3) We are also going to look at making some additional changes to some of the classes/archetypes. As I've said before, 1.0.5. is not yet up on the patcher and we expect to continue to make more tweaks/adjustments until the patch goes live. Among the changes currently going into 1.0.5 are:
a) BW/Sorcs will have their crit chance lowered for combustion.
b) Sorcs will also see Word of Pain’s debuff changes from a willpower debuff to a resist debuff to match BWs and it will no longer stack Word of Pain and be a single application that deals damage at the end. Stricken Voices will have its cast time removed to match Bright wizard Choking Smoke.
c) For IBs, we are going to make some changes that will allow the IB to get to low grudge more quickly than initially proposed by increasing Oath friend grudge thresholds from 5/3/1 grudge generated to 10/5/3. Also, we are lowering the grudge required (and making a couple other changes) in the following abilities:
Shield Sweep: Cost reduction from 30 Grudge to 25 Grudge.
Oath bound: Cost reduction from 30 Grudge to 15 Grudge.
Avenging The Debt: Increase heal value.
Away With Ye: Reduce cost from 30 Grudge to 25 Grudge. Increase damage. (Also requires cool down from 0s to 10s)
Watch An' Learn: Reduce cost from 30 Grudge to 15 Grudge. (Also requires cool down from 0s to 20s)
Grumble An' Mutter: Increase heal value.
The combination of better contribution from OF and lowering the grudge cost of some abilities should help alleviate some, if not all, of the IB's concern. We will continue, of course, to look at the IB as a whole to determine if additional changes are still necessary.
d) For our healers, we are looking at making the following changes:
Ranged Healers
Long Cast Big heals go from 3s cast to 2.5s cast
Interrupt / setback value on long heals is reduced by 50%
Melee Healers
Divine Strike and Rend soul will now heal for 350% damage dealt instead of 250%
Like the IBs, this is just part of an ongoing process. As I said yesterday, the team will continue to look very carefully at the healers on the PTS and if more changes need to be made, we'll make them.
e) The Chosen seemed to have a higher number of potential (we haven't confirmed them all yet) bugs but in the meantime, we will make the following changes:
Convert Blast Wave, Bane Shield and Quake to magic attacks that use STR instead of INT for bonus damage
Push Aura code fix up that makes twisting easier
f) The Marauders have a similar bug to the Chosen (using INT not STR) so we are making the following change:
Mouth of Tzeentch will use STR instead of INT for bonus damage
g) For the Black Orc the biggest bug appears to losing their place in the combo chain randomly. The team has been trying to duplicate this all day and so far, no luck. If we can duplicate it, it will be fixed.