World of Warships - ALPHA test comming soon !

Thảo luận trong 'World of Tanks' bắt đầu bởi snicoo, 20/6/13.

  1. vit12345

    vit12345 Chrono Trigger/Cross

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    FUCK YOU

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  2. the ant

    the ant Legend of Zelda Lão Làng GVN

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    18/2/12
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    cứ có event cái là lại nát, thử bắn mấy trận đầu xuân, toàn thua, team thì toàn 100-200 exp :-(||>
     
  3. vit12345

    vit12345 Chrono Trigger/Cross

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    méo chết, vẫn kịp kraken <(")

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  4. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

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    hm, tét 2 sắp ra, bomber của Mỹ từ tiẻ 8 trở lên dc buff 30% dmg, dùng bomb 1000 lb thay vì 500 lb như trước :v
     
  5. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

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    Dành cho tên shadow =)))))))))))))
    Q. With the introduction of the new commander skills in 0.5.3, do you plan to expand the maximum number of skill points available (18 currently)?

    A. No, we don't plan to [increase the number of skill points]. We want players to have an interesting selection of skills to chose from and not be able to train into every skill available.

    Q. Please explain to me how to calculate AP shells penetration at maximum firing range.

    This is what I know:

    Guaranteed armor penetration: 1/14,3 of the caliber

    Overpenetration : 1/14,3 of the caliber

    Penetration of HE shells : 1/6 of the caliber

    A. Guaranteed armor penetration : correct

    Overpen: wrong, it's 1/6 of the caliber

    HE shells: correct

    AP shells penetration chances decreases with distance. Our formulas are close to real values but I can't disclose them, it's classified information.

    Q. Seeing your answers regarding armament documents you base yourselves on, I decided to compare the penetration of Yamato's 460mm guns and the 410mm guns of the other IJN BB's. The values for firing at 20km shows a penetration of 566mm for Yamato's guns and 269mm for 410mm guns.

    My question thus is: does the Yamato also have this huge advantage in penetration in game?

    A. At long range, heavier shells have better penetration since they better their penetration. The file seems to show 494mm of penetration. It's about the same in game.

    Q. Why didn't you set a fixed number of HP on aircraft squadrons that is decreased by accumulated damage ? I did read the topic on "AA defense", and it is written in the initial patch notes that developers want to "reinforce the role of formations". Currently, there isn't any difference between a single ship with weak AA fighting a plane squadron or 5 ships doing the same, since each ship is fighting the planes on its own. According to the topic on AA, airplane squadrons don't have HP's (HP doesn't go down and AA fire from several ships in a formation doesn't add up), so a plane has a high chance of being destroyed when a certain damage threshold is reached. But the threshold is linked to each ship and not the ship formation as a whole. Wouldn't it be more logical and fair if the accumulated damage was only reset when the planes returned to the carrier? Thus, a formation of several ships with weak AA can defend themselves against planes much more efficiently.

    A. Current AA mechanics take into account efficiency as well as output (this is particularly important). In patch 0.5.3, we will fix long range AA and the role of ship formations but we don't plan on changing AA basic mechanics.
     
    Chỉnh sửa cuối: 9/2/16
  6. the ant

    the ant Legend of Zelda Lão Làng GVN

    Tham gia ngày:
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    994
    The tooltip for the "Superintendent" skill no longer includes the "Repair team" consumable
    thế là từ nay không còn repair được 4 lần cho BB nữa sao, vậy học cái skill này làm gì nữa, học - 10% reload skill consumable thôi
     
  7. vit12345

    vit12345 Chrono Trigger/Cross

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    nếu đúng thật thì chuyển sang 10% consum hoặc 25% torp vậy
     
  8. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

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    repair vẫn dc 4 lần nếu xài pre consum :v
     
  9. vit12345

    vit12345 Chrono Trigger/Cross

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    [​IMG]
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    superintendent vẫn có tác dụng với repair party nhá.
     
  10. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

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    New US 1000 lb bomb
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  11. vit12345

    vit12345 Chrono Trigger/Cross

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    [​IMG]
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    đù con flet chơi sướng kinh, sướng hơn cả gearing. solo chết cả khabarovsk =))
     
  12. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

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    Shimakaze needs nerf :v
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  13. vit12345

    vit12345 Chrono Trigger/Cross

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    nên nerf. mệ dùng cái skill tăng tốc torp dâm vl, 16km chạy 72kn.

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  14. BlueDrops

    BlueDrops Mr & Ms Pac-Man

    Tham gia ngày:
    11/3/13
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    dm cái server test MM 8p vẫn éo xong.
    bộ có 30 con CV đợi trận làm MM khó xử vậy à
     
  15. tqui22

    tqui22 Mayor of SimCity

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    đc 1 trận bắn như lên đồng con Fuso :D

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  16. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

    Tham gia ngày:
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    • Defensive Fire damage multiplier has been reduced to 3x (was 4x)
    • Hindenburg, Roon, and Hipper AA has been modified
      • Hindenburg Twin 55mm Turrets have been replaced with single 55mm turrets
      • a few Roon single 55mm Turrets have been replaced with 40mm turrets
      • a few Hipper 55mm Turrets have been replaced with twin 37mm turrets
    • Ibuki secondaries have been modified, a few 127mm turrets have been replaced with 100mm turrets.
    • New ensigns added:
      • WG Staff Flag
      • Closed Beta Weekend Test Participant Flag
      • Alpha Test Participant Flag
      • Closed Beta Test Participant Flag
    • New achievements added:
      • Closed Beta Weekend Participant
      • ST Participant
      • WG Staff
      • WG St. Petersburg Staff
     
    Chỉnh sửa cuối: 12/2/16
  17. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

    Tham gia ngày:
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    Full AA-spec Des Moines:
    • 127mm Mk32 DP guns: 132 DPS at 7.2km range
    • 76.2mm Mk33 AA guns: 486 DPS at 7.2km range
    • 20mm Oerlikon Mk4 AA guns: 63 DPS at 2.9km range
    Full AA-spec Hindenburg:
    • 105mm Dop. L. C/31 L/65 DP guns: 175 DPS at 6.5km range
    • 55mm Gerat 58 L/77 AA guns: 296 DPS at 7.2km range
    • 40mm FLaK 28 L/56 AA guns: 40 DPS at 5.1km range
    • 20mm Flakvierling 38 AA guns: 91 DPS at 2.9km range
    • 20mm Flakzwilling 38 AA guns: 11 DPS at 2.9km range
    AA-spec Des Moines total DPS: 618 DPS at 7.2km range - 681 DPS at 2.9km range

    AA-spec Hindenburg total DPS: 511 DPS at 5.1km range - 613 DPS at 2.9km range

    Hindenburg now has a significantly lower AA DPS value than Des Moines.

    Des Moines trở lại làm trùm AA :v
    Hinderburg AA mạnh thứ nhì game :v, nếu dùng DF x3 thì AA nó vẫn mạnh ngang Des Moines. Nhìn chung con Hinderburg vẫn ngon hơn hẳn :v
     
  18. The Iron Eagle

    The Iron Eagle Sam Fisher, Third Echelon Agent

    Tham gia ngày:
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    1). New AA skill will not turn off automatic AA, but will increase the efficacy of the manual AA focus.

    2). New torpedo skill, which applies to ship as well as aerial torpedoes, will be counterbalanced for the carriers by longer convergence of the ALT aiming template.

    3). New skill that add HP will also strengthen all other ship components, in particular also the turrets.

    4). The German battleship Gross Deutschland will be a project H41 ship (not a H44 type) with main caliber of 420mm which is larger than that of the Montana but small than that of the Yamato. The Yamato will remain the most heavily armed battleship in game.
     
  19. SowonAoD

    SowonAoD C O N T R A

    Tham gia ngày:
    26/12/12
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    nãy có 1 page shit cap đống thông tin của lão chim sắt không để cre, mình vào nói thì thằng shitder của nó nhảy lên như kiểu bố đi cap hình nhà thằng khác cho là hay lắm rồi mày còn đòi hỏi
    ôi thanh niên thời nay =))
     
  20. vit12345

    vit12345 Chrono Trigger/Cross

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    thanh niên ý cứ cho như là mình tìm đc ra, vãi thật lel.

    thoai bảo lão chym lập cái hội kín r leak trong đó :v

    mà dạo này ngày càng nhiều thím BB đang bắn thì dừng lại r chạy lùi 8-} chả hiểu học đâu ra thói đấy. mấy con như North hay Izumo ko nói đây toàn kongo fuso giơ broadside đứng im aim như WoT <(")
     

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