[X1/PS4/PC] Battlefield V (release 19/10)

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Battlefield 5 new features and gameplay:

  • WW2 multiplayer (France, Norway, Rotterdam, North African Desert at launch)
  • Coop + Singleplayer
  • Own Company of soldiers/vehicles
  • No Premium Pass
  • Fortifications in multiplayer (Vehicles and locations that you can build in a map, like foxholes, sandbags etc.)
  • Every class can build basic shit, support is the builder class (only class that can build offensive shit)
  • Attrition and Physical Interactions only. You no longer fully regen (stages), Everything you do in the game now requires an actual interaction. If you want to heal, you gotta walk up, press F and let your soldier pick it up.
  • Ledge grab requires a key-press. No auto-spotting. No more 3D icons.
  • Much less ammo for new spawns. (Attrition)
  • Requires way more squad play, due to attrition (run out of HP/Ammo very easily)
  • Revive in BF5 is not instant anymore, there's an animation now (low profile and can be cancelled at any time)
  • Ragdoll are server-side and you can drag the persons' head, leg, w/e and revive them in cover.
  • Any class can now revive your own squad (buddy-revive is WAY longer and doesn't revive to full HP)
  • Being "dead" lets you look around 360 degrees and call for help (sticking hand out)
  • Gunplay is COMPLETELY changed:
  • No visual recoil, unique recoil for each gun that is learnable and counter-actable
  • If your hand is on the trigger and you're facing forward you can ALWAYS shoot it. (one-handed vault over something, for example)
  • BULLET PENETRATION! :O
  • Movement completely overhauled. You can now dive left, back, right, etc. and you can stay on the ground and move + shoot (think Arma or Rainbow Six)
  • No Dolphin dive (you can't shoot for a "long time" after diving)
  • Crouch Sprint is IN
  • 3rd person interacts with the environment (reeds will be knocked down, etc.)
  • Throw back grenades (even catch them mid-flight and also shoot them to explode them earlier)
  • You can tow things with vehicles (stationary AA-Guns, no longer stationary. And can also be used while driving)
  • You can tow a field cannon with a tiger tank
  • Destruction:
  • Revamped and way more drawn out. Shell inside the building = doors and windows explode OUTWARDS
  • If a tank drives through a building, the walls will crack and bend based on the tank, it won't just go through all the stages at once like in BF1
  • Squads:
  • HEAVILY focused on teamplay/squadplay
  • New squad spawn system
  • Squad deploy screen (before tactical map deploy screen) you get a nice fullscreen 3rd-person preview of what that squad mate is doing, so you can make better decisions on when to spawn on them
  • Spawning on squad is quicker than tactical map screen
  • If you're the last squad member you get a notification, so you can hide to get your squad revived faster
  • Rewards for squad play are squad call ins, like squad-based point streak rewards, but ONLY squad lead can use those
  • Example: Rockets, Supply Drops, Smoke Barrages, Heavy Weapon pickup (NOT HERO pickups), Squad-Only vehicles. (Flamethrower tank, Tiger tank)
  • No behemoths or Hero classes
  • Large explosions can knock you over
  • 4 Classes will return!
  • Create a soldier (then add them to your company, gender customization, etc.)
  • HIGHLY customizable class archetypes, with skill-tree type system.
  • Each archetype can specialize in something. For example assault: Anti-Infantry or Anti-Tank.
  • You can get Exotic archetypes, like the Paratrooper Recon, who is short-range, stealthy who uses a silenced weapon and silent gadgets. (Also perks)
  • You can change and add specialization trees, which are something like perks
  • Similar system for guns.
  • Each gun will have 5-7 elements, that are customizable that do NOT effect visual stuff. ONLY the specializations affect the stats
  • Tank/Vehicles have the same system
  • There are asymmetrical vehicle choices. For example Russians have weak tanks, but more. While the german team they're fighting against have stronger tanks, but less of them.
  • New 64-Player mode "Grand Operations"
  • Takes place over 4 fictional days. Each day is one full map and you always advance to the next day.
  • Different objective PER DAY. First day you might attack from an airborne position, trying to pick up explosives to destroy artillery. Second day you might breakthrough like from BF1, sac and capture flags.
  • Depending on how well you did the previous day, impacts the next day. If you only take out 1 artillery gun, there might be less respawns or less vehicles.
  • Day 4 only has a potential to be played. 'Final Stand' game mode. You spawn in with 1 life, with significantly reduced resources (like 1 magazine), you gotta fight to the last man standing to win.
  • The Grand Operations are super modular and EA can change stuff from day to day, like one day everyone spawns with 50% ammo, the next (real life) day, there's no tanks, etc.(edited)
  • All the logic in the game can be controlled server-side. No need for big-patches, more hotfixes
  • All new content will be free
  • New progression arcs are called "Tides of War" with quest lines and unique cosmetics etc.
  • Confirmed gamemodes: "Grand Operation", TDM, Conquest, Domination
  • Takedown Animations
  • Transport vehicles are live on the map
  • Combat vehicles spawn from Tactical Maps
 
vừa coi trailer V thấy kỳ kỳ, ủa sao nhớ trailer 1 hype lắm mà, có nhầm lẫn gì chăng ?

lôi trailer bf1 ra coi thì đúng là bf5 như đặc sản thiệt.

1: mắt mở to, mồm chữ O,

5. mắt mở to, mồm :cái éo gì thế này 8-}nếu ko quẳng tank churchill vào chắc chẳng biết đc đây là ww2
 
Nhìn ko giống battlefield vì... Có quá nhiều màu sắc trong trailer rồi ...
Xanh còn hơn cả farcry lul .

Mà công nghệ phát triển thật . Trailer này mà chừng 3-4 năm trước đã ngon vcl rồi , giờ thì "Meh" .
 
Nhìn ko giống battlefield vì... Có quá nhiều màu sắc trong trailer rồi ...
Xanh còn hơn cả farcry lul .
Bác cứ yên tâm, tông màu map của DICE giờ mỗi map 1 tông rồi, nên cái Reveal Trailer này chắc chỉ có tông tươi ở map này thôi.
Nhìn BF1 cái tông màu Argonne, Sinai, Verdun, Fort De Vaux với Passchendaele là thấy :4cool_beauty:
 
Sợ cái BFV này làm vội vàng ra 1 bản như con ghẻ Hardline thời hậu BF4, giờ chả ai nhớ nó là cái gì nữa...
 
Nghe cải tiến gameplay kia cũng ổn phết, nghe chơi có vẻ vui. Thằng DICE làm server ngon nghẻ, chống hack tốt nữa là playerbase lại đều đều ngay.
Bản 1 lúc đầu tạo hiệu ứng hype quá tốt, mà sau các bố support như kẹc, người chơi bỏ game còn nhanh hơn BF4.
 
https://www.resetera.com/threads/di...tic-regarding-battlefield-v-compliants.44582/

DICE : "We will always put fun over authentic (Regarding Battlefield V compliants)"

C000009037-PAR-ZOOM_0236d34d-459c-4750-8edc-c4686f93d23d_800x.jpg
 
Sợ cái BFV này làm vội vàng ra 1 bản như con ghẻ Hardline thời hậu BF4, giờ chả ai nhớ nó là cái gì nữa...
Hardline flop do do studio khác làm, với cả lấy asset từ BF4 nhiều, lại thiên về infantry, thời gian dev ngắn quá, theme lại không hợp thôi.
BFV thay đổi biết bao nhiêu thứ, lại dev trong thời gian dài mà, có flop thì do lia do khác chứ sao mà giống Hardline được.
 
Bóng hồng nào đây ?

battlefieldv_standard-edition_gdp_header_2400x600_en_US.jpg
 
Game bây h cũng ráng lôi nữ quyền vào. Cứ gượng ép thế nào ấy chứ. Chán thế.
 
Bf1 phần online chơi quá tuyệt vời luôn.chỉ cần phần này phần online ngon y vậy mà thêm ww2 thì ngon rồi.
 
Bảo đây là Cod mới thì ta cũng tin ấy =))
Katana, lính nữ, mechanical arm, lul.
 
Chắc vào game có kiểu tuyf chọn ngoại hình nv khá chi tiết nên làm trailer thế. Nhưng bị phản damage.
 
Nhìn là biết cây Katana đưa vô để hút máu rồi :4cool_doubt:
 
Nhìn là biết cây Katana đưa vô để hút máu rồi :4cool_doubt:
Nếu như melee thôi thì cũng được, không ảnh hưởng gameplay, nhìn coolbean cho ai có tiền.

Ơ mà nhớ nó có nói unlock được bằng ingame currency cho cái mớ cosmetic này mà.
 
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