War Thunder - Sấm sét chiến tranh(mô phỏng máy bay online for now)

Thảo luận trong 'War Thunder' bắt đầu bởi haibeo3, 5/2/13.

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  1. matkiencan

    matkiencan Dragon Quest

    Tham gia ngày:
    30/1/11
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    1,209
    Lái Bf-109 ở HB toàn gặp lũ spitfire bay cao tận 5 6km. Bọn nó ko tấn công vì biết Bf109 chỉ cần dive là chạy dc; còn mình cũng del dám làm gì vì ko có lợi thế về độ cao, bay cao hơn nó thì ko BnZ kịp để cứu bomber/cứu bồ bay ở dưới.
    Ko ai làm gì nhau thì ok thôi. Chỉ ức chế lúc dive xuống ăn mạng, vừa bay lên thì thế nào anh ấy cũng nằm sẵn ở trên hay lén giảm độ cao bắt lẻ mình lúc đang climb.
     
  2. Fhantom_chaos

    Fhantom_chaos C O N T R A

    Tham gia ngày:
    9/3/09
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    1,518
    kinh nghiệm quan trọng nhất trong trận khi team có bomber: kệ mẹ nó
    đặc biệt là khi chơi HB đức
    lý do: bomber đức lao động đường phố vãi
    spit mà đã dive xuống ăn bomber là xác cmnd chuẩn bị có đuôi bám theo rồi
     
  3. khanhhoang888

    khanhhoang888 Dragon Quest

    Tham gia ngày:
    27/3/09
    Bài viết:
    1,337
    mục Q&A bên RU forum
    Bản do GG dịch sang tiếng Anh


    FM and DM ( flight model and damage model ).

    Q. Will break airframe ( now it just turns black and you thrown out of the plane) ?
    A . With the destruction of the airframe or destroyed tail boom ( the tail falls off ) , or spar ( wing \ wings ), in some cases, the engine . The situation described in the question like that pilot just fainted .

    Q. How are implemented damage on the tanks ? Will holes from shells in the places where they had been hit, or will both planes - unified damage parts?
    A. Damage will be rendered - penetration , no penetration , fragmentation damage. As in the case of aircraft , the damage is calculated on the server side , so that it may be a slight discrepancy places hit, which saw the player and point of contact that is " seen" server.

    Q. Will fly off items from tanks at critical damage (eg shields , fragments of caterpillars, some details on the tower , etc.)?
    A. Yes, there are.

    Gameplay.

    Q. Will realized the change of day and night in a single session in RB(HB)?
    A. There are no plans in the near future . Even in long sessions ( an hour or two ) you will notice a significant difference only at dusk or dawn.

    Q. Alternative history will remain with us forever or whether it was introduced at a time, as the problems with balance?
    A. Most players play on airplanes Allies ( U.S., Britain, USSR) , a total of about 5-6 times more than the axis ( for Japan play quite a bit ) . That for each player for ally found the enemy , you must have an "alternative history " , as without it , 60 % of the players are left without opponents. Six months ago, were active , not all countries and couples \ triples , and thus those who have played for Germany to play almost constantly. Now, those who play for Germany virtually no waiting in the fighting, but without alternative history and Korea - players spend hours waiting in queues build up to 1000 and more people ( allies , of course) . Accordingly, it is necessary to change anything , anyway. The ideal solution is seen an option that is always available to view battle " all - against - all " , and included fights with historical collections of planes and \ or pairs of countries . To no one was hurt , all options can be in the event, but in the sense of " battle " should be available for all countries with minimal latency . Or all \ most of the cards will be available in alternative history, this is an option , though worse ( and wait as long, and historicism in such battles is not greater than in an all- against - all ) , but retains the concept of fighting "the country against the country ."

    Q. Are there any plans to introduce a greater number of HB cards " Alternative History "?
    A. The answer above. We'll see.

    Q. Is it possible to input aircraft scouts as a class capable of " highlight " ground equipment for aircraft ( with a limit of time and the amount of illumination ) ?
    A. The concept of spy planes highly debatable . Likely will not. Air strikes coordinated ground troops.

    Q. Are there any plans to introduce new cards during the civil war in Spain , as well as a series of mini - cards ( in the likeness of the arcade ) for events in the IB and RB - such as , for example, the invasion of Poland , the conflict at Lake Khasan , the war in Finland and etc.?
    A. planned yes (not for all of these yet, but someday ) .

    Q. Will it be possible to dismantle the PTB plane?
    A. PTB were in the game early in the project , as a result of external fuel tanks decided to refuse. However , model aircraft include the installation of tanks (if they were in real history ) . The very same need for them - doubtful .

    Q. HB if ignited engine bomber is the end - will burn for 1 or 5 min ( each in different ways) . Will you be able to block off the fuel supply to the engine in the IS mode to control the PM ?
    A. Apply for a bid in the appropriate section on the forum look .

    Q. Do you plan to make fuel fee?
    A. No .

    Q. With the advent of night cards whether implemented lights ?
    A. Perhaps .

    Q. Will there be taken into account when moving the weight of the car on a different type of bridges ? For example : Tiger II and IS- 4 could not withstand all types of bridges ?
    A. We tried to make the most of real physics , but at the same time preserve elements of the game " fun ." Such things as the destruction of a bridge under your tank nicely not for everyone.

    Q. Will there be after the destruction of the tank on the battlefield of his body , which can then be used as a cover for example, or it will disappear ?
    A. At this stage, tank corpse disappear because the battlefield very quickly turns into a landfill. What will happen - we'll see.

    Q. Will the snow depth influence the movement of the tank and all - is there such a thing as snow depth ?
    A. Types of coatings will affect the behavior of the tank.

    Q. Will there be implemented minefields and their means of destruction ?
    A. In the first stage - no. It is too early to talk about it .

    Q. Will bunkers and pillboxes function (now empty ) ?
    A: You may see.Armament.

    Q. Will the ability to control anti-aircraft machine guns on tanks possess such weapons ?
    A. We solve options combat interaction of tanks and planes in the game.

    Q. When you are able to give the shooter to reload bombers ?
    A. Soon™ ™. :) Do not forget to place your bid in the appropriate section on the forum.

    Q. Will there be a counter bc there, where fuel and speed and altitude ?
    A. Question counter BC is still open. Unify is difficult because not all aircraft were equipped with such a device .

    Others.

    Q. Map browser - will it remain such as they are or will develop , or its functionality will be cut down , maybe it will consider cheat ? In the sense that there is a value that the player does not know under normal conditions , such as remaining ammunition.
    A will develop , we are interested in the idea .

    Q. Is it possible to mode (event , event ) in which a team of players with the PM and arcade settings can fight with a team on a realistic management .
    A. No .

    Q. Do you plan to extend functionality at the "repeat "?
    A. planned with functional for tournaments .
     
  4. SowonAoD

    SowonAoD C O N T R A

    Tham gia ngày:
    26/12/12
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    Tier 2, 3 của Đức có cái gì mà kêu OP???
     
  5. khanhhoang888

    khanhhoang888 Dragon Quest

    Tham gia ngày:
    27/3/09
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    :9cool_haha: MC202 k OP à, súng ROF cao turn khá ngon, giáp lại khá trâu đem vào HB thử coi biết liền :1cool_look_down: so với đám 2-3 là quá ngon rồi
     
  6. matkiencan

    matkiencan Dragon Quest

    Tham gia ngày:
    30/1/11
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    Thế là có option chọn mix-phe phái hay chỉ một phe trong HB à @@? Thế thì đỡ rồi, thích chơi 1 phe thôi, đó là lý do đánh HB chứ ko thì bay mẹ arcade cho rồi.
     
  7. lantis999

    lantis999 Mega Man

    Tham gia ngày:
    3/11/06
    Bài viết:
    3,403
    với 1 game do Nga làm thì việc Đức thọt về các mặt thì ko có gì lạ....
    Ai từng chơi qua WOt đểu rõ là..."kệ mẹ nó đi,nói cũng chả đc gì" :))

    - - - Updated - - -

    bậy văn bạ,các tier đầu của Đức cah3 có gì là OP cả vì tụi máy bay khá cứng trong control.lên bf 109 từ con E 3 mới gọi là thoát đc kiếp hành tây hành ta.
    Cầm bọn MC202 may mắn gặp noob thì khẻo chứ gặp mấy thằng rank cao đi lái rank thấp hiếp con nít cứ gọi là vỡ mồm với nó.
     
  8. khanhhoang888

    khanhhoang888 Dragon Quest

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    27/3/09
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    Nó chung ta thấy mc202 không đến nổi quá tệ, đem vào hb bán hành ok lắm :)) lên tier 4 có con bf110c4 hỏa lực kinh hoàng thôi rồi, tier 0 có đám he bá cmvr t cầm he t giét 2 thằng typhoon1b đấy =))
     
  9. lantis999

    lantis999 Mega Man

    Tham gia ngày:
    3/11/06
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    b110 mạnh về hoả lực chứ nó chả phải fighter,cả dive với turn như hạch,có chăng là đi lùa mấy em bị thương tật thôi.
    Bọn He thì thân nặng chì,nếu dive thì ok,bực cái khẩu canon đái dắt nổi tiếng với đầu bạn phò phạch speed kém,bọn đấy khi tấn công dễ hụt thấy mẹ =))
     
  10. khanhhoang888

    khanhhoang888 Dragon Quest

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    27/3/09
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    Đang nói lũ biplane cơ mà =)) cái đám he112 yếu sinh lí ấy thì nói làm gì =))
     
  11. lantis999

    lantis999 Mega Man

    Tham gia ngày:
    3/11/06
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    mài ghi HE mà ko nói rõ ai mà biết =))
    Mà tính ra nếu tụi GJ update đúng tiến độ,đưa đủ máy báy Đức vào đúng thời kì và cái MM bớt ăn gian 1 tí thì bọn Đức lại bá ngay thôi :))
     
    Chỉnh sửa cuối: 13/12/13
  12. khanhhoang888

    khanhhoang888 Dragon Quest

    Tham gia ngày:
    27/3/09
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    Tier 0 đám he là biplane chứ là lũ monoplane à
     
  13. lantis999

    lantis999 Mega Man

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    nói tới He tao chỉ nhớ tụi He 112 thôi =))
     
  14. vietanh797

    vietanh797 †A Faithful Knight† Moderator Lão Làng GVN

    Tham gia ngày:
    27/5/05
    Bài viết:
    29,139
    Nơi ở:
    Wibu Kingdom
    MC202 gặp I16 nó bán hành lại ngập mặt luôn
     
  15. lantis999

    lantis999 Mega Man

    Tham gia ngày:
    3/11/06
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    đây là lý do con vịt la làng sao Lancaster bắn thấm.....ass nó 4 cây 7.7 với thêm 2 cây trên thân nưa,nó xả hơi 1 phát là vào thẳng họng mày luôn đấy đừng tưởng bở =))
     

    Các file đính kèm:

  16. ki43hayabusa

    ki43hayabusa The Warrior of Light

    Tham gia ngày:
    14/3/07
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    Nơi ở:
    Manchester
    ờ...cứ đợi lúc nó release cái đám BF-109D và C thì biết thế nào là OP
     
  17. vitcai

    vitcai Dragon Quest

    Tham gia ngày:
    1/3/13
    Bài viết:
    1,386
    vãi lol, đó giờ tưởng đuôi Lanc có 2 gun ...
     
  18. khanhhoang888

    khanhhoang888 Dragon Quest

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    27/3/09
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    http://forum.warthunder.com/index.php?/topic/85078-qa-session-upcoming-ground-forces/#entry1556656
    [spoil]
    FM and DM

    Will it be possible to destroy fuselage of the plane (it only turns black at the moment and you get thrown out from the plane)

    When the aircraft fuselage gets destroyed – tail boom gets destroyed (tail rips off), or later on (wing/wings fall off), in some cases engine dies. Described situation looks like it was a pilot snipe.

    How will damage on the ground forces be shown in Graphic model? Will we be able to see shell impacts from exactly where tank was hit or it will be similar to planes currently – consistent-looking damage of each module

    All damage will be visible – penetrated hits, non penetrated hits, fragmentation hits. Like with the planes, damage will be calculated on the server side and it will be possible to see slight deviation between place of hit that player saw and place of hit that server 'saw'.

    Will the ground vehicles lose parts of them on critical hits (for example, will they lose armour protection plates, part of the tracks, small pieces on the tank itself, etc)?

    Yes they will.


    Game play

    Will we have change of day and night during one session of the Full Real Battles (SB)?

    Not planned in the nearest future. Even in a long sessions (one or two hours) you only would be able see difference on sunset or dawn.

    Will alternative history stay with us forever or was it temporary solution to solve balance issues?

    Most players play on Allied planes (USA, Britain, USSR), its 5-6 times more than amount of players playing for Axis (even fewer amounts of players playing for Japan). If we want to have enemy for each Allied player, we have to use 'alternative history', because without it 60% of the players will be left out without an enemy to hunt for. Six months ago not every country was available for battle - two or three at most, and thanks to that everyone who would play for Germany could play almost all the time, while other countries will have to wait for their turn. Nowadays, players who play for the Germany don’t have to wait in queue and without alternative history and Korea map – allied players can spend hours in queues and there are 1000 or more people waiting in the queue.
    Something needs to be changed one way or another. One of the best options would be “all-against-all” mode with enabled historical setup battles and/or dual nation battles. To not offend anyone we could put all of it in “Events”, but logically “To Battle” option should be available for everyone with minimum wait time.
    Perhaps all/most of the maps will be enabled with Alternative History. This solution, even though is not the best one (still longer wait time than previous one plus there is no historical accuracy in it, same as in 'all vs. all' mode), but it keeps 'nation vs. nation' concept.

    Is it planned to implement more HB maps for “Alternative History”?

    Answer is above. We will see.

    Will there be aircraft-scouts like a class that could 'light up' ground forces for aviation (with limit of time and amounts of 'light ups')?

    Plane scout concept is an odd one. We won’t be doing it most likely. Airstrikes are coordinated by the ground forces.

    Are there any plans to implement new maps of civil war in Spain, and series of mini-maps (like arcade ones) for HB and FRB like invasion of the Poland, Lake Hasan conflict, War in Finland, etc?

    They are planned, yes (not all of the listed about yet, but sometime in future).

    Will there be ability to remove external fuel tanks from the planes?

    Fuel tanks were in the game on early stages of the project, but we decided to abandon the idea. But plane models have the possibility to install those (if it was done so historically). There is no need to use them in the game though.

    If a bomber has an engine fire – it will be the end. He will burn out after 1 or 5 minutes (depends on the bomber). Will we have ability to turn off fuel income for the engine in HB with Mouse Aim?

    Create a suggestion of the forum and we will look into that.

    Do you plan to make fuel cost lions?

    No

    With implementation of the night battles will you implement lights on the plane?

    Maybe

    Will vehicle mass will be counted during bridge crossings? For example, Tiger II and IS-4 couldn’t cross every bridge due to structural limits of bridge.

    We try to create realistic physics, but at the same time keep the 'game fun' intact. Things like bridge being destroyed because your tank is too heavy won’t be fun for everyone.

    Will the tank hull stay on the battlefield after the tank has been destroyed, will we be able to use it as a shield or will it disappear?

    At the moment tank hulls disappear because battlefield turns into junkyard very fast. What will be in the future – we will see.

    Will the snow cover depth influence the tank behaviour? Will there even be the snow cover depth in the game?

    Different ground will influence the tank behaviour.

    Will you implement mine fields and a means to destroy them?

    Not on the first stage. Too early to talk about it yet.

    Could there be functional pillboxes (they are empty at the moment)?

    Maybe. We will see.


    Armament.

    Will we be able to control AA guns on tanks that have them?

    We are deciding on the options of combat cooperation of the tanks and the planes in the game.
    When we will be able to command our gunners to reload their guns?

    Soon :). Don’t forget to put a suggestion on the forums.

    Will we have a counter for the ammunition like we have fuel counter and height control?

    We are deciding on the ammunition counter still. It’s hard to unify it because not all the planes had this in the cockpits.

    Others.

    Map in the browser – will it be kept like this or will it be improved upon or maybe even its functionality will be cut down, since some people think that this is a cheating thing? There are things that are not available for the player in usual conditions, for example the ammo count.

    It will be improved upon. We like the idea.

    Is it possible to have mode (event) where team with Mouse Aim and arcade setup will fight against the team with realistic controls?

    No.

    Are you planning to improve functionality of the replays?

    Yes we are, together with tournament functionality.
    [/spoil]
     
  19. matkiencan

    matkiencan Dragon Quest

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    Ai giải thích hộ xem thế là HB bây giờ nó mix từa lưa phe phái với nhau ah` @@? Có option đổi lại như bt` ko hay là bắt buộc phải chơi cùng nhau như thế này ? Đệt, làm thập cẩm thế này thì bắn arcade cho khỏe.
     
  20. khanhhoang888

    khanhhoang888 Dragon Quest

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    rất tiếc thông báo tin buồn là đúng vậy và không có cách nào đổi lại trừ khi bay mode Event (mà biết chắc là giới hạn máy bay như Sh.... rồi), bọn nó đang chửi ầm vụ này trên 4rum mấy tuần rồi :9cool_too_sad:
     
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