^ đây là nguồn sáng ảnh hưởng đến vật thể
[spoil]
Every [LIGHT] section is in line with different light types.
[LIGHT1] - for lights of sirens and some internal lights;
[LIGHT2] - for lights of street lamps;
[LIGHT3] - for car's front lights;
[LIGHT4] - for car's rear lights;
[LIGHT5], [LIGHT6] - for various lights inside the buildings, and also for some of outdoor lighs.
LightIntensity=(0..10) general intensity of the light coming from its source.
LightAOAmount=(0..10) amount of ambient occlusions made from emmiting this light, visible in the range of this light.
LightILAmount=(0..10) amount of indirect lighting made from emmiting this light, visible in the range of this light.
EdgeLighteningAmount=(0..10) amount of lightening the edges. This effect can make edges of convex polygons brighter to achieve more volumetric look of objects.
ColorPow=(0..10) power of color of this light. Higher values make more colorful, but darker light.
LightCurve=(0..10) Curve of the light; if the value is bigger, then the light has more contrast, so area close to this light is brigher, but far from it is more dark. When the value is small, then light on almost whole area has steadly the same power.
[/spoil]
Còn đây là cường độ của nguồn sáng
[spoil]
[LIGHTSPRITE]
UseExternalTexture=(false/true) if active, ENB loads addidtional, user defined texture for using light sprites (enbspritelight.png, enbspritelight.bmp, enbspriteray.png, enbspriteray.bmp).
Intensity=(0..10) intensity of the sprites coming from lamps.
IntensityInReflection=(0..10) intensity of the sprites coming from lamps on cars and buildings reflections.
UseRays=(false/true) this parameter turn rays coming from light sources on and off.
RaysNumber=(0..10) number of rays coming from light sources.
RaysIntensity=(0..10) intensity of the rays.
RaysRateOfChange=(0..100) rate of change of rays. Higher values make that the rays behave more like in lens of camera; it seems like they're rotating.
RaysLength=(0..10) lenght of the rays. It's not worth to set too high values, because rays may mist the screen too much.
[/spoil]
nguồn: sưu tầm
