First, we would like to address the cause of this issue.
- In Nov. 16th 2016, the v3.1.5 update contained a bug fix where the [issue of the camera zoom-in effect being activated even if a critical hit wasn’t made].
While fixing this error, a logical function to calculate the critical rate of the first hit once again when the camera zoom-in effect is not activated was added unintentionally.
Due to this, the rate generated from the error was added to the normal critical rate, causing the [issue where the critical rate of the first hit being applied higher than the normal value when each skill is performed].