kickthenades_radius 75 - Khoảng cách cho phép đá grenade đi ( Nếu player nào gần hơn tất nhiên đá được ) - Default : 75
kickthenades_speed 1000 - Tốc độ của grenade khi bị đá văng. - Default: 1000
kickthenades_height 50 - Càng tăng số này thì khi grenade bị đá sẽ bay lên cao hơn - Default: 50
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <zombieplague>
#define MAX_PLAYERS 33 // Max Player 32 + 1 Server = 33
new const zclass_name[] = "Quark Zombie" // name
new const zclass_info[] = "Make Human Can't Move" // description
new const zclass_model[] = "zombie_classic1" // model
new const zclass_clawmodel[] = "v_knife_classic1.mdl" // claw model
const zclass_health = 2000 // health
const zclass_speed = 250 // speed
const Float:zclass_gravity = 1.0 // gravity
const Float:zclass_knockback = 1.0 // knockback
// Main vars
new g_quark
new g_beamspr
new bool:can_do_skill[33]
new g_msgbartime
// Main cvars
new time_wait
new cooldown_time
new distance
public plugin_init()
{
register_plugin("[ZP] Zombie Class: Quark", "1.0", "Dias")
register_concmd("drop", "do_skill")
time_wait = register_cvar("qz_time_wait_to_do_skill", "3")
cooldown_time = register_cvar("qz_cooldown_after_do_skill", "30")
distance = register_cvar("qz_distance_to_do_skill", "500")
g_msgbartime = get_user_msgid("BarTime")
}
public plugin_precache()
{
g_quark = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
g_beamspr = precache_model("sprites/shockwave.spr")
}
public zp_user_humanized_post(id, survivor)
{
if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark)
{
// If user is alive and a human
can_do_skill[id] = false
}
}
public zp_user_infected_post(id, infector)
{
if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark)
{
// Check if user is alive and a zombie with class is Quark Zombie
client_print(id, print_chat, "[Quark Zombie] Press (G) to make your near victim can't move.")
can_do_skill[id] = true
}
}
public do_skill(id)
{
if(is_user_alive(id) && zp_get_user_zombie(id))
{
if(zp_get_user_zombie_class(id) == g_quark && can_do_skill[id] == true)
{
static Float:origin[3]
entity_get_vector(id, EV_VEC_origin, origin)
// Set time wait to do skill
message_begin(MSG_ONE, g_msgbartime, _, id)
write_byte(get_pcvar_num(time_wait))
write_byte(0)
message_end
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2] + get_pcvar_num(distance))
write_short(g_beamspr)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(25)
write_byte(0)
write_byte(200)
write_byte(200)
write_byte(200)
write_byte(200)
write_byte(0) // speed
message_end()
new victim = -1
new Float:current_distance
client_print(id, print_chat, "Did") // Test Message
while((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, get_pcvar_num(distance))) != 0)
{
static Float:attacker_origin[3]
static Float:victim_origin[3]
pev(id, pev_origin, attacker_origin)
pev(victim, pev_origin, victim_origin)
current_distance = get_distance_f(attacker_origin, victim_origin)
if(current_distance <= distance)
{
set_user_maxspeed(victim, -1.0)
}
}
client_print(id, print_chat, "Did, %f", current_distance) // Test Message 2
can_do_skill[id] = false
set_task(get_pcvar_float(cooldown_time), "ability_reload", id)
} else {
client_print(id, print_chat, "[Quark Zombie] You can't do your ability now. Please wait for %i", get_pcvar_num(cooldown_time))
}
} else {
}
}
public ability_reload(id)
{
if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark && can_do_skill[id] == false)
{
// Check if user is alive and a zombie with class is Quark Zombie
client_print(id, print_chat, "[Quark Zombie] Press (G) to make your near victim can't move.")
can_do_skill[id] = true
}
}
Ai có plugin hiện 1 spr duy nhất cho xin đi
chứ nó hiện đè cái headshot đè lên cái ngôi sao 6 cánh ghét quá.
Ai giúp với .
sax, code gì mà lung tung hết cả lênnó muốn spam để lấy nhiều post cho để = mình
---------- Post added at 06:59 ---------- Previous post was at 06:41 ----------
@Ryokin ơi:
- Tui điên con Quark này quá. Sau khi sài lặp while để lấy các ent trong phạm vi thì các hàm không chạy nữa. Tui để sẵn 1 cái print message để thử xem cái nào chạy thì cái đứng trước lặp chạy. còn đứng sau thì...
PHP:#include <amxmodx> #include <fakemeta> #include <fun> #include <engine> #include <zombieplague> #define MAX_PLAYERS 33 // Max Player 32 + 1 Server = 33 new const zclass_name[] = "Quark Zombie" // name new const zclass_info[] = "Make Human Can't Move" // description new const zclass_model[] = "zombie_classic1" // model new const zclass_clawmodel[] = "v_knife_classic1.mdl" // claw model const zclass_health = 2000 // health const zclass_speed = 250 // speed const Float:zclass_gravity = 1.0 // gravity const Float:zclass_knockback = 1.0 // knockback // Main vars new g_quark new g_beamspr new bool:can_do_skill[33] new g_msgbartime // Main cvars new time_wait new cooldown_time new distance public plugin_init() { register_plugin("[ZP] Zombie Class: Quark", "1.0", "Dias") register_concmd("drop", "do_skill") time_wait = register_cvar("qz_time_wait_to_do_skill", "3") cooldown_time = register_cvar("qz_cooldown_after_do_skill", "30") distance = register_cvar("qz_distance_to_do_skill", "500") g_msgbartime = get_user_msgid("BarTime") } public plugin_precache() { g_quark = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) g_beamspr = precache_model("sprites/shockwave.spr") } public zp_user_humanized_post(id, survivor) { if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark) { // If user is alive and a human can_do_skill[id] = false } } public zp_user_infected_post(id, infector) { if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark) { // Check if user is alive and a zombie with class is Quark Zombie client_print(id, print_chat, "[Quark Zombie] Press (G) to make your near victim can't move.") can_do_skill[id] = true } } public do_skill(id) { if(is_user_alive(id) && zp_get_user_zombie(id)) { if(zp_get_user_zombie_class(id) == g_quark && can_do_skill[id] == true) { static Float:origin[3] entity_get_vector(id, EV_VEC_origin, origin) // Set time wait to do skill message_begin(MSG_ONE, g_msgbartime, _, id) write_byte(get_pcvar_num(time_wait)) write_byte(0) message_end engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0) write_byte(TE_BEAMCYLINDER) engfunc(EngFunc_WriteCoord, origin[0]) engfunc(EngFunc_WriteCoord, origin[1]) engfunc(EngFunc_WriteCoord, origin[2]) engfunc(EngFunc_WriteCoord, origin[0]) engfunc(EngFunc_WriteCoord, origin[1]) engfunc(EngFunc_WriteCoord, origin[2] + get_pcvar_num(distance)) write_short(g_beamspr) write_byte(0) write_byte(0) write_byte(10) write_byte(25) write_byte(0) write_byte(200) write_byte(200) write_byte(200) write_byte(200) write_byte(0) // speed message_end() new victim = -1 new Float:current_distance client_print(id, print_chat, "Did") // Test Message while((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, get_pcvar_num(distance))) != 0) { static Float:attacker_origin[3] static Float:victim_origin[3] pev(id, pev_origin, attacker_origin) pev(victim, pev_origin, victim_origin) current_distance = get_distance_f(attacker_origin, victim_origin) if(current_distance <= distance) { set_user_maxspeed(victim, -1.0) } } client_print(id, print_chat, "Did, %f", current_distance) // Test Message 2 can_do_skill[id] = false set_task(get_pcvar_float(cooldown_time), "ability_reload", id) } else { client_print(id, print_chat, "[Quark Zombie] You can't do your ability now. Please wait for %i", get_pcvar_num(cooldown_time)) } } else { } } public ability_reload(id) { if (is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_quark && can_do_skill[id] == false) { // Check if user is alive and a zombie with class is Quark Zombie client_print(id, print_chat, "[Quark Zombie] Press (G) to make your near victim can't move.") can_do_skill[id] = true } }
if(can_do_skill[id] == true)
#include <amxmodx>
new const kill_spr[] = "sprites/.."; //kill icon viet vao day
const TASK_KILLICON = 8910;
new gMsgStatusIcon;
public plugin_init()
{
register_plugin("kill icon show", "1.0", "Ryokin")
gMsgStatusIcon = get_user_msgid("StatusIcon");
}
public client_death(killer, victim)
{
if((killer == victim) || !is_user_connected(killer))
return;
message_begin(MSG_ONE, gMsgStatusIcon, {0,0,0}, killer);
write_byte(1); // status (0=hide, 1=show, 2=flash)
write_string(kill_spr); // sprite name
message_end();
if(task_exists(killer+TASK_KILLICON))
remove_task(killer+TASK_KILLICON);
set_task(5.0, "hide_icon", killer+TASK_KILLICON);
}
public hide_icon(taskid)
{
new id = taskid - TASK_KILLICON;
message_begin(MSG_ONE, gMsgStatusIcon, {0,0,0},id);
write_byte(0); // status (0=hide, 1=show, 2=flash)
write_string(kill_spr); // sprite name
message_end();
}
Mọi người ai có hoặc bik plugin xin C4 thì cho mình cái link :)
Đó là plugin imba nhất mà anh từng thấy, cả team 5 thằng mua c4 thì đặt cả 5 quả.
http://forums.alliedmods.net/showthread.php?p=214129
Xin từ thằng cầm bom anh @@Vì Minh nói không rõ nên tưởng là mua C4.. Plugin trên đó có thể nói ngắn gọn là "ask for c4".
Thanks pồ