford, and Larentia"

    Ký hiệu "+nH" lượng lực đánh tăng lên sau khi di chuyển, ví dụ dùng giáo 5+1H đi 3 ô rồi đánh thì lực đánh của giáo sẽ là 5+3*1=8

    Tên,Lực đánh,Lv,Độ chính xác,Tầm đánh,Cân nặng(số lượng),Độ bền,Giá,Chú thích

    Hand spear 5+1H 1 5 0 5 D 500
    Light spear 8+1H 1 6 0 6 D 600
    Mithril spear 13+1H 13 5 0 6 B 3600
    Wind spear 10+1H 13 5 0 6 C 3800 +8 wind atk
    Eushuprone 7+1H 3 7 0 6 C 4700 +5 thunder atk
    Spear of Vordan 13 1 6 0~1 6 C 5500 +9% crit
    Kingdom formal spear 8+1H 1 5 0 7 D 900
    Spear 10+1H 4 5 0 7 C 1800
    Nedolspear 8+1H 7 6 0 7 D 2000 +18% crit
    Atelier experimental spear 12+1H 6 6 0 7 D 1500
    Forarju* 13 30 5 0 7 B -Alvina, đánh 2 lần
    Empire formal spear 9+1H 1 4 0 8 D 800
    Longspear 12+1H 8 4 0 8 B 2400
    Brunac 12+1H 8 5 0 8 C 7400 +5 Darkness
    Piram 12 1 5 1 8 (6) 300
    Piranzar 11 10 5 1 8 (20) 1000
    Javelin 17 15 5 1 8 (6) 600
    Pike 6+2H 7 4 0 8 C 2400 không thể dùng được khi cưỡi ngựa
    Phalanx 13 12 4 0 9 D 1400 tăng hit và def khi di chuyển
    Harpoon 9 4 5 0 10 F 500 12% khả năng đánh thương nhẹ
    Halberd 22 16 3 0 10 C 5000 +3 def, +1% khả năng đánh thương nặng
    Caelmuspear 12+1H 19 5 0 10 B 8000 +1 lần đánh
    Old-fashioned empire spear 6+1H 1 4 0 12 F 400
     
  15. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Thương"Adel, Leon,Clifford"

    *Kí hiệu "+nH" để chỉ lượng lực đánh tăng lên sau khi đi n ô. Ví dụ cầm thương 1+5H đi 7 ô thì lực đánh sẽ là 1+5*7 ô=36.

    *Khi dùng thương tấn công, đối phương hoàn toàn không thể phản đòn được (Tất cả các skill phản như "Counteroffensive", "Anger", "Maf " và "Holy" đều không có tác dụng.

    *Chỉ lắp được khi cưỡi ngựa.

    Tên Lực đánh Lv Độ chính xác Cân nặng Độ bền Giá Chú thích
    Harorslance 5+3H 10 5 15 D 4000
    Heavylance 1+5H 3 5 16 B 4500
    Lance 5+3H 3 4 17 D 2000
    Dragon Lance 5+4H 20 6 18 C 6800
    Ocstan 2+4H 6 4 20 D 2800
     
  16. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    Dĩa "Adel"

    Tên Lực đánh Lv Độ chính xác Cân nặng Độ bền Giá Chú thích

    Fork 6 1 4 7 D 200
    Galfork 8 8 5 8 C 2400 +1 lần đánh,+8% khả năng đánh thương nặng
    Battlefork 11 2 4 9 D 600
    Heatfork 7 3 4 9 E 400 +5 fire dmg
     
  17. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Chùy "Paramites"

    Tên Lực đánh Lv Độ chính xác Cân nặng Độ bền Giá Chú thích

    Light club 2 1 5 2 E 200
    Massord 7 1 5 4 C 1000 +3 sacred dmg
    Darcmas 9 6 5 4 E +7 darkness dmg
    Poisonmas 7 1 5 4 D 33% đánh độc
     
  18. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Dao găm"Istbal, Sene, Sedy"

    *dao găm đánh xuyên khiên và không tính đến def của đối phương
    *lực đánh của dao găm được cộng thêm 1 số bất kỳ từ 0 đến str của char chứ không phải là cộng với str như các vũ khí khác
    *Khả năng gây thương nhẹ của dao găm cao hơn các vũ khí khác (dao găm là 9% còn các vũ khí khác là 3%)

    Tên Lực đánh Lv Độ chính xác Tầm Cân nặng Độ bền(số lượng) Giá Chú thích

    Paper knife 0+a 1 6 0 1 E 300 +3%crit
    Dart 1+a 4 5 1 1 (6) 300 +3%crit
    Dagger 1+a 1 6 0 1 C 600 +3%crit
    Caradovlf 2+a 1 7 0 1 C 2400 +3 def,+5% crit,+1 lần đánh
    Chris knife 1+a 2 1 0 1 E 6600 int+6
    Rune knife 0+a 9 4 0 1 D 5000 giảm 1 nửa dmg của đối phương,+33% crit
    Air knife 1+a 5 6 0 1 E 500 +2 wind atk
    Nalcorze 1+a 5 6 0 1 D 4800 +8 wind atk
    Bolt knife 1+a 3 6 0 1 E 800 +3 thunder atk,+33% khả năng gấy thương nhẹ
    Shefdagger 1+a 1 4 0 1 E 1400 tăng 15% khả năng thành công của skill "Pickpocket1"
    Mangorshu 0+a 10 4 0 1 C 3000 +skill"Parry"
    Assassindagger 1+a - 9 0 1 F 500 +80% crit
    Poisondagger 1+a 1 6 0 1 C 66% đánh độc
    Stun dagger 1+a 3 5 0 2 D 2600 33% đánh văng đồ đối phương
    Sword blur squid 0+a 12 5 0 2 D 2400 33% đánh gãy kiếm của đôi phương
    Brad knife 0+a 8 6 0 2 F 500 +3 darkness atk,hút máu
    Vespa 1+a 8 6 0 2 D 1600 +9% crit
    Criticalknife 1+a 3 8 0 2 C 3200 +18% critical
    Crotaros 1+a 3 5 0 2 B 6000 đánh 2 lần,+6crit
    Returndagger 1+a 11 5 0~1 2 D 1200 +3%crit
    Sleepdagger 1+a 6 5 0 2 F 20% đánh ngủ
    Sacs 3+a 5 5 0 3 C 1500 +3% crit
     
  19. Sarevok

    Sarevok T.E.T.Я.I.S

    Tham gia ngày:
    5/8/04
    Bài viết:
    542
    Nơi ở:
    Hanoi
    +Rìu "Daud, Dian, Agzal, Derrick"

    Tên Lực đánh Lv Độ chính xác Tầm Cân nặng Độ bền(số lượng) Giá Chú thích

    Pick 4 1 2 0 4 F
    Light axe 10 2 5 0 6 D 600
    Hatchett 9 9 5 1 6 (6) 600 +3%crit
    Shizaraxe 9 15 6 0 6 C 2600 +12% crit
    Hand axe 8 1 4 1 7 (6) 150
    Batolsou 9 1 6 0 7 D 400
    Warpick 10 9 5 0 7 D 1800 xuyên khiên
    Thunder axe 9 12 5 0 7 D 2400 +7 thunder atk
    Wood axe 11 1 4 0 8 C 400
    Frandesca 10 3 4 1 8 (6) 300
    Kingdom formal axe 10 1 5 0 8 D 800
    Broad axe 12 7 5 0 8 C 1500 +6% crit
    Tabalgen 12 7 5 0 8 B 3800 +6% crit , đánh 2 lần
    Mithril axe 17 11 5 0 8 B 4000
    Maozaulf 20 25 6 0 8 B chết 16 người,+2 lần đánh
    Toll hammer 9 5 6 0 9 C 4800 +9 thunder atk
    Tomahawk 10 15 4 0~1 9 D 2000
    Empire formal axe 13 1 4 0 10 D 600
    Battle axe 14 5 4 0 10 B 1200
    Axe of burningsand 5 8 3 0 10 E 600 +6 fire atk
    Axe of glacier 5 8 3 0 10 E +6 wind atk
    Axe of thundercloud 5 8 3 0 10 E +6 thunder atk
    Glaive 12 2 5 0~1 10 B 4500
    Puge* 11 30 5 0 10 B -Dian +1 lần đánh, +6% crit
    Dark axe 7 8 3 0 12 E 400 +5darkness atk
    Defender 10 20 3 0 12 C 2400 33% tăng 10 def
    Van dead axe 12 2 3 0 12 B 1200
    Axe of horsekilling 12 15 3 0 12 E 1600 đánh chết ngựa
    Old-fashioned empire axe 8 1 4 0 13 F 300
    Hammer axe 15 18 4 0 14 D 2000
    Axe of Yabtate 13 13 3 0 15 E 1800 đánh vỡ khiên
    Gigaraxe 19 - 3 0 15 D 3200 -Gigarknight only,+20 def
    Curly axe 30 1 1 0 15 E 800 13% tự đánh mình
    Great axe 24 19 4 0 16 C 3000
    Burberry axe 20 1 2 0 20 E 500
    Crushing hammer 40 1 1 0 20 B
     
  20. megaman3066

    megaman3066 Mr & Ms Pac-Man

    Tham gia ngày:
    10/5/05
    Bài viết:
    284
    cám ơn nhưng u có hướng dẫn cách thu phục đủ nv và kiếm đồ ko,chứ cái này để sau post cũng được
     

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