denny cho xin cái road texture + ENB cái nào

ai bảo ta chơi GTA IV là bỏ SA

bumph cho xin cái speedo với
Tôi tự edit đấy nhá, kẻo mọi người lại nghi hàng chùa

(chống chỉ định cho Samurai

)
[spoil][PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=0
DepthBias=50
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
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ChromePower=30
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=0
ReflectionSourceTFactor=40
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=50
EnvBumpOffset=50
ReflectionFlip=1
[BLOOM]
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BloomFadeTime=2000
BloomConstantDay=7
BloomQuality=0
BloomScreenLevelDay=44
BloomCurveDay=2
BloomPowerNight=7
BloomConstantNight=3
BloomCurveNight=4
BloomScreenLevelNight=4
BloomAdaptationScreenLevel=49
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
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FilterQuality=1
DarkeningLevel=35
BrighteningLevel=50
IlluminationLevel=15
AdditiveIlluminationLevel=15
UseAmbientOcclusion=1
FadeDistance=25
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=0
UseIndirectLightning=1
[COLORCORRECTION]
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ScreenLevelNight=20
DarkeningAmountNight=20
GammaCurveDay=5
GammaCurveNight=0
ColorSaturationDay=-1
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[WATER]
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UseWaterTexture=0
WaterTextureAmount=30
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ShadowAmountNight=70
ShadowScreenLevelDay=70
ShadowScreenLevelNight=35
ShadowQuality=2
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=25
[ENGINE]
ForceAnisotropicFiltering=1
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ForceDisplayRefreshRate=0
DisplayRefreshRateHz=75
[MOTIONBLUR]
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MotionBlurRotation=40
[PERPIXELLIGHTING]
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SpecularColorMultiplier=100
SpecularGlossinessMin=0
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SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=50
DOFBlurinessRange=5
[/spoil]
Ps: Roads SRT Final
