Soul Calibur V has been officially confirmed

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Bài phỏng vấn Director Daishi Odashima

[Spoil]
Q: Why is SCV set 17 years after the last game?

A: There are several reasons but basically we really wanted to make a NEW Soul Calibur. We’ve added many new game mechanics so the gameplay itself is quite different from the past games and we felt that setting it 17 years later accentuates that this is a new chapter in the series. There’s no significance with the number 17 but it works well with the timeline we had in mind for the different characters who appear in the game.

Q: What’s the inspiration behind the new characters Viola and Z.W.E.I.?

A: Well, we actually came up with those characters back in the SCIV days so we don’t remember the specific inspiration behind them but we did want to make some characters who can place things (traps etc.) on the screen and use those to attack with. We tried that with Algol in the last game but we didn’t get it quite right so we’re trying again with Z.W.E.I. and Viola.

Q: Did you have any difficulty in making the guest character Ezio?

A: Characters from a single player game move quite differently from those in a versus game as they generally don’t have to worry too much about the opponents they are fighting but in a fighting game you have to think of the characters who are defending against them so we had to make sure he was not overpowered. We also thought that it would be Assassin’s Creed fans rather than Soul Calibur fans who would want to play as him so we made him a good character for beginners to use.

Q: What characters would you recommend?

A: As far as ease of use goes, It would be Patroklos and Pyrrha. If you want to deal a lot of damage then Nightmare and Siegfried are good. Pyrrha, Z.W.E.I. and Natsu are the most popular with our staff.

Q: Did you have any difficulties bringing in Critical Edge and other new systems?

A: We were initially concerned that adding another gauge may be confusing for series’ fans but we decided that being able to do a powerful move when you build up the Critical Gauge was a simple enough concept to grasp. We had to think a lot on how to implement it in a way where not only the experts are able to build up their Critical Gauge.

Q: Why did you changes the mechanics for the Guard Impact system?

A: In the prior games if you asked us how to use the Guard Impact system then we couldn’t have given you a simple answer. The commands differed for the high and low Guard Impacts and we had no answer other than “throw them” for people who had trouble dealing with constant Guard Impacts. We decided to make the Guard Impact much better but also make it rely on the Critical Gauge to balance it all out. We’ve also unified the button presses to A+B+K for all techniques that require Critical Gauge.

Q: Is frame advantage the only merit you get from a successful Guard Impact?

A: If the opponent does not use a Reverse Impact then you can easily punish the opponent after a successful Guard Impact. You cannot however, Guard Impact a Critical Edge.

Q: If you are hit after an unsuccessful Guard Impact, will it be a counter hit?

A: No.

Q: How much frame advantage do you get from a Just Guard?

A: Less than what you get from a Guard Impact.

Q: Did you make any adjustments to accommodate beginners?

A: It’s been said that Soul Calibur is a game where you can do anything, which is good, but while having fun just mashing on the buttons is ok, it’s not really how we want it to play and it also makes it hard for players to have a clear goal. We wanted beginners to have a clear goal, so we increased the damage of combos so that you can have the mindset of “if I can hit 3 combos then maybe I can win this round”. We also made it so you gain extra Critical Gauge when you are close to losing the round so there is an added comeback factor.

Q: What was the concept behind the online aspect of the game this time?

A: At it’s core Soul Calibur is a versus game but it also offers a great story, great atmosphere and character creation. It’s fine to enjoy these different aspects of the game separately but we’d like to bring all of them together in the online modes. While you could share information (customized characters, stats etc.) over the internet in the past, we’ve also made it possible to do within the game by using the Soul Link system.

Q: Did you have any difficulty while working on the online aspects of the game?

A: Implementing the Global Colosseo was the most difficult as it is relatively untrodden ground that we were treading. There are many new features within this mode but we’ve tried to make it simple to grasp and cohesive in relation to the rest of the game.

Q: Tell us about the tournaments that will be held twice monthly in the Global Colosseo.

A: There will be random matches assigned within the lobby and you battle for the most wins. It’s pretty straight forward but there are no prizes for winning it.

Q: Tell us about the online ranking system.

A: There are 25 ranks from E5 ~ A1. This helps separate players into groups where they can play against opponents of a similar skill level. Once you get better you’ll be put up against better opponents.

Q: With Soul Link you are able to link up to 3 people. What if you want to link with more than 3 people?

A: You would have overwrite one of the other players if you wanted to add someone past the initial 3 you have chosen. The Soul Link will be quite visible in the menu screens etc. and we don’t think you could really keep up with that much information about all your friends, so just choose the people you really want to follow closely.

Q: Any plans for DLC?

A: We can’t tell you any details about this right now but as far as a yes or a no, yes we do have plans to release DLC in the future but we will release that information at a later date.

Q: Do you have any ideas about further sequels?

A: We’d like to make up till SCVII but we only have rough plans at this point. It also depends how well this game does.
[/Spoil]
 
Ngay từ ý đầu của Daishi mình đã đoán đúng, Namco muốn thay cả dàn cũ bằng 1 dàn char mới cũng như tạo sự mới mẻ cho người chơi 1 tí. Hệ thống Soul Link cũng hay, và thêm dự định làm tới Soul Calibur VII tùy vào hiện tại.
 
Mịa, nguyên đống cuối toàn là weapon random, are you f*cking kidding me Namco ?

[Spoil]

Soul Calibur V Rumor: Leaked Images Reveal Kilik, Elysium, and “Omega” Pyrrha
by Delriach on January 18th, 2012 at 12:38 pm
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It looks like the last three characters in Soul Calibur V might have been revealed. Two images were posted on NeoGAF of what appears to be the final character select screen. The only characters missing are Algol and Dampierre. It was just the other day when alpha Patroklos (who uses Setsuka’s moveset) was leaked on YouTube. The slot right next to him houses a female character named Elysium. You probably noticed her angelic presence in the latest trailer for the game. On the opposite side of the screen, there’s Kilik (who appears to be equipped with his trusty Kali-Yuga) and another version of Pyrrha. There are no images showing her name yet, but the general consensus is that she might be called omega Pyrrha.

So what exactly does this mean? Your guess is as good as ours. These characters could be mimics much like Edge Master or maybe they’ll just use fighting styles for characters that didn’t make it into the game. It’s also possible that these screenshots are very well made fakes, but that doesn’t seem likely.

img1659w.jpg


img1658pk.jpg



You get Alpha Patroklos, Edge Master, Elysium and Omega Pyrrha after completing the story mode.

Elysium looks like Sophitia (she is NOT Sophitia though) but she can use any style (like Edge master).

After that Legendary Souls mode is unlocked.

The first fight in LS is with Kilik, after victory he is unlocked.

Omega Pyrrha has the same movelist as the ordinary one but uses Soul Edge.

Alpha Patroklos = Setsuka.

Kilik can use any style like Edge master.

There are still two slots left. I believe one is for Dampierre and the second is for Algol (or other all-style character).

Create a character screen has more locked slots for styles than the arcade select screen.

Two more locked slots (where Ezio and random question sign are in the arcade).

One is obviously for Ezio and the second one may be a surprise.

Devil Jin is in the left corner, so it’s not for him.

Xong phim, Yun, Talim đành chờ bản Super Soul Calibur V
[/Spoil]
 
Chỉnh sửa cuối:
Talim cũng còn ngon chán vậy mà Namco không bỏ vào, chán thế không biết.
 
Elysium ( Sophitia đây chăng ) =)) nhìn ngon y chang phần IV kia mà ;))
Đm chứ chả lẽ sang phần 5 mình phải chơi Patroklos với style của Setsuka à :(
 
Nhìn hình kỹ mới thấy cái dòng Kilik và Elysium nó bị xóa trắng trắng bên trái. Đó là cái gì nhỉ?
Elysium = Sophitia thì ......... (hahahaha hahahahahahahaha). Hình như có cái khiên bên tay trái.
 
kiểu update thêm slot character như MvC3 ấy hả :-?

---------- Post added at 10:41 ---------- Previous post was at 10:39 ----------

Đáng tiếc Elysum là Viola :)) và với tình hình này 90% cái tin đồn bản Super Soul Calibur V là có thật vì rõ ràng còn tầm 5 style ở bản cũ chưa xuất hiện và Bangoo cầm cung như trong hình Daishi đăng trên Twitter cũng chưa thấy

Clip here
http://www.youtube.com/watch?feature=player_embedded&v=Aac2lUXuV7I

Đề nghị bác Chaos Yu xem lại bài trên của bác Kenji ( Elysium và Kilik can use any style weapon ... )
 
Anh em cứ bình tĩnh

Thực ra bản SC nào chả có 2,3 version. SC2 lúc đầu ra trên Arcade rồi port qua Consola mới có Sophitia... rồi bản Eng cho Ber, Ass, Thằn Lằn. SC3 -> SC3 AE cũng đổi cho Amy với Hwang, Li Long. SC4 -> SCBD có Dampierre. SC5 kiểu gì chả sang 1 bản Broken Money để moi tiền theo kiểu: "Thể theo nguyện vọng của nhiều gamer, chúng tôi sẽ cho ra Yun, Talim, Zas, người nhện, người dơi người nhái blah blah blah các kiểu =))"

Lại Super

Namco lại muốn bắt chước thằng Capcom roài

Chú Daishi là fan của SF mà. Thằng Alpha Justice và Omega tự kỷ chả khác nào Evil Ryu với Oni của SSF4, cũng kiểu biến hình do blah blah blah này nọ.

PS: Cứ tưởng tượng thằng Pat xài chiêu 1A:A:A của Setsuka: One, Two , Justice :-(||>
 
Chỉnh sửa cuối:
Nhìn chung giàn nữ của SCV nhạt, hàng họ chán bỏ xừ. Toàn teen với mấy mụ già thì ai mà ham. Mấy em hàng ngon như Set, Sophi, Taki thì bị removed (chỉ biết nhìn trời mà than thôi...chậc) thôi thì đợi đến SC6, 7 mấy em lớn rồi xử cũng chưa muộn. Trước mắt thì upgrade thằng Mit đặt với Seg ghẻ thôi.

PS: youtube removed hết mấy clip sc5 rồi. Còn chổ nào xem Set move set ko?
 
Tưởng SC5 nhiều lựa chọn hơn SC4, cuối cùng cũng phải quay về cái máng lợn Maxi :-w
 
SCV này ta thấy có em Pyrrha là rất đáng chơi :">

Tuy là Tây nhưng lối đánh nhanh nhẹn hoạt bát như các char châu Á => có thể bỏ side step của dòng họ Sophi để đánh cục súc như Xianghua =))
 
Yoshimitsu và Siegfried như ngày nào , mất Setsuka rồi , buồn quá , mà mình éo mún chơi thằng Patroklos :((
 
Có ai biết giữa 2 cái SC5 sticks: Hori và Madzcat thằng nào ngon hơn ko? Bản thân thấy thích background của Hori hơn nhưng về tồng thể thiết kế của Madzcat thấy đẹp hơn.
 
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