World 1 thì vào đây nói gì thì nói ...

Thảo luận trong 'WarCity Online' bắt đầu bởi ^+^, 7/11/06.

Trạng thái chủ đề:
Không mở trả lời sau này.
  1. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
    Cho nó chừa cái thói đánh việt nam đi.Kakakaka chăc' nó tiếc lắm đây .
     
  2. finalancient

    finalancient Youtube Master Race

    Tham gia ngày:
    28/11/06
    Bài viết:
    13
    Kính thưa anh em, mrthangvn do vui quá nên ko kể chi tiết.Vụ này vui kinh khủng ko kể ko đc.
    Đầu tiên, akkor spy và quyết định đánh city của bldragoon. Do quân đội ko mạnh bằng nên toàn quân đã đc chuyển sang city khác và tower đc đập hết để đề phòng pillage.
    Lúc đó lại phát hiện ra mcpatih mang 3 bé mag chạy theo, cách thằng đi trc có 1 min. Hà, thế là sau khi akkor thief đc 2b mỗi loại ra đi, 1 chiếc tower lv 3 ko biết từ đâu mọc lên và ...... Xin gửi lời chia buồn tới 3 bạn train của chúng ta.#>:) Đồng thời lại kiếm lại đc 4b mỗi loại nhờ defeat tụi nó---> vụ này lời chán.
    Lát sau, akkor vác 7 con mag qua ( ko rõ là trả thù cho bạn hay tư lợi cá nhân:-/ ). Thằng này khá hơn là mang theo 300 spy nên kiếm đc 14b mỗi loại. Lần sau, chú lại lon ton sang tiếp nhưng mà trc đó 20s thì toàn quân đã quay về đến city. Và thế là....
     
  3. finalancient

    finalancient Youtube Master Race

    Tham gia ngày:
    28/11/06
    Bài viết:
    13
    Lần này kiếm lại đc 14b đã mất, túm lại vẫn có lời.
    Sau đó hihi đã move city đến giải quyết chỗ còn lại của akkor. Đây là trận đánh:
    War at halkalý(599:5:1)/Turkey
    Attacker: Leader hihi of the tribe: kenshin_vip

    Invasion # 1

    Attackers:
    138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
    990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
    3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
    280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
    5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
    36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
    7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
    2935.0 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
    639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
    283.0 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
    93.0 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
    156.0 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
    401.0 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
    240.0 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
    930.0 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
    87.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
    266.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
    624.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
    8058.0 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
    3589.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
    319.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
    189.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
    953.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
    447.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
    7002.0 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
    428.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
    Defenders:
    213.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
    65.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
    49.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
    1097.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
    7355.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
    554.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
    301.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
    120.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
    85.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
    388.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
    100.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
    11365.0 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
    7676.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
    2143.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
    770.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
    98.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
    81.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
    359.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
    93.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
    69.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
    587.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
    9779.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
    1.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
    Attacker base damage is: 9237519.00
    Defender base damage is: 3058219.00
    The attacker inflicts 100% of base damage
    The defender inflicts 100% of base damage
    The attacker inflicts 7991463.0 net damage after 1246056.0 blocker defense
    The defender inflicts 764554.0 net damage after 2355830.0 attacker defense
    Defender City Defense Structure receives 1838036.0 net damage
    1.0 unit(s) are destroyed
    Defender Transport Train receives 1599891.0 net damage
    4444.1 unit(s) are destroyed
    Defender Paladin receives 3096404.0 net damage
    587.0 unit(s) are destroyed
    Defender Musketeer receives 174855.0 net damage
    69.0 unit(s) are destroyed
    Defender Thermo Tank receives 948884.0 net damage
    93.0 unit(s) are destroyed
    Defender Canon receives 73346.0 net damage
    359.0 unit(s) are destroyed
    Defender Rifleman receives 98817.0 net damage
    81.0 unit(s) are destroyed
    Defender Grenadier receives 16123.0 net damage
    98.0 unit(s) are destroyed
    Defender Police receives 8706.0 net damage
    96.7 unit(s) are destroyed
    Defender Horseman receives 6820.0 net damage
    524.6 unit(s) are destroyed
    Defender Thief receives 42761.0 net damage
    950.2 unit(s) are destroyed
    Defender Reinforced Tank receives 7813.0 net damage
    21.7 unit(s) are destroyed
    Defender Knight receives 22121.0 net damage
    100.0 unit(s) are destroyed
    Defender Bomber receives 17634.0 net damage
    388.0 unit(s) are destroyed
    Defender Camel receives 17270.0 net damage
    85.0 unit(s) are destroyed
    Defender Spy receives 879.0 net damage
    48.8 unit(s) are destroyed
    Defender Warrior receives 6541.0 net damage
    301.0 unit(s) are destroyed
    Defender Sniper receives 2329.0 net damage
    51.8 unit(s) are destroyed
    Defender Assault Tank receives 5994.0 net damage
    22.2 unit(s) are destroyed
    Defender Helicopter receives 2246.0 net damage
    25.0 unit(s) are destroyed
    Defender Bazooka receives 2675.0 net damage
    24.8 unit(s) are destroyed
    Defender Machine Gunner receives 764.0 net damage
    8.5 unit(s) are destroyed
    Defender Carriage receives 554.0 net damage
    15.4 unit(s) are destroyed
    Attacker Warrior receives 114683.0 net damage
    428.0 unit(s) are destroyed
    Attacker Transport Train receives 604380.0 net damage
    1772.4 unit(s) are destroyed
    Attacker Paladin receives 26384.0 net damage
    388.0 unit(s) are destroyed
    Attacker Musketeer receives 5732.0 net damage
    168.6 unit(s) are destroyed
    Attacker Swordsman receives 2808.0 net damage
    108.0 unit(s) are destroyed
    Attacker Knight receives 5706.0 net damage
    184.1 unit(s) are destroyed
    Attacker Horseman receives 48.0 net damage
    4.0 unit(s) are destroyed
    Attacker Thief receives 1106.0 net damage
    25.7 unit(s) are destroyed
    Attacker Camel receives 2409.0 net damage
    200.8 unit(s) are destroyed
    Attacker Eagle Scout receives 480.0 net damage
    240.0 unit(s) are destroyed
    Attacker Spy receives 425.0 net damage
    25.0 unit(s) are destroyed
    Attacker Carriage receives 39.0 net damage
    1.1 unit(s) are destroyed
    Attacker Grenadier receives 31.0 net damage
    0.3 unit(s) are destroyed
    Attacker Canon receives 148.0 net damage
    1.1 unit(s) are destroyed
    Attacker Machine Gunner receives 145.0 net damage
    1.7 unit(s) are destroyed
    Attacker Rifleman receives 10.0 net damage
    0.1 unit(s) are destroyed
    Attacker Bazooka receives 9.0 net damage
    0.1 unit(s) are destroyed
    Attacker Helicopter evades the counterattack
    Attacker Helicopter receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Sniper receives 4.0 net damage
    0.1 unit(s) are destroyed
    Attacker Assault Tank receives 3.0 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Thermo Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Pharaoh receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Missile Launcher receives 2.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 2

    Attackers:
    138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
    990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
    3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
    280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
    5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
    36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
    7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
    2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
    639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
    282.9 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
    92.9 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
    154.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
    399.9 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
    239.7 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
    928.9 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
    62.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
    26.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
    423.3 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
    8032.3 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
    3585.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
    134.9 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
    81.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
    784.4 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
    59.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
    5229.6 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
    0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
    Defenders:
    197.6 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
    56.5 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
    24.2 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
    1072.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
    7332.8 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
    502.2 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
    0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
    71.2 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
    0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
    0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
    11343.3 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
    6725.8 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
    1618.4 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
    673.3 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
    0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
    5334.9 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
    Attacker base damage is: 9192889.05
    Defender base damage is: 2734696.12
    The attacker inflicts 110% of base damage
    The defender inflicts 84% of base damage
    The attacker inflicts 9018824.2 net damage after 1093352.8 blocker defense
    The defender inflicts 574944.0 net damage after 2316088.0 attacker defense
    Defender Transport Train receives 6944494.0 net damage
    5334.9 unit(s) are destroyed
    Defender Police receives 103716.0 net damage
    673.3 unit(s) are destroyed
    Defender Horseman receives 630596.0 net damage
    1618.4 unit(s) are destroyed
    Defender Thief receives 13400.0 net damage
    297.8 unit(s) are destroyed
    Defender Reinforced Tank receives 490848.0 net damage
    1363.5 unit(s) are destroyed
    Defender Spy receives 526535.0 net damage
    71.2 unit(s) are destroyed
    Defender Sniper receives 185541.0 net damage
    502.2 unit(s) are destroyed
    Defender Assault Tank receives 12369.0 net damage
    45.8 unit(s) are destroyed
    Defender Helicopter receives 48983.0 net damage
    544.3 unit(s) are destroyed
    Defender Bazooka receives 33664.0 net damage
    24.2 unit(s) are destroyed
    Defender Machine Gunner receives 14625.0 net damage
    56.5 unit(s) are destroyed
    Defender Carriage receives 14053.2 net damage
    197.6 unit(s) are destroyed
    Attacker Transport Train receives 68993.0 net damage
    202.3 unit(s) are destroyed
    Attacker Paladin receives 399701.0 net damage
    59.0 unit(s) are destroyed
    Attacker Musketeer receives 20187.0 net damage
    593.7 unit(s) are destroyed
    Attacker Swordsman receives 27540.0 net damage
    81.0 unit(s) are destroyed
    Attacker Knight receives 49744.0 net damage
    134.9 unit(s) are destroyed
    Attacker Horseman receives 5091.0 net damage
    424.3 unit(s) are destroyed
    Attacker Thief receives 848.0 net damage
    19.7 unit(s) are destroyed
    Attacker Camel receives 1647.0 net damage
    137.3 unit(s) are destroyed
    Attacker Eagle Scout receives 906.0 net damage
    26.0 unit(s) are destroyed
    Attacker Spy receives 209.0 net damage
    12.3 unit(s) are destroyed
    Attacker Carriage receives 11.0 net damage
    0.3 unit(s) are destroyed
    Attacker Grenadier receives 61.0 net damage
    0.6 unit(s) are destroyed
    Attacker Canon receives 4.0 net damage
    0.0 unit(s) are destroyed
    Attacker Machine Gunner receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Rifleman receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bazooka receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Helicopter receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Assault Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Thermo Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Pharaoh evades the counterattack
    Attacker Pharaoh receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Missile Launcher receives 1.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 3

    Attackers:
    138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
    990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
    3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
    280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
    5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
    36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
    7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
    2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
    639.0 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
    282.9 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
    92.9 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
    154.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
    399.9 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
    239.1 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
    928.5 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
    49.7 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
    286.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
    8012.6 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
    3160.8 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
    0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
    0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
    190.7 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
    0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
    5027.3 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
    0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
    Defenders:
    0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
    527.8 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
    7287.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
    0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
    0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
    0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
    0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
    9979.8 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
    6428.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
    0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
    0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
    0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
    Attacker base damage is: 9151255.89
    Defender base damage is: 2418696.70
    The attacker inflicts 89% of base damage
    The defender inflicts 55% of base damage
    The attacker inflicts 7285773.7 net damage after 858843.3 blocker defense
    The defender inflicts 335742.0 net damage after 2308932.7 attacker defense
    Defender Thief receives 5318614.0 net damage
    6428.0 unit(s) are destroyed
    Defender Reinforced Tank receives 373760.0 net damage
    1038.2 unit(s) are destroyed
    Defender Assault Tank receives 1163181.0 net damage
    4308.1 unit(s) are destroyed
    Defender Helicopter receives 430218.7 net damage
    527.8 unit(s) are destroyed
    Attacker Transport Train receives 114152.0 net damage
    334.8 unit(s) are destroyed
    Attacker Musketeer receives 104147.0 net damage
    190.7 unit(s) are destroyed
    Attacker Horseman receives 63419.0 net damage
    3160.8 unit(s) are destroyed
    Attacker Thief receives 6482.0 net damage
    150.7 unit(s) are destroyed
    Attacker Camel receives 3803.0 net damage
    286.0 unit(s) are destroyed
    Attacker Spy receives 10934.0 net damage
    49.7 unit(s) are destroyed
    Attacker Carriage receives 12465.0 net damage
    366.6 unit(s) are destroyed
    Attacker Grenadier receives 9356.0 net damage
    90.8 unit(s) are destroyed
    Attacker Canon receives 2196.0 net damage
    16.1 unit(s) are destroyed
    Attacker Machine Gunner receives 7997.0 net damage
    93.0 unit(s) are destroyed
    Attacker Rifleman receives 316.0 net damage
    4.1 unit(s) are destroyed
    Attacker Bazooka receives 451.0 net damage
    4.4 unit(s) are destroyed
    Attacker Helicopter receives 6.0 net damage
    0.1 unit(s) are destroyed
    Attacker Sniper evades the counterattack
    Attacker Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Assault Tank receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Thermo Tank receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Pharaoh receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Missile Launcher receives 1.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 4

    Attackers:
    138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
    990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
    3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
    280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
    5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
    36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
    7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
    2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
    638.9 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
    278.5 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
    88.8 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
    61.3 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
    383.7 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
    148.3 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
    561.9 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
    0.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
    0.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
    7861.8 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
    0.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
    0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
    0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
    0.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
    0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
    4692.5 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
    0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
    Defenders:
    0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
    0.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
    2978.9 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
    0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
    0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
    0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
    0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
    8941.6 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
    0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
    0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
    0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
    Attacker base damage is: 9053739.91
    Defender base damage is: 1579432.26
    The attacker inflicts 60% of base damage
    The defender inflicts 101% of base damage
    The attacker inflicts 4833218.6 net damage after 599024.4 blocker defense
    The defender inflicts 402235.0 net damage after 2300370.2 attacker defense
    Defender Reinforced Tank receives 1884955.0 net damage
    5236.0 unit(s) are destroyed
    Defender Assault Tank receives 2948263.6 net damage
    2978.9 unit(s) are destroyed
    Attacker Transport Train receives 249385.0 net damage
    731.3 unit(s) are destroyed
    Attacker Thief receives 123808.0 net damage
    2879.3 unit(s) are destroyed
    Attacker Carriage receives 26718.0 net damage
    561.9 unit(s) are destroyed
    Attacker Grenadier receives 1626.0 net damage
    15.8 unit(s) are destroyed
    Attacker Canon receives 76.0 net damage
    0.6 unit(s) are destroyed
    Attacker Machine Gunner receives 105.0 net damage
    1.2 unit(s) are destroyed
    Attacker Rifleman receives 382.0 net damage
    5.0 unit(s) are destroyed
    Attacker Bazooka receives 97.0 net damage
    0.9 unit(s) are destroyed
    Attacker Helicopter receives 36.0 net damage
    0.4 unit(s) are destroyed
    Attacker Sniper receives 1.0 net damage
    0.0 unit(s) are destroyed
    Attacker Assault Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber evades the counterattack
    Attacker Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Thermo Tank receives 1.0 net damage
    0.0 unit(s) are destroyed

    Invasion # 5

    Attackers:
    138.0 Missile Launcher(s)(426HP/551A/13D per unit) - Tactics: Back
    990.0 Pharaoh(s)(256HP/151A/33D per unit) - Tactics: Back
    3076.0 Thermo Tank(s)(681HP/351A/38D per unit) - Tactics: Back
    280.0 Spy Plane(s)(86HP/5A/8D per unit) - Tactics: Back
    5543.0 Bomber(s)(34HP/351A/13D per unit) - Tactics: Back
    36092.0 Reinforced Tank(s)(341HP/121A/48D per unit) - Tactics: Back
    7165.0 Assault Tank(s)(256HP/151A/33D per unit) - Tactics: Back
    2934.9 Sniper(s)(43HP/86A/2D per unit) - Tactics: Middle
    638.5 Helicopter(s)(86HP/2A/13D per unit) - Tactics: Middle
    277.6 Bazooka(s)(103HP/66A/6D per unit) - Tactics: Middle
    83.8 Rifleman(s)(77HP/56A/7D per unit) - Tactics: Middle
    60.1 Machine Gunner(s)(86HP/86A/8D per unit) - Tactics: Middle
    383.2 Canon(s)(136HP/91A/7D per unit) - Tactics: Middle
    132.5 Grenadier(s)(103HP/61A/8D per unit) - Tactics: Middle
    0.0 Carriage(s)(34HP/2A/1D per unit) - Tactics: Middle
    0.0 Spy(s)(17HP/3A/3D per unit) - Tactics: Front
    0.0 Eagle Scout(s)(2HP/2A/0D per unit) - Tactics: Front
    0.0 Camel(s)(12HP/2A/0D per unit) - Tactics: Front
    4982.6 Thief(s)(43HP/2A/0D per unit) - Tactics: Front
    0.0 Horseman(s)(12HP/23A/0D per unit) - Tactics: Front
    0.0 Knight(s)(31HP/31A/6D per unit) - Tactics: Front
    0.0 Swordsman(s)(26HP/26A/8D per unit) - Tactics: Front
    0.0 Musketeer(s)(34HP/36A/2D per unit) - Tactics: Front
    0.0 Paladin(s)(68HP/57A/14D per unit) - Tactics: Front
    3961.2 Transport Train(s)(341HP/2A/18D per unit) - Tactics: Front
    0.0 Warrior(s)(9HP/7A/0D per unit) - Tactics: Front
    Defenders:
    0.0 Carriage(s)(36HP/6A/7D per unit) - Tactics: Stand Ground
    0.0 Machine Gunner(s)(90HP/90A/14D per unit) - Tactics: Stand Ground
    0.0 Bazooka(s)(108HP/70A/12D per unit) - Tactics: Stand Ground
    0.0 Helicopter(s)(90HP/6A/19D per unit) - Tactics: Stand Ground
    0.0 Assault Tank(s)(270HP/155A/39D per unit) - Tactics: Stand Ground
    0.0 Sniper(s)(45HP/90A/8D per unit) - Tactics: Stand Ground
    0.0 Warrior(s)(9HP/11A/6D per unit) - Tactics: Stand Ground
    0.0 Spy(s)(18HP/7A/9D per unit) - Tactics: Stand Ground
    0.0 Camel(s)(13HP/6A/5D per unit) - Tactics: Stand Ground
    0.0 Bomber(s)(36HP/355A/19D per unit) - Tactics: Stand Ground
    0.0 Knight(s)(33HP/35A/12D per unit) - Tactics: Stand Ground
    3705.6 Reinforced Tank(s)(360HP/125A/54D per unit) - Tactics: Stand Ground
    0.0 Thief(s)(45HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Horseman(s)(13HP/27A/6D per unit) - Tactics: Stand Ground
    0.0 Police(s)(90HP/6A/4D per unit) - Tactics: Stand Ground
    0.0 Grenadier(s)(108HP/65A/14D per unit) - Tactics: Stand Ground
    0.0 Rifleman(s)(81HP/60A/13D per unit) - Tactics: Stand Ground
    0.0 Canon(s)(144HP/95A/13D per unit) - Tactics: Stand Ground
    0.0 Thermo Tank(s)(720HP/355A/44D per unit) - Tactics: Stand Ground
    0.0 Musketeer(s)(36HP/40A/8D per unit) - Tactics: Stand Ground
    0.0 Paladin(s)(72HP/61A/20D per unit) - Tactics: Stand Ground
    0.0 Transport Train(s)(360HP/6A/24D per unit) - Tactics: Stand Ground
    0.0 City Defense Structure(s)(720HP/540A/540D per unit) - Tactics: Front
    Attacker base damage is: 9043932.76
    Defender base damage is: 463202.78
    The attacker inflicts 89% of base damage
    The defender inflicts 77% of base damage
    The attacker inflicts 7848996.4 net damage after 200103.6 blocker defense
    The defender inflicts 90152.0 net damage after 2286458.3 attacker defense
    Defender Reinforced Tank receives 7848996.4 net damage
    3705.6 unit(s) are destroyed
    Attacker Transport Train receives 69417.0 net damage
    203.6 unit(s) are destroyed
    Attacker Thief receives 1451.0 net damage
    33.7 unit(s) are destroyed
    Attacker Grenadier receives 19091.0 net damage
    132.5 unit(s) are destroyed
    Attacker Canon receives 34.0 net damage
    0.3 unit(s) are destroyed
    Attacker Machine Gunner receives 73.0 net damage
    0.8 unit(s) are destroyed
    Attacker Rifleman receives 17.0 net damage
    0.2 unit(s) are destroyed
    Attacker Bazooka receives 40.0 net damage
    0.4 unit(s) are destroyed
    Attacker Helicopter receives 14.0 net damage
    0.2 unit(s) are destroyed
    Attacker Sniper evades the counterattack
    Attacker Sniper receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Assault Tank receives 2.0 net damage
    0.0 unit(s) are destroyed
    Attacker Reinforced Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Bomber receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Spy Plane receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Thermo Tank receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Pharaoh receives 0.0 net damage
    0.0 unit(s) are destroyed
    Attacker Missile Launcher receives 1.0 net damage
    0.0 unit(s) are destroyed
    775,562,500W 775,562,500I 775,562,500O 775,562,500F worth of resources are captured
    by the attacking fleet. Fleet did not have enough
    capacity to capture max amount.
    ATTACKER WINS!

    180,228,511W 647,221,003I 481,887,380O 518,679,899F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
     
  4. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    hè hè, ngày hôm nay đánh nhau vui quá nhỉ.
    mình cũng góp 1 trận nhỏ thôi, chủ yếu là đánh mấy thằng ăn trộm dám táo tợn qua mặt mình hồi đêm qua.
    cộng với theif của nó sạch bank, thằng này chẳng cong gì cả , hehehe
     
  5. finalancient

    finalancient Youtube Master Race

    Tham gia ngày:
    28/11/06
    Bài viết:
    13
    Còn đây là điểm của mcp và akkor sau khi mọi chuyện đã an bài:
    akkor:
    Research Score: 2949576
    Production Score: 172
    Building Score: 348796
    Total Score: 3298544

    mcpatih:
    Research Score: 4095365
    Production Score: 5393
    Building Score: 486307
    Total Score: 4587066

    Nghe nói 2 bác nầy đã cùng nhau off và đi uống rượu giải sầu =)). Chắc mấy ngày nữa mới định thần đc.:))

    Tái bút: Trong lúc em đang viết bài nầy thì bldragoon đã về và đang raid tan nát nhà akkor.

    ghi chép tại chiến trường>:)
    Akatomb
     
  6. finalancient

    finalancient Youtube Master Race

    Tham gia ngày:
    28/11/06
    Bài viết:
    13
    Khà, bác nguyenbao đánh đc đó, hôm nay vui quá là vui, lâu lắm mới cảm thấy sảng khoái thế này.
     
  7. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
    Đang đà đánh tiếp mấy đứa còn lại nhe!
     
  8. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    đòng ý, ngày hôm nay quyết định đánh thêm 1 trận ra trò nữa thôi,
    ah` cho hỏi nếu kick lên age 5 thì score sẽ tăng thêm bao nhiu điểm. hỏi vậy vì muốn đánh mấy đưa đời 5 tron tầm điểm của mình vì chắc là chúng khá giàu
     
  9. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
    Khoang them 1 trieu diểm thôi.Nhưng mình chưa chắc lắm.
     
  10. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    cả chiều spy cuối cùng cũng lòi ra 1 con mồi thứ thiệt, và bây giờ đang tổng động viên đi hốt
    score nó khoảng 800k, ai thích thì nhào zo
     
  11. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
    Trông cũng ngon cơm đấy.Mỗi tội mình không đủ điểm để thịt hộp nó.Kakak các bạn chia nhau tự nhiên:D
     
  12. finalancient

    finalancient Youtube Master Race

    Tham gia ngày:
    28/11/06
    Bài viết:
    13
    Hic, thằng này là blade_2767 đúng không. Hồi trc mình move city đến chém nó tơi bời giờ sao nó lại giàu như thú vậy ta, tiếc là quá điểm mất roài:((
     
  13. erox82

    erox82 Youtube Master Race

    Tham gia ngày:
    26/8/06
    Bài viết:
    34
    chúc mừng anh em,
    con mồi đấy là thằng anti-virus, vừa thấy mình spy là nó holiday luôn rồi ^^ .

    Tuy nhiên đây mới là thông tin chính,
    GeneralRambo đã quay lại, thằng cu đi thief điên cuồng, nên tự nhiên có luôn hơn 10B mỗi loại, tích cực mua quân. Tình hình là sau khi mình đánh chết hết sạch quân, bây giờ quân nó đã 400K Production Score.
    VNG tớ bận suốt ngày nên đã bị nó thief hết các thành phố phụ, tính ra là mỗi thành phố khoảng 3B,
    Đề nghị anh em đề phòng, ai có khả năng tấn công được thì đánh luôn đi. Mình đã hết khả năng migrad city nên khó đánh quá, nó online hầu như 23.5/24.
    Trong khi VNG chỉ online được 1 ngày tối đa 3h.
    Mặc dù quân VNG bây giờ có thể một lần nữa cho GB về nơi suối vàng. Nhưng tình hình để nó hoành hành thế này đến 1 ngày lại sẽ trở lại là mối đe dọa cho anh em và cả VNG trước tiên.
    Thân.

    Kèm theo : tình hình GeneralRambo (30/11)
    <Mtrain chắc nó giấu trên chợ>

    Information for city (Simferopol) at 1800:5:1/Turkey for security clearance level 6 is:
    Resources at target are:
    15,599,572,207 Wood
    15,984,268,923 Food
    11,847,546,510 Iron
    12,339,187,602 Oil
    Buildings at target are:
    Wood Cutters Hut level: 10
    Shepherds Hut level: 10
    Wood Workshop level: 10
    Farm level: 15
    Civilian Hut level: 10
    Research Hut level: 11
    Lookout Tower level: 1
    Advanced Defense level: 1
    Wood Factory level: 10
    Greenhouse level: 15
    Iron Valley level: 3
    Oil Well level: 1
    House level: 15
    Apartment level: 15
    Skyscraper level: 15
    Military Base level: 1
    Military Dome level: 6
    Iron Recycler level: 5
    Multilevel Farm level: 14
    Offshore Oil Platform level: 10
    Wood Recycler level: 10
    Bank level: 14
    Police Station level: 14
    Universal Police level: 14
    Underground Farm level: 8
    Covered Habitat level: 8
    Military Tower level: 3
    Units at target are:
    Warrior x 840 - Tactics: Front
    Machine Gunner x 150 - Tactics: Front
    Musketeer x 26 - Tactics: Front
    Spy x 224 - Tactics: Front
    Carriage x 138 - Tactics: Front
    Paladin x 134 - Tactics: Front
    Swordsman x 26 - Tactics: Front
    Camel x 32 - Tactics: Front
    Horseman x 2456 - Tactics: Front
    Knight x 155 - Tactics: Front
    Eagle Scout x 18 - Tactics: Front
    Bazooka x 159 - Tactics: Middle
    Rifleman x 198 - Tactics: Middle
    Grenadier x 120 - Tactics: Middle
    Canon x 46 - Tactics: Middle
    Sniper x 458 - Tactics: Middle
    Thief x 6340 - Tactics: Back
    Helicopter x 79 - Tactics: Back
    Transport Train x 8427 - Tactics: Back
    Spy Plane x 631 - Tactics: Back
    Bomber x 1857 - Tactics: Stand Ground
    Reinforced Tank x 14631 - Tactics: Stand Ground
    Assault Tank x 3492 - Tactics: Stand Ground
    Police x 395 - Tactics: Stand Ground
    Missile Launcher x 48 - Tactics: Stand Ground

    SIMULATE AGAINST THIS ARMY

    Resources at target local bank are:
    2,684,354,560 Wood
    2,684,354,560 Food
    2,684,354,560 Iron
    2,684,354,560 Oil
    Locations of target Leaders Cities:
    Kiev (535:5:1)
    Lvov (535:4:1)
    Donetsk (1552:1:3)
    Harkov (535:2:1)
    Odessa (535:1:1)
    Dnipropetrovsk (857:4:1)
    Feodessa (707:2:3)
    ALFA (206:1:1)
    Simferopol (1800:5:1)
    Target leader has the following score distribution:
    Research Score: 3154914
    Production Score: 496380
    Building Score: 349498
    Total Score: 4000793

    SEND ANOTHER FLEET
     
  14. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    thư giãn 1 tí đi bà kon, hôm qua nhớ có 1 acc cũ đời 2 ở w1, log vào 1 chút rùi đánh 1 trận ko giống ai nè :
    ko đâu có trận lạ thế này. hehehehe
     
  15. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    cho hỏi mấy câu nè, mấy pa` cao điểm nâng currency lên lv nhiu vậy?
    và có nên lên đời 5 ko khi chỉ có khoảng 1m điểm và 10k tank.?
     
  16. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
     
  17. erox82

    erox82 Youtube Master Race

    Tham gia ngày:
    26/8/06
    Bài viết:
    34
    tớ đã hiểu tại sao GeneralRambo sống lại.
    Đúng như dự đoán, GeneralRambo được sự giúp đỡ của 1 thằng khác điểm cao, nhiều res. Nên sau khi bị VNG tiêu diệt sạch quân đội và vơ vét hết sạch res, không biết sao tự dung lại mọc ra lại res để mua quân liên tục. Thì ra đơn giản là nó chỉ việc bán MTrain và thằng kia với giá 50B/1chiếc rồi mua cái khác giá 5B.
    Thế nên VNG thường xuyên spy GB thấy ngạc nhiên sao trong thời gian ngắn mà GB có được nhiều res đến thế và vì sao GB hay mua bù 1 chiếc MTrain với giá 5-6B.
    Weekend này, nhất định 1 lần nữa VNG sẽ tận diệt GB, hi vọng là nó không giấu MTrain trên chợ.
    Thân.
     
  18. erox82

    erox82 Youtube Master Race

    Tham gia ngày:
    26/8/06
    Bài viết:
    34
    vừa spy GB, thật sự kinh ngạc là quân của GB đã quá mạnh rồi, Production Score lên 800K rồi, mạnh hơn cả của hihi và gần bằng VNG(VNG hơn GB chỉ khoảng 6KRTank thôi)..
    Vừa vào acc hihi, thì kịp thấy GB đang tấn công, đang lúc quân của hihi bị ai điều đi đánh chưa về kịp, nên VNG đã phải holiday 7 ngày cho hihi rồi.
    gần 300B đấy mà vào tay GB thì còn khủng khiếp hơn.

    Cứ cái đà này thì anh em WI lại khổ rồi, đề nghị anh em hợp lực đập chết GB đi.
     
  19. nguyenbao187

    nguyenbao187 Donkey Kong

    Tham gia ngày:
    8/7/06
    Bài viết:
    389
    Nơi ở:
    Nấm mồ hoang
    quân nó tổng cộng là nhiu mà ghê vậy, nó mua quân cả ngày và nhanh khiếp, có cần mọi người bán quân ủng hộ ko VNgirl.
     
  20. Hello_hihi

    Hello_hihi Youtube Master Race

    Tham gia ngày:
    25/11/06
    Bài viết:
    75
    Chả hiểu,quân mình xơ xơ cũng 40k rtank chưa kể các loại quân khác cũng tầm 7 đến 8k.Trong khi đó hôm qua vừa xem trận nó đánh Bldragoon co moi 19k rtank.Vậy có lí do gì mà nó mạnh hơn quân mình không?
     
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