[Update]Update sắp tới có gì mới?

Thảo luận trong 'Dragonica' bắt đầu bởi Con Nít, 8/9/10.

  1. Con Nít

    Con Nít Legend of Zelda

    Tham gia ngày:
    5/8/08
    Bài viết:
    958
    Nơi ở:
    Tương Lai
    [video=youtube;O35eg2kGV8E]http://www.youtube.com/watch?v=O35eg2kGV8E&feature=player_embedded[/video]

    Chuẩn bị phiêu lưu chưa các adventurer? \m/
     
  2. Con Nít

    Con Nít Legend of Zelda

    Tham gia ngày:
    5/8/08
    Bài viết:
    958
    Nơi ở:
    Tương Lai
    Chỉnh sửa cuối: 9/12/10
  3. Con Nít

    Con Nít Legend of Zelda

    Tham gia ngày:
    5/8/08
    Bài viết:
    958
    Nơi ở:
    Tương Lai
    Mình vừa xem 1 số thông tin bên Dragonica Korean, tình hình là 1 số job sẽ được fix lại như sau.

    Paladin


    Armour Break

    Glitch where the opponent freezes up when hit is fixed.



    Cross cut
    Cooldown changed from 5 to 6 seconds.




    Provocation
    (NEW SKILL) Turns elite monster’s attention to the caster. (Duration: Lv1 5 secs, Lv2 8 secs, Lv3 12 secs)




    Revenge
    Changing from toggle to active skill. Cooldown increased to 30 seconds. Reflected damage at highest level is decreased from 70% to 40%.

    Gladiator


    Advanced Sword Mastery
    Calculation from min damage% is changed to max damage %. Applies to skills.




    Grizzly Power
    Stat effects doubled for each level (?)




    Stumblebum
    Cast time decreased from 0.5s to 0.3s (and patk/aim of opponent decreased by 40%?)



    Myrmidon



    Bloody Roar
    Damage increased, 5 second HP drain is changed to one second HP drain.




    Gust Slash
    Cooldown reduced with each skill level. From skill level 3, fallen mobs can be attacked.




    Magnum Break
    Damage has been increased.




    Whirlwind

    Cooldown has been reduced.




    Weapon Quicken
    Basic physical attack damage increased pulling method has been changed to physical damage.


    Magician


    Self Heal
    Doesn’t heal by magic DMG anymore, but uses hp %



    Acolyte



    Diffusion Cannon
    Cooldown is 60 sec, MP cost raised, lasting time reduced by half, and hit speed is lowered




    Wide Heal
    Mana consumption system was changed from flat MP to MP%.




    Instant Heal
    Mana consumption system was changed from flat MP to MP%.




    Resurrection
    Range is increased, mp cost is reduced by 1/2, and (not confident about the meaning of this part) you can see the area range the skill will effect.




    Detection
    You can see the effected area’s radius




    Sanctuary
    MP consumption increased.


    Battlemage


    Battle Hit
    Is now a magical attack, using magic DMG calculation instead of physical. It can strike up to 3x.




    Cloud Kill
    Slightly increased range.


    Oracle


    Double Shot
    Skill type was changed from Passive to Active.General attack speed was slightly reduced. Cooldown has been set to 60 seconds. *It is no longer possible for this skill to overlap with Diffusion Cannon, as a delay has been set.




    Lightning Stone
    MP consumption increased.




    Arch Sanctuary
    MP consumption increased.




    Quagmire
    Skill range increased.




    Muddy Mud
    The effect of mud decreasing movement speed of the opponent was reduced.




    HP Restore

    MP consumption increased.


    Warmage



    Advanced Staff Mastery

    Damage calculation is changed from min dmg % to overall.




    Thunder Break



    This skill has been increased range. 2 to 3 per second was played a week to a week has triggered. Cloud / lightning (lightning), the strengthening of the station has been updated.
    (Dịch từ tiếng hàn sang, ko hiểu cụm từ a week to a week nghĩa là gì :-w)




    Spiral Cannon
    Skill’s damage/range/MP Consumption has been slightly increased.From skill level 3, fallen mobs can be attacked.




    Meteor Strike
    Number of meteors fallen can be raised to 5, it launches, and damage is raised


    Archer


    Multi Shot
    The problem with ATK speed increase not working was fixed.

    Hunter


    Advanced Bow Mastery
    Bow mastery’s calculation formula is changed from min damage % to overall DMG %.




    Sharpshooting
    The number of shots increase depending on level. From skill level 3, fallen mobs can be attacked.


    Ranger


    Crux Shot
    Damage has been increased. 크리티컬 확클이 주가되었습니다. The problem with ATK speed increase not working was fixed.




    Gatling Rush
    Unintended effect width (horizontal range?) has been reduced slightly.




    Homing Missile
    No longer relaunches




    Random Shot

    Increased attack speed




    Two Action Shot

    Increased attack speed

    Ballista


    Sniping
    (NEW SKILL) Sniper skill strongly hitting incoming enemies within certain range.


    Thief


    General attack
    Slightly increased range.




    Somersault Kick
    Skill’s range increased.




    Vitality
    Up to 15% effect increase.




    Dexterity
    Up to 25% effect increase.


    Jester


    Hyper Strength
    Up to 20% effect increase.




    Intelligence

    Up to 20% effect increase.


    Assassin


    April Fool
    The problem with unintentional narrow scope of the skill has been corrected. Skill’s range has been increased. MP Consumption has been decreased.




    Throwing Dagger
    2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.




    Ambush
    2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.




    Burrow
    2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.




    Violent Blow
    Skill’s stun % is set to 25%


    Ninja


    Ninja Frenzy
    Transforming speed was slightly increased.




    Wood Rush
    Casting speed is reduced with each skill level.




    Leaf Fall
    Lay down position has been changed to allow attacks.




    Perfect Strike

    MP consumption has been reduced. Damage and range effects increased.Skill casting has been strengthened(?).




    Shadow Leap

    2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.




    Flurry standstill
    (New Skill) Passive skill increasing dodge rate and movement speed (Dodge Master or completely new skill?).

    P/S: Tình hình nếu IAH áp dụng những thay đổi này vào update sắp tới thì myr và ninja sẽ mạnh hơn rất nhiều. Lúc đó mình sẽ update guide mới về hướng dẫn build skill của 1 số job. Thân :*
     
    Chỉnh sửa cuối: 28/12/10
  4. xxxyyy

    xxxyyy Mario & Luigi

    Tham gia ngày:
    14/8/09
    Bài viết:
    813
    Double shot thành active skill? hic, coi như priest tiêu tùng luôn :((
     
  5. xLuKx

    xLuKx Youtube Master Race

    Tham gia ngày:
    26/11/10
    Bài viết:
    19
    nghe nói shadow có chiu quánh 1 phát chết người :D
     
  6. shjnkyo

    shjnkyo Youtube Master Race

    Tham gia ngày:
    16/1/10
    Bài viết:
    27
    revenge đổi còn 40% ,active skill =>ặc ặc,còn thêm skill hút quái nữa chứ,chắc thành cục thịt đứng tank cho đồng đội quá
     
  7. hmaster_Chris

    hmaster_Chris Mr & Ms Pac-Man

    Tham gia ngày:
    9/7/08
    Bài viết:
    132
    Nơi ở:
    Utopia...
    revenge 40%,nerf thảm quá :( mà nói chung là nerf Pally :-<
     
  8. kataro92

    kataro92 Mario & Luigi

    Tham gia ngày:
    14/8/07
    Bài viết:
    761
    hình như là perfect strike, mà thế này nerf Pally với Priest rồi, mấy class kia đc buff hết :|
     
  9. Bigggggy

    Bigggggy Legend of Zelda

    Tham gia ngày:
    9/7/09
    Bài viết:
    1,062
    F*CK YEAH \m/ \m/ \m/
    bao h update mới đây nhỉ :>
    Edit: mình build skill nào là skill đó được buff :>
     
  10. xLuKx

    xLuKx Youtube Master Race

    Tham gia ngày:
    26/11/10
    Bài viết:
    19
    Pally phải nerf thôi, mất cân bằng như thế mà, nerf là tất yếu, chỉ là vấn đề thời gian ^^
     
  11. Bigggggy

    Bigggggy Legend of Zelda

    Tham gia ngày:
    9/7/09
    Bài viết:
    1,062
    ^
    revenge có gì là quan trọng :)) pally chỉ cần combo stun lock là chết ng` thôi, tụi nó mà muốn đc balance lại thì còn fải bị thế dài dài :D:D
     
  12. civillsuper

    civillsuper T.E.T.Я.I.S Lão Làng GVN

    Tham gia ngày:
    16/11/06
    Bài viết:
    603
    Nơi ở:
    Hà Nội
    palla neft thế vẫn chưa cân bằng game được,dmg của palla quá to so với 1 calss tanker,không có game nào mà tanker dmg to như dragonica
    stum của myr giảm cooldown,cái này nguy hiểm,mấy skill khác cũng được buff nhiều quá :D
    bỏ re-launch của ballista,mẹ bọn nó định bỏ luôn class này
     
    Chỉnh sửa cuối: 29/12/10
  13. shjnkyo

    shjnkyo Youtube Master Race

    Tham gia ngày:
    16/1/10
    Bài viết:
    27
    Bao giờ IAH mới áp dụng mấy cái mới này nhỉ ? Chắc nên chơi lại mấy em ninja,myrm hay hunter quá !
    pala sắp thành cục thịt di động, còn balista cũng chẳng thêm được bao nhiêu ,chán quá !
     
  14. o0KnightOfZero0o

    o0KnightOfZero0o Youtube Master Race

    Tham gia ngày:
    26/10/10
    Bài viết:
    16
    Nơi ở:
    Seattle
    ai bik lấy ghost weapon ỏ dâu hok?
     
  15. Con Nít

    Con Nít Legend of Zelda

    Tham gia ngày:
    5/8/08
    Bài viết:
    958
    Nơi ở:
    Tương Lai
    Cookie Factory- Welcome Back!!!

    [​IMG]
    Start Date: 10th of February 2011 (after server maintenance)
    End Date: 23rd of February 2011 (after server maintenance)
    Location: Southeast Port of Winds
    NPC Name: Marv
    The quest will lead you on an adventure into the Cookie Factory, where you will meet strange new monsters like Chocolate Cookie, Well-cooked Cookie, Chocolate Mushroom, and other candy-themed monsters!

    Learn to dodge sliding chocolate kisses or be turned into one yourself! You could find yourself with one of the new Valentine's Day pets, Ms. GingerB or Chocochop!

    *The dungeon and its monsters will auto-scale to the group leader's level.

    How to Join:


    • [*]Find NPC Marv in Port of Winds. Talk to him and see if you can help.

    [​IMG]


    • Monsters in Cookie Factory will scale according to party leader’s level. All levels are able to take this quest!

    • Complete the quest chain and unlock the repeatable quest that gives you Valentine TMD Tamago! If you are lucky, you may find a Miss GingerB or ChocoChop in the Tamago~

    • EXP from monster in Cookie Factory is much higher than normal maps. It functions the same as Temple of Water.

    • Gada Coins cannot be used in Cookie Factory for extra items. The items drop from monsters will depend on the player’s level.

    Enjoy and Happy Valentine's Day! :d​


    Nguồn forum.iahgames.com
     
  16. Con Nít

    Con Nít Legend of Zelda

    Tham gia ngày:
    5/8/08
    Bài viết:
    958
    Nơi ở:
    Tương Lai
    [video=youtube;4HyWkvofT7U]http://www.youtube.com/watch?v=4HyWkvofT7U&feature=feedrec_grec_index[/video]​


    Ko thấy trailer của IAH lấy tạm cái của thqice :P
     
  17. ninhkhang91

    ninhkhang91 Youtube Master Race

    Tham gia ngày:
    12/2/08
    Bài viết:
    48
    con này 3x đánh được không dzi ~.~
     
  18. xxxyyy

    xxxyyy Mario & Luigi

    Tham gia ngày:
    14/8/09
    Bài viết:
    813
    Everyone. Map này lvl của mob biến động theo lvl của người tham gia.
     
  19. MagicStrongest

    MagicStrongest Mayor of SimCity ✡ Shine Wizard ✡ Lão Làng GVN

    Tham gia ngày:
    7/10/04
    Bài viết:
    4,061
    Nơi ở:
    Đà Lạt....
    Bản này nó update cả ngày, không biết cho chơi chưa >.< Chìu ngồi down mấy cái maunal patch, up xong lên 19 vô game nó báo lỗi bảo cài lại cilent lun :((
     
  20. duc2071990

    duc2071990 Youtube Master Race

    Tham gia ngày:
    23/12/09
    Bài viết:
    42
    Nơi ở:
    Ở Nhà
    tui cũng lỗi lúc game guar hiện ra
     

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