noalana1
C O N T R A
hướng dẫn cách tăng FPS khi card màn hình của bạn có hỗ trợ Shader 3.0
[Graphics Variables]
bFull Screen=1 - Determines whether to start Oblivion in Fullscreen/Windowed mode - see In-Game Settings section. Useful for changing here in case you have problems with the Oblivion Launcher.
iSize W=1280
iSize H=1024
The above two values determine the screen width and height in pixels respectively - you can specify a custom screen resolution (in Windowed mode only) by changing these values.
fGammaMax=0.6000
fGammaMin=1.4000
The above settings are useful particularly for those with older monitors - you can alter the limits on the gamma (Brightness slider), and hence allow further adjustment of the brightness slider to suit your monitor.
iShadowMapResolution=1024 - This variable determines the resolution of the shadow maps. By lowering this value (always using a multiple of 8), you can gain significant FPS in areas with dynamic shadows in return for much 'rougher' looking shadows. For example, try a value of 128 to see the performance and image quality impact.
bAllow30Shaders=0 - If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VSTarget' lines in Rendererinfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.
Update: To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package : 13). Then go to the \Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. rename it to shaderpackage013.sdp in this example). This will force Oblivion to use the Shader Model 3.0 shaders in the game, which may increase (or reduce) performance and typically shows no image quality difference.
mình đã test với HDR lightning và thấy hiệu quả, tăng dc 5 FPS, card mình là 8600 m gt và có hỗ trợ Shader 3.0
link nguyên bản: http://www.tweakguides.com/Oblivion_8.html
[Graphics Variables]
bFull Screen=1 - Determines whether to start Oblivion in Fullscreen/Windowed mode - see In-Game Settings section. Useful for changing here in case you have problems with the Oblivion Launcher.
iSize W=1280
iSize H=1024
The above two values determine the screen width and height in pixels respectively - you can specify a custom screen resolution (in Windowed mode only) by changing these values.
fGammaMax=0.6000
fGammaMin=1.4000
The above settings are useful particularly for those with older monitors - you can alter the limits on the gamma (Brightness slider), and hence allow further adjustment of the brightness slider to suit your monitor.
iShadowMapResolution=1024 - This variable determines the resolution of the shadow maps. By lowering this value (always using a multiple of 8), you can gain significant FPS in areas with dynamic shadows in return for much 'rougher' looking shadows. For example, try a value of 128 to see the performance and image quality impact.
bAllow30Shaders=0 - If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VSTarget' lines in Rendererinfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.
Update: To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package : 13). Then go to the \Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. rename it to shaderpackage013.sdp in this example). This will force Oblivion to use the Shader Model 3.0 shaders in the game, which may increase (or reduce) performance and typically shows no image quality difference.
mình đã test với HDR lightning và thấy hiệu quả, tăng dc 5 FPS, card mình là 8600 m gt và có hỗ trợ Shader 3.0
link nguyên bản: http://www.tweakguides.com/Oblivion_8.html