The Elder Scrolls V: Skyrim - Hearthfire DLC - RELOADED
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Release Name : The.Elder.Scrolls.V.Skyrim.Hearthfire.DLC-RELOADED
Size : 62.7 MB
Information
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Description:
Hearthfire is an official plug-in for Skyrim, released on the Xbox 360 on September 4, 2012 and on the PC on October 4, 2012. Its release on PS3 is yet to be officially announced. The plug-in had an exclusivity period of one month on the 360, similar to Dawnguard.
With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children
Gameplay
Hearthfire Items — New items added by the plug-in, including apparel, books, building materials, weapons, and more.
Hearthfire NPCs — New NPCs added by the plug-in.
Construction — Details on building your home.
Furnishing Options — A list of pages detailing the furnishing options for each part of your home.
Features
* Ability to build and customize your own house.
You must purchase the land and use raw materials at a drafting table and carpenter's workbench to create rooms and furniture for your house.
Equip your home with arcane enchanters, armories, forges, gardens, libraries, shrines, stables, taxidermy, and more.
Three plots of land are available for purchase, in Falkreath Hold, Hjaalmarch, and The Pale.
The structure of each house consists of stone, clay, and wood.
* Ability to adopt up to two children, who will move into your house.
Interact and play games to raise your new family.
Allow your child to keep a pet after it follows them home. Some creature followers can also be kept as a pet.
If you wish to adopt children without moving into a new home, you may add a child's bedroom to an already purchased home in a major city.
* Ability to hire staff:
Turn followers into stewards, who can supply you with housebuilding materials, furnishings, and staff.
A carriage driver who can take you to small settlements as well as major cities.
A personal bard to perform at your home.
* New activities, such as baking, beekeeping, farming, and fishing.
* Requirement to protect your house from various enemies such as bandits, dragons, giants, skeevers, and more.
Available Houses
All three of the new pieces of property can be purchased for 5000 gold.
Heljarchen Hall — Located in The Pale, this plot of land may be purchased from the Jarl of Dawnstar in The White Hall. You will have to complete the quest Waking Nightmare, and then the favor quest Kill the Giant before being allowed to purchase the property. (Note: This favor has a prerequisite of being level 22.) If you are thane of the hold, you will be appointed a housecarl named Gregor.
Lakeview Manor — Located in Falkreath Hold, this plot of land may be purchased from the steward of Falkreath in the Jarl's Longhouse. You will have to complete the quest Kill the Bandit Leader before being allowed to purchase the property. (Note: If Siddgeir is jarl, this requires completing his version of Rare Gifts first, which cannot be started while another version of the quest is active.) If you are thane of the hold, you will be appointed a housecarl named Rayya.
Windstad Manor — Located in Hjaalmarch, this plot of land may be purchased at Highmoon Hall in Morthal, either from the steward Aslfur if Idgrod Ravencrone is still the jarl, or from the new jarl, Sorli the Builder, if the Stormcloaks have control of the hold. You will have to complete the quest Laid to Rest before being allowed to purchase the property. If you are thane of the hold, you will be appointed a housecarl named Valdimar.
Notes
Five new achievements can be earned after installing Hearthfire, listed on this page.
New loading screens are added after installing Hearthfire, listed on this page.
Bugs
When placing items in rooms, sometimes items that you've already created appear available on the workbench, and you can attempt to remake them (taking resources to do so), but will get nothing new.
When a bard plays in your home, the game's background music will play over their music.
Your stewards, housecarls, followers, and children may all prefer to sleep in your master bed, leaving your spouse to sleep in the kids' room.
Even if you have a pickaxe in your inventory, you may be unable to interact with the stone quarry or clay deposit.
When firing your bard they may not leave but stop playing and hang around your house.
Some NPCs may not display their clothing.
Huskies and death hounds may vanish from the house after becoming pets and will not show up at their original areas.
Crafting items, such as glass, goat horns, and straw, may disappear from general merchants' inventory completely.
Using the forge at your home may cause the grindstones and workbenches to become unusable.
--> Reloading a save prior to using the forge will solve this.[/spoil]
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